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A little adventure trip
Design concept of works:

A Little Adventure Journey takes two-handed brain operation as the learning mode and aims at developing children's core experience in mathematics. Scientific education activities are promoted from the aspects of mathematical concept mode and law, set and classification, space and figure, color number correspondence, shape and figure. The design of the work takes into account the age characteristics of children aged 3-6 years, including operational materials of three age groups, and the corresponding materials are selected according to different development levels.

Under the guidance and reminder of the teacher, children can play games happily in observation and exploration, and partners can also cooperate and discuss with each other, so as to truly achieve the goal of learning while playing.

Activity objectives:

Learn to observe and think, and try boldly under the premise of following the rules of the game. Cultivate children's desire to explore and inspire children's spirit of being willing to participate and dare to challenge. Improve children's ability to solve problems and cooperate with each other, and make bold innovations.

Play display:

Point decoding: each color picture represents a number, and children find out the corresponding pictures and paste them.

Touch-and-feel gameplay: Each popsicle stick has pictures of different colors at both ends. The children find the pictures with corresponding colors at both ends of the popsicle stick, and then stick the popsicle stick on the corresponding pictures.

Digital decomposition game: there are twitch cards with different numbers on the lion car. Tick the card to display the numbers, and then find out the decomposition of the numbers in the material bag.

A little enlightenment play: each cylinder is pasted with numbers of different colors, and children can find out the corresponding number of colored balls according to the numbers and colors on the cylinder and put them into the cylinder.

Point-to-point pairing: There are two representative numbers and corresponding polka-dot sunflowers on the exhibition board. When the number sunflower turns to the number, the representative dot sunflower turns to the corresponding point.

How to find the fish: Children put the fish in the corresponding position according to the dot color and arrow direction.

Point jigsaw puzzle: children find the corresponding points according to the numbers on the cards to solve the puzzle.

Look for colors by numbers: Children color the cards on the right according to the colors represented by the numbers on the left.

Tetris game: children find out the dots with corresponding shapes and colors on the floor according to Tetris in their hands.

Music-sucking game: both sides have numbers of the same color, and the children suck the numbers on one side to the corresponding numbers on the other.