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Who is the father of computer and artificial intelligence?
Von Neumann, the father of computer, and Marvin Minsky, the father of artificial intelligence.

Von Neumann was originally from Hungary and holds a doctorate in mathematics from Budapest University. One of the most important mathematicians in the 20th century, and one of the scientific generalists in the fields of modern computer, game theory, nuclear weapons, biochemical weapons, etc., was called "the father of computer" and "the father of game theory" by later generations.

Marvin Minsky is the "father of artificial intelligence" and the founder of frame theory. Marvin Minsky, a computer scientist who co-sponsored the Dartmouth Conference with McCarthy in 1956 and put forward the concept of artificial intelligence, was awarded the Turing Award in 1969, becoming the first artificial intelligence scholar to win this honor.

Extended data:

Von Neumann is one of the most important mathematicians in the 20th century. He has made outstanding contributions to both pure mathematics and applied mathematics. His work can be roughly divided into two periods:

Before 1940, it was mainly the study of pure mathematics: a simple and clear ordinal number theory was put forward in mathematical logic, and the set theory was axiomatized, in which set and class were clearly distinguished.

Later, he studied the spectral theory of linear self-adjoint operators on Hilbert space, thus laying the mathematical foundation of quantum mechanics; From 65438 to 0930, he proved that the average ergodic theorem opened up a new field of ergodic theory.

In 1933, he solved Hilbert's fifth problem by using compact groups. In addition, he also made pioneering contributions in the fields of measure theory, lattice theory and continuous geometry. From 1936 to 1943, he cooperated with Murray to establish the operator ring theory, the so-called von Neumann algebra.

Before World War II, it was here that Turing began to study whether machines could think about this problem, and Minsky also began to study the same problem here. In 195 1, he put forward some basic theories about how thinking germinates and forms, and built a learning machine called Snare.

Snare is the first neural network simulator in the world, and its purpose is to learn how to cross a maze. It consists of 40 "agents" (also translated as "agents" and "agents" in domestic materials) and a system for rewarding success.

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