Board games originated in Germany, and now many games have the characteristics of German board games. The traditional German board game emphasizes that the rules are simple, the players are easy to get started, and no players will quit the game after the whole game. Some German territory games pay attention to the strategic thinking of individual players and rely on various conditions to achieve checks and balances and interaction between players. Typical ones are: Catan Island, Kakasong, Power Company, etc.
2. American board games:
American board games usually have a perfect theme and substitute role-playing elements. Emphasizing the direct competition and conflict between players is likely to lead some players to quit the game in advance. The American cultural atmosphere pays attention to adventure, which also leads this type of games to pay more attention to the stimulation of unknown things, which is why American desktop games usually contain a certain degree of luck. Typical American table games include strong chess, twisting music, allies and axis countries.
3. Board games:
The game mechanism consisting of chess pieces+chessboard or simple chess pieces plans the rules of the game by focusing on the placement, moving mode and scoring mathematical model of chess pieces. Representative games are: Go, Chess: follow-up works such as Iceberg Chess, Volcano Chess, Intelligent Chess, Hercules Chess, Sixers Chess, Insect Chess, etc. And relatively individual works such as Gladiator (including regional control elements), Lu Zhanqi (including war game elements), Rainbow Chess (including graphic transformation elements), MrJack, Wonderful Exploration (including logical reasoning and psychological speculation factors).
4. Card board game:
The game mechanism with cards as the core operation focuses on the size, function, score mathematical model, card library construction, hand planning and management of cards, and the card individuals in subsequent works also cover the concepts of collection and exchange. Representative games include: poker, follow-up works such as UNO, Tichu, who is the king of the tauren, limit, ancient front, territory and so on. And more personalized works such as card version of gang warfare, card version of monopoly bragging, Galaxy Competition, Dark World and so on.
5, text negotiation board game:
Games that rely on language negotiation or written communication pay attention to the effect of interest analysis, persuasion and deception, which is most divorced from the essence of "table". But because some individuals are equipped with simple chess pieces or cards, they still belong to the category of table games. More personalized zombie shopping malls, Chinatown, etc. read
6, plane creative board game:
Games that rely on graphic combination resolution or language expression pay attention to the understanding, creativity and language communication of graphic space, and most of them need props. Representative works include: Long ago, Just a few words, etc.
7, physical operation board game:
The game mechanism centered on body movements includes simulation, reaction, extreme challenge and other elements. Representative works include: Twisting Music, You Are an Exorcist Who Tricks or Curses Machines, Wanted Order, Century Architect, Angel of Balance, etc. The latest domestic sushi also belongs to this category.
8. Layout strategy board game:
Strategy, a word with a wide meaning, includes common resource management, operation, cash flow, regional planning/control, psychological prediction, logical reasoning and so on. Mainly through the layout and various props to achieve the systematic operation and integrity of the strategy. Representative works include: Catan Island, Manila, Puerto Rico Power Plant, Two Rivers Valley, Small World, Crossing the Times (the Great Ship of History), Cold War, etc.
9. War board game:
A simulated war game, with a wide territory and even sand table operation, including many arms. There are many kinds of strategies, and the rules must involve the action mode and ability characteristics of specific units, with a clear regional concept. Representative works include: Warhammer, The Way of War and StarCraft.
10, table role-playing game:
This kind of game also contains many elements, but the most important thing is to have a fixed core story, and each game may be different; It has a nested and growing game role for players to play. Table role-playing games deal with real personal behaviors, and the results of various encounters depend on the actions of players, the style of arbitrators and the digital programs randomly generated by dice. Representative games include: chain mail, Dungeons and Dragons, and the battle version of Wide Beast.
1 1. Set and change card games:
This game is based on collecting cards. Players need to collect cards by buying randomly packaged supplementary packages, and then flexibly use different cards to build cards that meet the rules according to their own strategies to play the game. Representatives are: magic party, game king, etc.