1. Let's start with equipment: 4600GS, a set of T9? I don't know what you mean. 4T9 and 4600gs only show that some parts of your equipment are not very good.
If you have 4T9 attribute, choosing evil ice DK is the right choice. A large part of evil DK damage comes from disease, which is very suitable for 4T9 attribute.
The export occupation of plate armour is very equipment-consuming, and the equipment level can't go up. Don't think about how high the damage can be if the strength can't go up. It is recommended to upgrade as soon as possible. If the SP is not good, the big card is still good and easy to use. The ruling of 25PT TOC is always affordable. Buy one.
In terms of attributes, evil ice is dominated by strength, followed by crit, followed by quickness, and armor-breaking is relatively unnecessary.
2. Let's talk about output consciousness first: As a qualified DK DPSER, it is impossible to eat all copies with only one output talent. Simply put, at this stage, the basic wooden BOSS is mainly infectious ice, and the mobile station is mainly evil ice. A large part of the output of infected ice comes from physical injury, so a certain amount of armor piercing is needed, 50% is appropriate, and if it is not enough, it will do. Of course, the premise of changing talents is that you have the corresponding weapons. Ice dual holding requires two slow one-handed weapons with a speed of about 2.5, so we can consider accumulating equipment.
No matter what talents DK exports, it is necessary to keep diseases, so you should try your best to ensure that all diseases in the target will not be interrupted. Of course, except for multi-target long-distance ones.
For example, if you type a copy of this TOC, when you are old, 1, P2, you should try to make both bugs carry diseases as much as possible. Old 2 mobs try to make all mobs have diseases and appropriate blood boiling or withering.
3. Let's talk about the output skills again: The following is a copy of the post "The Return of a Generation of Master azazel" in NGA DK District.
Hands-on style: Ice Touch-Plague Strike-Blood Strike-Natural Disaster Strike-Blood Strike, Gargoyle, Powerful rune weapon.
Circulation: ice contact-plague strike-blood strike-natural disaster strike-blood strike, death winding-winter corner, natural disaster strike-blood strike, death winding-death winding.
AOE cycle: no hands-on, death withers-ice touch-plague-infection, death entanglement, blood boiling-natural disaster strike-natural disaster strike-blood boiling, death entanglement.
To sum up, when you start playing the first cycle, trigger all buffs (from talent +SP), release the ghost as soon as you get the best buff, and then play according to the fixed cycle of the cycle.
When there is more than one goal, you may not have to die in the AOE cycle, but you must keep the disease on two goals.
That's basically all. I hope it's helpful for your reference only.