The first part is about preparation, and the second part is about actual combat.
Of course, subjective fallacies are inevitable. Therefore, if there are mistakes in the experience of mathematical statistics, please bring them up, and please remember that I will make mistakes.
Need to know the details
experience
Don't think about anything, double the expansion and clear it all. The following two are just a little knowledge.
The renewal principle of double experience is: after each online, count the time difference between your last offline and this online, and then give a blue bar. If you are the highest level, you won't get extra blue bars. So the principle of double accumulation is to ensure that after you start the server, there is at least a gap of 10 days from the last offline time (there must be no online in the middle). Then as soon as you get online, you'll have twice as many 30 squares.
Similarly, if you can't resist going online, all the efforts from this online to the last offline will be in vain. The system will count once and then divide this time (you can understand that the system will automatically empty the rest experience gained by any full-level role after going online, but it will not be emptied if it is not full (for example, after 85 sessions).
You can get 1 rest experience every 8 hours in the hotel area, so to get 30 rest experiences, you need to rest in the hotel for at least 10 days.
The collection experience of the collection department is influenced by the rest experience.
Face lift is inexperienced.
It takes several days to trigger the 5% experience value of the first reward in the guild level, because the guild upgrade system has a daily experience value limit, and it takes at least 3 days to come out.
Dalaran's encirclement is inexperienced, and the poison bottle injection is inexperienced. ICC perimeter has experience, and one-time trigger task has experience. The Eastern Zhou Dynasty often experienced it.
Regional route
Seamount/underwater >> underground > & gtUldum & gt twilight highland.
Although the database shows that the underground task needs 8 1, it is a task for this area, not a task to send you underground. You still have to reach level 82 to get the entry task.
Minimum requirements for seamount underwater 80, underground entry task 82 (8 1 in the regional task itself), uldum entry task 83 (83 in the regional task), and twilight highland entry task 84 (83 in the regional task).
Mobile device
All the flying spots are open.
Non-mage profession, get silver-white transmission robe and Dalaran transmission ring/Jaina jewelry as much as possible. Use will be mentioned below.
saddle horse
It is best to have a turtle mount, unless you are a druid. It does not refer to underwater maps, but to improve the moving speed of some tasks that need to be completed underwater in other areas.
Make sure that there are 3 10% riding skills and 100% ground mounts (anybody not? . . . . . ? )
Choose a smaller base. Reduce the possibility of mold sticking.
Get out of the water and fly directly in a floating state. The mount left.
heirloom
All ancient heirlooms will stop working at level 80, not level 80. Grade 99999, so throw it all at the bank.
The guild level is new enough. It will take some time for the heirloom to be sold by guild merchants, so don't consider it from the beginning.
read
Read as many details as possible about new missions and new spells, and so on.
Simulate the planned route repeatedly and prepare for the accident.
Upgrade patch address
1, Pacific Game Network Download Center/download/61100.html.
2. Download17173/19ac40956efd5e790da673af6f45b/Other/173 _ wow-3.3.5./.