Current location - Training Enrollment Network - Mathematics courses - Warhammer 40K: Dawn of War 2- the most difficult Boss beheading tactic.
Warhammer 40K: Dawn of War 2- the most difficult Boss beheading tactic.
Under the highest difficulty, the Boss is extremely abnormal, not to mention the use of skills, which is an ordinary attack, and it is easy to lose the commander full of blood. Therefore, it is extremely irrational to confront Boss head-on.

Thus, this wretched tactic was born, and the main executors of this tactic of killing Boss are commanders and scouts.

Before the war, commanders should be upgraded according to their personal preferences, but they must be allowed to carry rail guns. Scouts must be promoted to the last item of "general", and then, according to the situation, if Boss is a hero, he will bring debris grenades and sniper rifles; If the Boss is a mecha, bring a shotgun and a hot melt bomb.

The following is the specific operation:

When entering the battlefield, the scouts tried their best to collect supplies, and then quickly attacked the nearest supply point to Boss. Let the commander defend here and the scouts enter the battlefield of Boss. As soon as you enter the battlefield, you should immediately blow up the surrounding boxes, but don't pick them up in a hurry.

After the Boss appeared, the scout immediately fired a shot. If the long-range shooting skill is full, this shot is likely to mark Boss and strengthen the damage index behind it.

Then don't move your arms, let the boss stand still and get bored. The commander started the railgun, and hit it hard first. The opening distance of the rail gun is quite far, so the commander can stand outside the circle and start it.

Here, we must first study the characteristics of the railgun. The railgun has three beams, which are equilateral triangles and fall in order: the first shot is at the top corner, the second shot is at the bottom right corner and the third shot is at the bottom left corner. After each shot, the damage is calculated separately, and the damage is within a range, decreasing from the center to the edge. Looks like a picture.

According to the picture, we can see that the center of the equilateral triangle is most affected, but the game is dynamic and pure mathematical analysis can only be used for reference. In fact, for the Boss war, the center of the rail gun is not the biggest harm. If you want to get the greatest harm, you should treat it according to the situation.

First of all,

Boss alone, the kind that will shake off. This kind of Boss is mostly a long-range attack. It is unlucky to run into a rail gun, and you will be badly beaten. For this kind of Boss, the position of the rail gun should be a little above the Boss. Because the three beams will fall in turn, the light Boss will be shaken and placed on the outer point. After being shaken for the first time, the Boss will fall to the second beam, and after being shaken again, it will fall to the third beam. It can be said that basically eating all three beams of light is super miserable!

Second,

Heavy Boss, the kind that won't be thrown away. This kind of Boss is mostly melee, and the rail gun causes the least damage. For this kind of Boss, the position of releasing the rail gun is a little lower than the first aiming point, so that the first gun and the second gun can release the maximum power as far as possible, and the third gun just grazed. This kind of boss is the least injured, but because it is generally big, it is not small.