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How to draw cartoon characters?
Nose and mouth.

The shapes of nose and mouth in the animation are very cute. You don't need to practice different styles to learn step by step. The following example will benefit you a lot. What is shown here is the nose and mouth in the basic animation style. It consists of three basic simple shapes: a wedge-shaped nose, a slender line serving as the mouth, and a shorter line defining the lower lip. (But this shorter lower lip line doesn't have to be drawn. ) In the front view as shown in the figure, you can first draw some lines to determine the position of the nose and mouth. The size and shape of the nose and mouth can be adjusted according to different people, but they must be in a straight line. To help locate, you can draw a vertical auxiliary line as shown in the figure. The second picture above is a side face, but the mouth and nose are still arranged in a curve, which shows that it is in the center of the face.

It is more difficult to draw the nose and mouth on the side than to draw the front or 3/4 side (in fact, it is more difficult to draw the front realistically). The main reason is that the lips are not very sure, so they can't be fixed in a simple straight line like above, and they must be drawn honestly by themselves. Our predecessors taught us to overcome all difficulties and strive for victory! If the painting is good, the effect will be quite good. The first consideration is the curve formed by nose, lips and chin. The upper lip should be bent inward, while the lower lip (slightly backward on the side) should be bent outward. This can only be achieved through more practice, otherwise-the character's face may be painted strangely or have a flat mouth.

The lower part of the face consists of some contrasting curves. Pay attention to the drawing of these two pictures. The curve of the nose is facing the face, and then it bends back slightly to the right above the upper lip. The upper lip bends inward and the lower lip bends outward. The chin is not a simple straight line, but a smooth outward curve.

Here are some different styles of mouths and noses. Some can be used for different gender roles, and they are too lazy to classify. Note that in some styles, the mouth is just a thin straight line, while in other styles, the lips are better drawn. In animation, the mouth is generally not too big, unless the character is shouting, so it should be drawn smaller. There are many ways to draw the nose: some are wedge-shaped, some are shaded, and some are so detailed that you can even see the nostrils (if you are more careful _). The noses of female characters tend to be smaller and less inked, while the noses of men are generally longer and angular.

There are more sides, nose and mouth shapes. Even if the proportion and expression have changed, they still follow the requirements of the above basic modeling. When you draw your face at this angle, be careful not to draw your nose too sharp and your face too flat. The facial curve should be determined properly, otherwise the drawn face will look unnatural.

Multi-view head modeling

This paper will talk about the basic drawing methods of faces from different angles in animation modeling. Although we only take the standard animated female face as an example here, we can draw all kinds of characters at will as long as we adjust its proportion.

front view

Draw a big circle first, divide it into three equal parts horizontally, and then divide it into two with a vertical line. The spacing between horizontal lines does not have to be accurate, but its proportion depends on the face you want to draw. Don't be too demanding.

Next, make a small mark (a short line, not a dot) directly below the circle. In this figure, the distance from the circle to the mark is the same as the length of the third bisector of the circle. The mark position is the character's chin. It is better to draw short lines than dots, otherwise the chin will become too sharp. The position of chin marks is a way to adjust the face and appearance. Then draw two diagonal auxiliary lines, which must be tangent to the circumference (tangent middle school mathematics) and pass through the edge of the chin mark.

Then, make your face plump, not so thin. Draw two rounded triangles on both sides of the face. Adjusting the thickness of the triangle and the height of the cheekbones (where the triangle bends) can change the face shape and appearance, and draw different figures.

Now that the lower part of the face has been formed, let's add eyes, nose and mouth. Different people's eyes will have slightly different positions, but they are generally located in the lower part of the circle. The nose is about in the middle under the face (that is, the area under the circumference), and the mouth is just below the nose. If the face is lower in Japanese style, the characters will look younger. It is simpler and more realistic to use the traditional three pavilions and five eyes as the proportion. )

Next, erase the auxiliary line and fill in the details of the eyes. Now you can see the basic shape of the roughly finished face, and you can add all the details you like, such as hair, clothes, jewelry, tattoos, scars and so on (of course, the more the better, otherwise it is snake feet).

3/4 view

Draw a big circle first, just like the front view, but now turn the auxiliary line to the upper left. This part of the head is a three-dimensional sphere, so no matter which direction you rotate, the auxiliary line should be consistent with the curve of the sphere. Divide the face into three parts horizontally and two parts vertically. Of course, because of the angle of the circle we draw, the auxiliary line will not divide it into exactly equal parts, but it must be remembered that if you rotate the sphere to the front view again, it should look exactly like what is written in the tutorial.

Next, extend the vertical auxiliary curve under the sphere, and select a point under the sphere to represent the position of the chin. The distance from the circumference to the chin should be slightly longer than the length of the third segment of the circle. Draw two auxiliary lines tangent to the circumferential edge and contact with the chin mark position. The auxiliary line on the left should be steeper than that on the right.

Draw the outline of the face round, and draw two rounded triangles on both sides of the auxiliary line. The left side of the face should bend outward to contact the circumference, while the curve on the right side should be smoothly inclined. If you want to draw well, practice is essential.

Then draw eyes, nose and mouth. The eyes are in the lower part of the circle. You can refer to "Drawing Eyes of Animated Characters" in this tutorial to learn how to arrange eyes at this angle. The five senses should be arranged along the auxiliary line in the middle, and don't draw it askew! Otherwise it will look ugly; ) The nose is generally under the eyes, and the mouth is generally under the nose (this is a familiar saying-Tang Priest is riding a horse followed by a the Monkey King). Be careful not to put your mouth to the left of your nose; From this perspective, most of them are on the right side of the vertical auxiliary curve.

After some line optimization, the basic modeling of 3/4 viewing angle pan/tilt is completed. Add your favorite hairstyle and jewelry to her!

Here are some heads with different angles. Each one is done by adding auxiliary lines to a base circle, just as in the previous tutorial (for more information about drawing side heads-for example, refer to the "nose and mouth" tutorial). Maybe the proportion of these faces is not perfect, because as an example, these pictures are completely different types of faces (many of them are painted by men ...).

Basic hairstyle design

The hair of a typical type of animated character can be very complicated. However, if you break them down into basic elements to draw, it will simplify the process.

Like real hair, comic hair is made up of many strands of hair. However, instead of drawing each strand of hair individually, it is usually better to draw them into hair bundles of different sizes and shapes. As the picture shows, these are some of the simplest forms of each hairstyle. Note that in most cases, the lines at the bottom of the hair bundle are more curved-for example, the example at the top left in the picture is particularly obvious. The lines below are more curved than the lines above, making the hair deeper and more cartoon (cartoon? ) yes. Hair is sometimes exaggerated, but sometimes only people can see it, but in most comic hairstyles, every strand of hair will be this basic shape.

Now let's start practicing some slightly complicated shapes. Pay attention to how to change the size and shape of each strand of hair to make it have different characteristics. Each strand of hair can be thin and straight, or it can be thick and curved. Please note that you can draw hair very carefully or very simply, depending on the number of hair strands you draw.

When you know how to draw each strand of hair well, you can start to combine them to form a comic style hairstyle. Look at each example in this picture (the author himself doesn't understand why the group of hair in the lower left corner is discounted), and pay attention to how the basic hairline is used from the first step. Those similar shapes usually run through many different hairstyles. Draw an outward curve on each strand of hair as hair, which will make the hair look more vivid.

It is also worth noting that you can describe the details of your hair according to your own preferences, just by increasing the number of strands of your hair.

Here are some basic hairstyles. Notice how the hair overlaps and nests when it bends and rotates. In short, you can draw a very interesting hairstyle at two points: 1, curly hair; 2. Read this tutorial carefully.