Students in grade one and grade four need to be able to perform basic operations of addition, subtraction, multiplication and division when using calculators. Therefore, the calculator needs to have four basic operation symbols of addition, subtraction, multiplication and division, and can perform multi-digit operation. In addition, the calculator should also have basic function keys such as reset, backspace and equal sign, which is convenient for students to modify and confirm.
Second, considering the age characteristics of the fourth-grade students, the calculator should have a simple and easy-to-use operation interface. Buttons should be designed to be large and obvious for students to press. The screen should have enough display space to clearly display the calculation process and results.
Thirdly, considering that students use calculators for a long time, the battery life of calculators also needs to be considered. Calculator should use energy-saving battery and have automatic shutdown function to prolong battery life. In addition, in order to cultivate students' interest in learning and practical ability, the calculator can also have some additional functions. For example, you can join the game mode so that students can enjoy some entertainment while studying.
Fourthly, considering the price and durability of calculators, fourth-grade students can choose some brands of calculators with moderate price and reliable quality. At the same time, students can also choose some brands with after-sales service guarantee, so as to get timely maintenance and support during use.
Methods to improve students' interest in learning
1. Create an interesting learning environment: stimulate students' curiosity and desire to explore by decorating classrooms and using multimedia teaching AIDS, thus creating an interesting and attractive learning environment.
2. Introducing game elements: integrating game elements into learning activities, such as making learning card games and conducting team competitions, so that students can learn in games and increase their interest and participation in learning.
3, the use of multimedia resources: the use of pictures, videos, audio and other multimedia resources, vividly present learning content, stimulate students' interest and attention.