Current location - Training Enrollment Network - Mathematics courses - Examples of teaching plans for children's thinking training activities refer to [5 articles]
Examples of teaching plans for children's thinking training activities refer to [5 articles]
# Parenting Education # Introduction A wonderful lesson cannot be separated from an excellent teaching plan. It is a blueprint carefully designed by teachers for organizing and guiding teaching activities, and the process of designing teaching by teachers is a rehearsal process of every link and step in the actual teaching activities. KaoNet has carefully arranged five examples of teaching plans for children's thinking training activities. I hope you can consult them in time.

1. Examples of teaching plans for children's thinking training activities

Activity goal: 1. Understand the relationship between route and destination, and establish the concept of priority.

2. Learn to reach your destination through path conversion or multiple transfers.

3. Cultivate children's comparative judgment ability.

4. Guide children to actively interact with materials and experience the fun of mathematics activities.

5. Develop children's logical thinking ability.

Activity flow:

1, situational introduction, to stimulate children's interest in learning. Invite small animals to his uncle's house for his birthday. The routes of three small animals (elephant, squirrel and panda) form a triangle. Q:

Teacher: Today, the little squirrel in the forest received an invitation from his uncle. Invite the squirrel to my uncle's house because it was his birthday.

How to get to the little squirrel? How many ways are there to Uncle Xiang's house? Guide children to know the starting point and the end point.

Which route is the shortest? Which route is the farthest?

2, according to the figure for many times to the designated place.

Teacher: Now let's watch it again. How can the panda go to his uncle's house? How many routes are there?

3. Contact the kindergarten environment and let the children talk about how many routes there are from the classroom to the kindergarten playground. (1, class 6-class 7-stairs-hall-playground; Class 2.6-Class 7-Stairs-Small Earth Slope-Xiaoshi Road-Shachi-Toys-Playground; Class 3.6-Class 7-Stairs-Class 8-Class 6-Apple Class-Crawler-Hall-Playground; Class 4.6-Class 7-Stairs-Bouncing Bed-Animal Room-Grass-Playground; ……)

4. Operate children's books and complete the exercises.

How can I get from the toy store to the bakery? What about from the clothing store to the flower shop? Let the children describe and mark the road map in complete language.

2. Examples of teaching plans for children's thinking training activities

Activity goal: 1. Cultivate children's observation ability, logical reasoning ability and operation ability.

2. Have a preliminary understanding of the arrangement rules of graphics in horizontal and vertical directions, and can arrange them in order according to the size and shape of graphics.

3. Learn to play games through activities and feel the fun of the game.

4. Test children's coping ability and exercise their personal ability.

5. Develop children's thinking and oral expression skills.

Activity preparation:

Little Doctor, 4 orange cards, 5 yellowcard, ppt, and 3 small toys of different shapes (one set for each table).

Activity flow:

First, import activities: follow the music "Here comes the car" into the activity room.

Second, carry out activities:

1, guide children to observe and distinguish.

Today the weather is fine, and the graphic babies are queuing up to do morning exercises (using multimedia operation). Look, children, what color clothes are they wearing? (Orange) What are the baby shapes in their class? (Square, triangle, circle) From the horizontal direction, what are the similarities of each row of graphic treasures? (The graphic baby in the top row is the smallest, the graphic baby in the middle row is not small, and the graphic baby in the bottom row is the most. What is the difference between the graphic babies in each row? (They all look different in shape. ) From a vertical perspective, what are the similarities between the graphic treasures of each team? What's the difference? (slight difference)

2. Teacher's summary

The queuing rules of graphic babies are: from the horizontal perspective, each row of graphic babies looks different; From the vertical direction, the shapes of each team's graphic treasures are the same, but slightly different.

3. Guide the children to put four orange cards in the corresponding positions.

Look, children, there are still four graphic babies who haven't found their place. Let's follow the arrangement rules of the first class. Can they find their place? (children's operation, teachers' tour guidance)

4. Teachers use multimedia to explain the operation.

Teachers use multimedia to explain the operation, further clarify children's thinking, and let children compare their own operation results with the teacher's operation results.

5. Guide children to observe and say the "figure" on page 5, and put five yellowcard in the corresponding positions.

6. Inspire children to compare the similarities and differences of the arrangement rules of graphic babies.

7. Please arrange your toys and babies in a line according to certain arrangement rules.

There are some toy babies on each table. They are piled up at random and look messy. Can children arrange them into squares according to certain rules?

On each table, ask a child to tell us what rules they are arranged according to.

Third, the end:

Today, not only so many graphic babies have found their place, but also toy babies have lined up. You're amazing!

3. Examples of teaching plans for children's thinking training activities

Activity goal: 1, let children understand the division and combination of graphics. (Graph segmentation is to divide a complete graph into many small graphs. Specifically, in this game, the square is divided into many different small figures, and the combination of figures is to put these separated small figures together again to form different figures. Specifically, in this game, they are put together to form squares, rectangles, diamonds and planar quadrangles)

2, learn to spell out all kinds of graphics. After mastering certain observation methods, children can stimulate their creative thinking, dare to imagine, dare to try, and finally spell out various graphics and different spellings.

Preparation of activity materials:

Dessert man > a game map. 4 groups of red, green, blue and yellow puzzle cards.

Learning tools:

Dessert man > game map.

Dessert maker > jigsaw puzzle.

Activity flow:

1, Introduction Activity: Dessert Children are going to the dance, please put on beautiful clothes.

Teacher: Show me the dessert man > Look, children, these dessert people all want to go to the dance, but they don't wear beautiful clothes, so please invite our children to attend.

Yang: Then what should we do with them?

Teacher: Teacher, here are some small cards in different shapes. Let's put them together into a square, shall we? (This link is to help children review the activities of last class, and put these small figures into squares according to the law of "edge to edge, angle to angle" and the divergent thinking of children themselves. Of course, there are many spellings. Encourage children to find new spelling methods and give them affirmation.

2. Guide children to spell out four different shapes of clothes. (rectangle, diamond, quadrilateral, square).

Teacher: Look, children, the teacher has three small figures with different shapes. I want to use them to make a beautiful dress for dessert man, ok?

Yang: OK.

Teacher: Look carefully, children. The teacher first used them to dress the first dessert man in beautiful clothes. I will misspell one of these three small numbers, put the corner outside my clothes and let my child help me correct it, and the other two are the same. Look, children, the teacher has finished spelling. With the help of the children, the first dessert man has put on his clothes.

(Figure 1) What shape do you think the clothes of the first dessert man are?

Young: rectangular.

Teacher: With these small shapes, we can spell out rectangles. What other shapes can we spell? Let's have a try. Let the children's jigsaw puzzle make beautiful clothes for other dessert people. In the process of spelling, let children gradually cultivate their own observation and thinking ability, and you can try a variety of spelling.

(Figure 2) (Figure 3) (Figure 4) When the children have finished putting together the clothes of four dessert characters with small puzzles, try them one by one with puzzles of other three colors. In the process of assembly, the teacher should remind the children: remember "face to face, diagonal corners." Let the children master the puzzle completely. The teacher dressed the dessert chef in four colors according to the children's wishes. This is to cultivate children's divergent thinking, encourage children to try, and try their own new discoveries after fully mastering the "edge-to-edge, corner-to-corner" puzzle method.

Teacher: Now the teacher wants to dress the dessert chef in different colors. Who can come up and have a try?

Infant A: Let other children observe together in the process of spelling, show the wrong spelling and correct it with the children.

Teacher: Do any children have other spellings? Want to dress the dessert chef yourself?

Young b: come up and try a different spelling from young a.

Teacher: Let the children take out "Dessert House > Treasure Box".

4. Examples of teaching plans for children's thinking training activities

Activity goal: 1, to stimulate children's interest in exploring things around them and make them willing to participate in various math activities.

2. Classify, compare, correspond and sort things from life and games to develop thinking ability.

3, in the operation activities, cultivate children's observation ability, cooperative sharing and problem-solving ability.

Activity preparation:

1, the child's birthday card (date),

2. Balance weighing, several items with different weights and recording paper.

3. There are several dominoes.

4, wooden box, a variety of wooden graphics.

5. A hanger with a size of 6~ 10, and some clothes with numbers.

6, homemade clock face.

7. Fruit turntable.

8. 10 beverage bottle, a rubber ball and recording paper.

Activity flow:

Let's introduce the activities and games in each district first.

1, birthday card: children learn to compare who is older and who is younger in chronological order.

2. Weight comparison: children's group operation activities-compare the weights of two objects.

(1) Let the children take out two things from the basket and compare them.

(2) Let children communicate the operation results with their peers, and then record the results.

3. Solitaire with single and even numbers: Children play domino solitaire according to the rules of odd numbers followed by even numbers and even numbers followed by odd numbers.

4, graphics spelling: take out the graphics in the box and spell out various graphics with graphics. Discuss how many graphic segments each graphic consists of.

5, drying clothes: children choose two clothes at a time according to the number on the hanger and hang them on both sides of the hanger. The number of the two clothes together is the same as the number on the hanger.

6. Half past the hour: Children set aside all hours on the clock according to the digital time on the hard paper (get up at 7: 00 am, have classes at 9: 00, do exercises at 9: 30, 10:30 play outdoor games,1have lunch, 12 take a nap, finish school at 4: 00 pm, and 8: 00 pm).

7. Fruit turntable: Write the corresponding addition and subtraction formula according to the change of the number of fruits on the turntable.

8. Bowling: In groups of three children, first discuss who plays first, who records and who picks up the ball, and negotiate to get a record table game and record from the teacher.

Second, children choose their favorite areas for activities.

Third, the teacher explained the rules of regional activities.

Fourthly, the situation and process of teachers' tour guidance activities.

Verb (abbreviation for verb) summarizes the activity.

5. Examples of teaching plans for children's thinking training activities

Activity goal: 1. You can feel the quantitative relationship of things from regional games and experience the importance and interest of mathematics.

2. Guide children to learn to solve some simple problems in life and games with simple mathematical methods, and develop their hands-on operation ability and mathematical thinking ability.

3. Experience the fun brought by the regional activity of "Thinking Mathematics".

Activity preparation:

(1) provides some calculation magic barrels.

(2) Fruit turntable, pen and record sheet.

(3) A number of hangers and numbered clothes.

(4) Animal homes and all kinds of small animals.

(5) Provide menus, shopping lists and digital cards marked with unit prices.

(6) Clock face and time card.

(7) Provide some fruits and add and subtract cards.

(8) A number of bamboo blocks.

Focus of activities:

Guide children to feel, learn and use mathematics in gamification, operation and life.

Activity flow:

The first is introduction, and the teacher explains the content of the activity.

1, Hello, children. Today, let's play regional activities.

2. The fields of "thinking mathematics" include: calculating magic drums, fruit turntables, drying clothes, finding homes for small animals, buying food, knowing clocks, fruit baskets, and sorting bamboo pieces.

Second, the teacher leads the children into various areas to learn about the activities in various areas.

Mathematical thinking area (1) calculation magic bucket: learning addition within 10. Transform addition and subtraction (rotate the red paper strip) to find the corresponding number and difference.

Mathematical thinking area (2) Fruit turntable: Write the corresponding addition and subtraction formula according to the change of the number of fruits on the turntable.

Thinking Mathematics Area (3) Clothes: According to the numbers on the hanger, two clothes are selected at the same time and hung on both sides of the hanger respectively. The numbers on the two clothes are the same as those on the hanger. Learn the number division within 10.

Mathematical thinking area (4) Small animals looking for homes: paste the corresponding numbers according to the numbers on the small animals' homes, and perceive the corresponding relationship between numbers and objects within 10.

Thinking Mathematics Area (5) Shopping: Look at the unit price of various vegetables and fruits on the shopping list, take a shopping list at will, select the number card and symbol card according to the requirements on the shopping list, list the corresponding addition questions, and calculate the cost of buying food.

The thinking mathematics area (6) knows the clock: according to the time on the time card, set the corresponding time on the clock face of the rabbit and Garfield, and correctly identify the whole hour and half hour.

Thinking Mathematics Area (7) Fruit Basket: Take a fruit basket at random and find out the corresponding problem cards according to different types (or colors, shapes, sizes, etc.). ) put the fruit in the basket and explain why.

Thinking Mathematics Area (8) Bamboo Block Classification: Take 9 bamboo blocks, divide them into one point, and then record the division within 10 on paper.

Third, the teacher explained the rules of regional activities.

1, children can freely partner and choose their own areas for activities, and encourage children to choose areas they have never tried to play games.

2. Important reminder: Children can make their own rules of the game.

Fourth, children's activities, teacher guidance.

1, the teacher observed, promptly intervened to guide the activities in various regions, guided the children to ask questions, and demonstrated the unfamiliar materials.

2, key guidance: drying clothes, buying food, and counting the magic tube.

5. Comment and organize activities.

1. Dialogue: What area did you play today? How's it going? (Let children talk about happy and unhappy things)

2. Did you encounter any difficulties while playing? How is it solved?

What other materials do you think can be used in this area?

4. Children clean up materials and tidy up the site.