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Teaching plan of "taking a baby to find a friend"
As teachers, we often have to write an excellent lesson plan. With the help of teaching plans, the teaching quality can be improved and the expected teaching effect can be achieved. So, have you studied lesson plans? The following are three teaching plans of "Graphic Baby Finding Friends" compiled by me, which are for reference only and I hope to help you.

Teaching plan article "Graphic Baby Finding Friends" 1 Activity goal:

The 1. mark can be selected according to the size, color and shape characteristics of the graph.

2. By observing, comparing and judging the similarities and differences between graphs.

3. Experience the sense of accomplishment in solving problems.

4. Stimulate children's willingness to explore the fun of scientific experiments.

Activity preparation:

1, small yellow mushroom, red mushroom, yellow and red mark, and several size marks.

2. Graphics of various colors, sizes and shapes.

3, a number of tags

Activity flow:

Compare the size and color of mushrooms first Teacher: (Show red and yellow mushrooms) What's this, children? What's the difference between these two kinds of mushrooms? (Different sizes and colors) Teacher: What methods can be used to record different places? (Mark) Teacher: (Show signs) Do you recognize these signs, children? Now ask the children to mark the mushrooms, say what color the mushrooms are, and I'll give you the marks.

Second, the big red round card and the small yellow square Teacher: (Show the big red round card and the small yellow square) Look, children, what did the teacher bring you? What's the difference between them? (Different sizes, colors and shapes) Teacher: Now, please ask the children to send marks to these two graphic babies, and say a nice word while sending them?

Third, look at the graphics and find the marker card Teacher: (Show the shapes, sizes and colors of the graphics) Do you think these graphics babies are the same, children? Do you know them? What's the difference between them?

Teacher: The teacher gives each child a picture and text baby. Please form a group of four children and make friends with the tag cards corresponding to your graphics prepared by the teacher.

Teacher: When the children find them, put them on the blackboard and introduce what you are looking for.

The teacher concluded: The rectangular baby found a big blue' rectangular' tag card as a friend.

Five, find a friend game

Teacher: What a clever boy! Help the graphic baby find friends. Now let's play the game of finding friends. The teacher gives you graphics and label cards. If you get graphics, make friends with the corresponding tag cards. If you get the tag card, make friends with the graphic baby.

Teacher: Now let's take your friends to play!

A summary of the activity evaluation of intransitive verbs

Teaching reflection:

Children's understanding of things has the characteristics of visualization and concreteness, and they like to directly participate in the attempt, especially interested in operational experience activities. This kind of scientific activity accords with the psychological characteristics of children's hands-on and inquiry. The purpose of the activity is to cultivate children's interest in hands-on operation and active activities and their creative consciousness. The provision of materials not only pays attention to the commonness of materials, but also pays full attention to the hierarchy and openness of materials. Children can try to explore and experience the happiness of success with different materials and different methods.

"Graphic Baby Finding Friends" Teaching Plan II Activity Goal:

1, judge the two characteristics of graphics, and learn to record the characteristics of graphics with tables.

2. Try to use the "√" symbol for recording.

3. Stimulate interest in mathematics activities.

Key points: Learn to record and express the colors and shapes of graphics with tables. Difficulties: correctly determine the position of sketch graphic features in multi-layer tables. Activity preparation: demonstration courseware children's operation questions: two pens per person, one graphic card per person and four laundry baskets per person. Six activity processes:

First, learn to record graphic features.

1. Know two characteristics of graphics (yellow circles are shown in the courseware). Children, who is here? What is it like? (theory: yellow circle). Show the red triangle and the green square in the same way.

2. Identify the form and feature tag Identification tag: There is a row of tags at the top of the form. Do you know them? Guess what their names are.

Children try to draw the graphic features in the table. The graphic baby must look for his good friend in the table. Guess who will be his good friend and why? Let's draw a "tick" in the box below its friend to record it.

4. Children practice on the homework paper and let a child finish his homework on the blackboard.

5. Show the double-layer table again, ask the children to answer, and the teacher will explain the drawing method of the multi-layer table.

Ask the children to have a try.

6. Children practice on the homework paper and let a child finish his homework on the blackboard.

Second, the practice of reverse thinking.

1, let the children guess with a tick.

What is the picture of finding friends?

"x color" and "x shape" 2. Competition game: guess the figure and see the position of the hook, determine what figure it is, and the children with the corresponding figure hold up the correct card.

Three: find a home, let the children find a home to put their belongings.

"Graphic Baby Finding Friends" Teaching Plan 3 Activity Objective:

1, can find out circles, triangles, rectangles, squares and other figures from various figures.

2. Willing to find friends for the graphic baby and abide by the rules.

Focus of activities:

Can find circles, triangles, rectangles and squares from various figures.

Activity difficulty:

Send the same graphics and similar graphics cards to "home" with the corresponding graphics tags.

Activity preparation:

1, experience preparation: children have initially understood circles, triangles, squares and rectangles;

2. Material preparation: circular, triangular, square and rectangular cards, graphic sorting board and ppt.

Activity flow:

First, introduce activities to stimulate children's interest.

Teacher: Children, today the graphic baby invited us to play in the graphic kingdom. Let's start together. (ppt 1 speaker: listen to music and do actions)

Second, review and consolidate the understanding of circles, triangles, squares and rectangles.

Teacher: Look, here we are. There are so many graphics in the graphics kingdom! (ppt2) The graphic babies have prepared an interesting game for our children. Do you want to join us? (Young: thinking)

Show the round, square and triangular cards one by one, and guide the children to observe and say their shapes.

Teacher: First, let's meet some graphic babies.

(1) circle. (ppt3)

Teacher: What kind of graphic baby is this?

(2) triangle. (ppt4)

Teacher: What kind of graphic baby is it?

(3) square (ppt5).

Teacher: What kind of graphic baby is it?

(4) rectangle. (ppt6)

Teacher: What kind of graphic baby is this?

Third, the game: looking for graphics

Teacher: Now let's start the game.

The first game: Let the children find the figure we just saw from these figures. (ppt7)

Show circles, triangles, squares and rectangles respectively, so that children can find the same or similar graphics from various pictures.

Fourth, the game: graphic baby looking for friends

Teacher: the second game: the graphic baby finds friends.

(ppt8 shows the graphic classification board). Introduction: This is the home of the graphic baby. What graphics does every family have?

Teacher: Please send the picture and text baby back to the corresponding home. (circle, square, rectangle, triangle)

Guide children to classify according to the shapes of circle, square, rectangle and triangle.

Fifth, operational exercises.

Please send the same graphics and similar graphics cards to the "home" marked with corresponding graphics.

Teacher: There are still many graphic babies over there who haven't come home yet. Go and take them home at once.

Sixth, activities.

Praise the children who put it right and help correct the misplaced graphics.

Seven, the game, the activity is over.

Today, our children really had a good time and helped the graphic baby find their good friends. You're great. Let's go home by train. (ppt 10 speaker)