In fact, the math in Thinking Hall is full of fun, and the children's enthusiasm for learning math is very high. Why? Because learning mathematics in the thinking hall itself is an interesting thing, and children also regard mathematics as entertainment, so there is no such thing as boredom. Thinking hall is based on interesting mathematics, and children are integrated into mathematics through mathematical games and mathematical stories. In this way, children will be interested in mathematics, so as to take the initiative to learn mathematics, so that math scores can not be improved? What's more, it is not only the improvement of math scores, but also the improvement of math thinking ability.
The main reasons for attracting children to learn mathematics are interesting and vivid teaching scenes, fun mathematical props, communication and interaction between teachers and students, constantly updated mathematics textbooks and the application of mathematics in real life. Then the thinking hall focuses on math games and math stories. Can children really learn knowledge? Can you really improve your mathematical thinking ability in the thinking hall? The answer is yes.
Thinking hall only has different teaching methods, and everything is still carried out in the form of an outline. In the final analysis, it is quality education. In the thinking hall, children interact with the "animals" in the computer, and the teacher guides them accordingly. Children understand mathematics according to the animated scenes, and finally remember this mathematical theory. Moreover, through this backward memory method, children are easier to remember and can draw inferences from others.
Thinking hall can improve children's interest in mathematics through novel teaching methods and ideas. As the saying goes, "knowing is not as good as being good, and being good is not as good as being happy". Only in this way can children's mathematical knowledge and thinking ability be greatly improved.
As shown in fig. 3, point D moves on line segment OB (except endpoints O and B), and a straight line AB intersects with DE¡ÍCD at point E, that is, AB¡Íx axis.
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