2. When you say Aegis, do you mean Athena cannon? The skill of that thing is equivalent to a shield, which can absorb damage just like the effect of Phoenix's blood in Warcraft, but the energy of the shield will decrease with time, and it will be closed when the energy of the shield is zero. You can see a yellow bar with the same length under the blood bar, which is the energy value of the shield. The skill of Phantom Tank is to make units without attack and casting skills (moving is neither attack nor casting skills) invisible after opening, and hidden units will not take the initiative to attack, but any Phantom Tank with enabled skills can't or get stealth effect. If an opponent's vehicle with rolling grade passes through the covered area, his own unit can be crushed to death instantly by his vehicle, and if it cannot be crushed, it will give way to the enemy vehicle. Athena's skills are naturally used for temporary self-defense, while phantom tanks can attack the enemy by surprise.
3. The money from Red Guard 3 is actually not slow, mainly because the oil well will be occupied from the beginning. When the neutral oil well is occupied for the first time, 500 yuan will be returned to the occupier, and the engineer's fee is 500 yuan, so it is equivalent to occupying an oil well in vain; If you really feel trapped by money, you can use the Soviet "cash reward" agreement more. The specific effect is easy to understand. In addition, if you operate it, it is also good for Imperial Ninja to steal money (mentioned later); If you are short of money at a later stage, then the final agreement of the allies "free trade" is the best choice to collect money. However, in fact, if you want money, you still need to develop more mines moderately. These agreements are just icing on the cake, mainly relying on veins.
4. The spy/ninja infiltrates the power plant, which will make the other party's strength zero for a period of time; Infiltrate the mine, you will steal 2000 yuan (the system didn't give it to you. If the other party doesn't have 2000 now, then you can take this 2000 first, and he won't get any mines until 2000 is made up. Infiltrating various arsenals (infantry, vehicles, ships, planes) will make this arsenal temporarily unable to produce (for example, he has three heavy industries, you can't produce all three, but other types of arsenals will not be affected); If it infiltrates into the combat laboratory (the Soviet Union calls it a combat laboratory, the Allies call it a science and technology center, and the Empire calls it a nanotechnology computer mainframe), it will make all T3 units stable for a period of time. In the meantime, if there is a T3 plane in the sky, then settlement means crash, and all Kirov empty boats and flying century bombers will crash. If you infiltrate the base, the infiltrated party will temporarily lose the radar, that is, the minimap will be closed.
There is no way to add blood to civil buildings at present. Engineers are absolutely not allowed. If you don't believe me, you can try it in actual combat. The bunker built by Soviet engineers can be repaired, but engineers can only enter and cannot repair the bunker.
6. Frozen Corps, because the frozen light emitted when entering the multi-function infantry vehicle/multi-function tower can be aimed at the air, I usually use it to enter the multi-function infantry vehicle to deal with vehicles with a lot of blood (Kirov is typical). In general, it is a frozen infantry, which is crushed by skills. Vehicles are ok, but if you encounter a group of rogue roadblocks such as phantom tanks, it is better to use the air force to deal with them. At this time, they were sent to the freezing corps ~ before freezing, everyone else was killed.
His rocket pack can not only be used to crush frozen units, but also be a good thing to escape. Although the range is short, computers are not as smart as people. This distance is very useful.
If you are crazy enough, you can try to put more frozen balls on the multi-functional infantry vehicle, and then teleport to the other party's home in time and space to force the MCV out, because the multi-functional infantry vehicle can output fire after the frozen soldiers are unloaded, so you don't have to worry about the tragic scene that the frozen helicopter can't be blown up by freezing.
All the above are handwritten. I have no habit of pasting and copying. I hope to adopt. I am the predecessor of Red Alert 3. Welcome to Red Alert 3!