Current location - Training Enrollment Network - Mathematics courses - The basis for setting the goal of mathematical games mainly includes
The basis for setting the goal of mathematical games mainly includes
The basis of setting the goal of mathematical games mainly includes: children's development, social requirements, subject characteristics and learning psychology theory.

Examples of math games

Children are young and have poor abstract thinking ability. Mathematics is a highly abstract subject. The following math games in large classes can make children learn by direct interest, make them more interested in learning math, have more enthusiasm and initiative in learning, and have better learning effect.

1, find a friend

How to play: each child has a card, half of which consists of numbers within 7, and the other half is numbers within 7; When the music starts, the children find their friends and say out loud the decomposition and combination of a number. For example, 2 plus 5 makes up 7, which can be divided into 2 and 5; The child who finds a friend the fastest gets the little red flower and goes first.

2. Butterflies look for flowers

How to play: there is a big flower on the card, and the numbers are 2 ~ 7 respectively; There are dozens of butterfly cards, and each "butterfly" has a test question or decomposition symbol and a pair of numbers. Arrange the cards one by one to help butterflies find the flowers corresponding to the number of problems on them. Everyone must help more than five butterflies find flowers.

3. Hens lay eggs

How to play: each hen on the card is marked with numbers from 3 to 7; Dozens of "eggs", each egg is marked with a decomposition symbol and a pair of numbers; Arrange several "hens" in order, and return the "eggs" one by one according to the relationship between the total number and the two parts.

Step 4 sprinkle leaves

Play: double-sided leaves; Numbers and symbols are arranged in the middle above the card, and a group of pockets are arranged below the card; Some 1 ~ 6 digital cards. According to the number provided by the decomposition combination card, take the corresponding number of physical objects. Sprinkle the real thing (leaves or shells) on the rubber board and then divide it into two parts. How many points are there in each part? They are represented by numbers (inserted in the bag), and each group of numbers cannot be divided equally.

5. Bottle babies line up

How to play: Take each runway as an example: 4 plastic bottles with different heights, and decorate the bottle bodies with colored paper, such as eyes and mouth. Put it on the opposite table. Children run from the starting point to the opposite side, arrange the bottles on the table from left to right (or from right to left) in high and low order, and then go back to the starting point to cross the line, so that the children with fast queues can win.