Current location - Training Enrollment Network - Mathematics courses - Physics school-based curriculum name
Physics school-based curriculum name
The school-based curriculum names of physics include physics and technology, physics and art, physics and environment, physics and mathematics, physics and computer, physics and games.

1, physics and technology

This course introduces the application of physics in modern science and technology, such as laser, nanotechnology, quantum information, biotechnology and so on. The course content includes the basic concepts, principles and methods of physics, as well as some specific scientific and technological cases and experimental demonstrations.

2. Physics and Art

This course discusses the interaction and inspiration between physics and art, such as optics, acoustics, chromatics and visual perception. The course content includes the research methods, research objects and development history of physics, the conceptual framework of classical physics, the introduction of modern physics, the relationship between physics and modern science and technology, etc.

3. Physics and environment

This course analyzes the role and contribution of physics in environmental science, such as climate change, energy utilization and pollution control. The course content includes the physical background and causes of environmental problems, the application of physics in environmental monitoring and simulation, and the strategies and technologies of physics in environmental protection and improvement.

4. Physics and Mathematics

This course introduces the application and importance of mathematics in physics, and some commonly used mathematical tools and methods. The course content includes: linear algebra, calculus, complex variable function, ordinary differential equation, partial differential equation, Fourier analysis, Laplace transform and so on.

5. Physics and computers

This course introduces the role and value of computers in physics, as well as some common computational physics problems and methods. The course contents include: the basic concepts of computational physics, the use and programming of MATLAB software, numerical differentiation and numerical integration, data processing and curve fitting, the root and optimization of equations, solving ordinary differential equations and partial differential equations, Monte Carlo method and so on.

6. Physics and games

This course introduces the application and creativity of physics in game design and development, such as physics engine, collision detection, animation and so on. The course content includes: the basic concept, principle and technology of game physics, the classification and characteristics of game physics, the realization methods and tools of game physics, and the case analysis and evaluation of game physics.