Current location - Training Enrollment Network - Mathematics courses - DK strategy of world of Warcraft 3.35
DK strategy of world of Warcraft 3.35
Inscription of Blood Death Knight's output introduces talents and output cycle Date: 09-07-24 Source: Unknown Author: 1. General abbreviation AoE = group attack AMS = anti-magic shield ape = attack intensity equivalent BB = boiling blood BCB = blood coagulation blade RP = blood field IT = ice touch DK = death knight FC = death winding D. ND = death withering PS = damage per second DRW = rune Talents At present, the most basic parts of mainstream talents are the same, and all varieties are only slightly different. In the bloodline talent tree, you can have four talents. If you want to maximize DPS, you like to throw 3 points into the blood worm and 1 point into the intensive blood field. Why? Blood worm will improve DPS a little (test data is about 80), but if you don't choose this way, you can only choose blood soul imprint and blood clan lineage, both of which consume a blood rune, which means that I am testing 3/3 carnivorous necromancer, 1/3 morbid, and 2/2 dead night. My initial feeling was that Death Night was not worth investing. Ghouls can only provide DPS around 1000, but I scored 2 points (note: clerical error ... = =? Carnivorous death in). At present, from my point of view, there is not much exciting difference between this breed and the blood system. I will continue to study. This talent shows the mastery of runic energy in the ice talent tree. Personally, I didn't use this talent, because I prefer the blood coagulation blade, but I might consider it. If I take revenge, my death will be more intense. You will probably choose to use this talent to fill the morbid points. The upper limit of strength has been raised, and the percentage of dead entanglement in your DPS should be higher. Some people like to master symbols because the remaining symbols are easier to maintain, thus giving greater play to the glyph of death strike. The main point of this talent is that the rune sword dance is not very powerful now that it has been nerf, and the DPS will be higher with ghouls and insect swarms. I didn't see this talent standing at the top of DPS in any battle report. I don't think it's worth giving up rune sword dance and blood sucking. In other words, I haven't tried this talent. A heartbreaking blow. The usual order of consideration in the evil talent tree is this: Carnivorous Necromancer >; Blade of solidification > gangrene of death. Some people choose to vote for the dead night at two o'clock. According to my own experience, the talents of the blade of the blade of the blade can improve DPS slightly higher than 1%, and the death gangrene is slightly lower than 1% (note: it has long been thought that a little talent higher than or equal to 1% is a good talent). But remember, gangrene of death can crit, but the blade of blood coagulation can't, so if you have a high crit rate, the above conclusion may be the opposite. Sick talent increases about 0.6%DPS per point. Unless you use death and withering a lot, just consider it moderately. Rune forging for PvE DPS, there is only one alternative rune forging: the fallen crusader. Three. Carving [Rune Sword Dance Carving] [Death Strike Carving] [Dark Death Carving] Small Carving [Horn Carving] [Plague Assimilation Carving] [Undead Resurrection Carving] A reply from Foxx explained why we didn't choose the disease carving (infection refreshes disease), and I quite agree with him. At the same time, there is a bug in this inscription, and then it doesn't exist, and then it does. Who knows what it is now. Four. Output cycle single-target ice touch-plague strike-heartbreak strike-heartbreak strike-death strike-dumping symbolic energy Death strike-heartbreak strike-heartbreak strike-heartbreak strike-dumping symbolic energy. In a part of the first cycle, there will be a short GCD remaining. Normally, you should summon ghouls. Like this: Ice Touch-Plague Strike-Heartbreak Strike-Heartbreak Strike-Death Strike-Call Boy-Death Strike-Heartbreak Strike-Heartbreak Strike-Dump Symbol If you are a conformist or a simple person, you will get good results according to this cycle. At the beginning of a battle, you can fine-tune your first cycle. For example, starting a Death Strike will immediately trigger evil forces. Death Strike-Ice Touch-Plague Strike-Heartbreak Strike-Summon a Child-Death Wound-Death Strike-Heartbreak Strike-Dump the symbol, and then you can return to the normal cycle: Ice Touch-Plague Strike-Heartbreak Strike-Summon a Child-Death Wound-Death Strike-Heartbreak Strike-Heartbreak You can immediately increase the team DPS through your fierce power, which is more than your personal loss of some death strikes. Rune sword dance Rune sword dance will enjoy the buff you got before you started, but will not enjoy the buff you got after you started. Before you start your rune sword dance, you should check whether the following conditions are met, and rank them in order of importance:-Illness -4 death runes-an available ornament-Bloodthirsty-Bloodthirsty-rune weapon Synergy-Acceleration potion. Meeting all the above conditions will maximize the DPS of your rune sword dance, and of course it will also play an important role in maximizing your own DPS. Obviously, you can't always meet all the conditions, and some conditions are beyond your control. If you think the battle will last long enough, it is particularly important to make sure that your illness has gone up and that the death rune has been CD. If there are any useful ornaments, remember to open them before the sword dance. In general, rune weapon Synergy can rarely be used twice in a battle. I'm not very interested in waiting for special effects of ornaments, such as sublime cards. I am inclined to the view that' if it is triggered, good, if not, I will not wait'. If you want to wait for a trigger effect, it is worthwhile to wait for 1 and 2 gcds, but I don't know if I can wait any longer. In fact, the start time of rune sword dance is often a part of your full-scale explosion, just like the heart stage of XT. You shouldn't delay the start of the sword dance in order to wait for the special effects to be triggered. However, for a long battle like Furnace King that doesn't need an explosive stage, I will probably wait for special effects to maximize my DPS. AoE lineage is not AoE talent tree, unless you think two monsters are AoE. In most AoE occasions, such as Solem Arena, I think it's better to be heartbroken after an infectious disease than to try to get excited. I found that the main occasion when I used blood boiling was when Freya summoned the whippers, because they needed to be killed smoothly. If there are many small monsters, such as more than 5-6, I think the effect of boiling blood is better than heartbreak. In this case, you only need to simply use the following cycle: ice touch-plague strike-infection-death withering-energy infusion-death strike-death strike-heartbreak .........................................................................................................................., but you are welcome to put forward different opinions. (Note: I think this paragraph is nonsense. The blood DK AE is really not lost to the other two lines. I didn't see any different opinions on this paragraph in the subsequent reply, but I think there must be ...) The priority system of priority ice DPS is much more complicated than the blood system. In addition to adjusting the output cycle for miss's skills, the most important thing you should pay attention to is not to use broken hearts after the illness disappears. Evil VS blood is fine, which is a simple problem for blood DK, of course, blood. The blood circulation is compact and efficient. If you use evil fields, you will find that you will have a lot of time to do nothing. Maybe in some cases, the field of writing evil will play a role, but remember that our best output field is blood. The two most important attributes of intransitive verb equipment and attribute blood DK are strength and penetration. Gem inlay is brainless, ignoring rewards. The following is the currently recognized equivalence table of blood DK attributes: Hit and Proficiency: Theoretically, strength and penetration are much more important attributes than hit and proficiency, that is to say, even if you hit or fail to meet the standard, you will always find that pile force/penetration will make you get more DPS. The melee hit line is about 8% or 262, which is easy to achieve with O 'Du Ya's equipment. In fact, what you have to worry about is how to prevent hit from overflowing too much. My hit rate has reached a frustrating 383 ... It is also very difficult to reach the standard skillfully, and too many devices need to be adjusted. Bloodthirsty 5- proficiency changed to 10% penetration. You should plan well to achieve 25- proficiency. At present, there is a discussion around the critical point of force and penetration. Some people infer that once your AP reaches 6200, the APE value of penetration will exceed the strength. Please start the heap penetration when the critical point is about to be reached. The mathematical formula of this theory seems to be credible. If the AP of my team is close to 6300AP after buff, I will replace some gems. The following is the blood DK package reward equivalent table. Not much nonsense, revenge, if not, use vigilance first. Seven. Consumables Refining: Endless Furious Potions: Accelerated Potions take precedence, followed by Immortal Potions (approximately equal to increasing attack strength by 97). All consumables should use bloodthirsty. Note [elixir of life]: one bottle before the war and one bottle after the CD. Note that the AP value obtained by armor will not be recalculated unless your physical strength value changes. You can switch weapon macros, cancel playing the horn again, or just wait for sublime special effects to achieve it. Eight. Macro (Note: Please replace the skill name yourself. I just wrote it casually, without inspection, and caught the spirit. . ) rune sword dance macro #showtooltip rune weapon sword dance /cast[target=player] rune weapon sword dance releases the sword dance to the monster, which will refresh the sword in front of the monster, while releasing it after choosing yourself will refresh the sword on your head, just behind the monster. This is small but meaningful. Powerful explosion macro: # Show orc's fury /use 10/ Use acceleration potion/cast [target=player] blood madness/cast [target=player] rune weapon sword dance 10 is an engineering glove, or it can be changed into an ornament; Bloody yourself; If it is an orc, it is violence; Finally, summon the sword dance. Shameless brainless circulation macro: # showtooltip/targetnearestenemy/castsequereset = target/touch of dead ice, plague strike, heartbreak, heartbreak, heartbeat, heartbreak, heartbreak (note: targetnearestenemy, choose the nearest enemy) This macro is tied to the scroll button of the mouse when I play with one hand. Never had a problem. (Again: I mentioned that the author had an operation on his elbow and could only play with one hand for a while, but this macro should be able to play some roles when gangsters paddle, hold cigarettes in their left hand, eat watermelon snacks and drink soda, and have other important things to do in their left hand ...) Interrupt focus macro: #showtooltip mind freeze /cast[target=focus, exists] mind freeze; Frozen psychoanalysis. WWS is short and has no substance. WWS is a battle data analysis website similar to wmo, but only in English. Interested parties can visit: X. Useful plug-ins DK has many practical plug-ins. Now I'd like to recommend a few: PowerAuras Classic/TellMeWhen: Plug-ins that prompt the time of accessories/skills/items. Bartender: action bar plug-in Magic Rune: Rune Cooling Plug-in. NeedToKnow: You should be able to monitor your condition at any time. This is a very NB plug-in for this. Pawn: an equipment comparison plug-in You can customize the attribute conversion rate. Grading equipment and so on. If you want to make money, I don't care. This is not a question of how to make money. If you are a rich man and want to maximize your DPS, please look down on jewelry. Jewelry is the most powerful profession now. If you don't choose, you are behind the times. Unfortunately, this will be nerf. But until then, enjoy it. 27 force or 27 penetration, choose the strong side. Even after nerf, the dragon pupil is no longer a prism, and the jewelry is still strong, 27- 16 = 1 1 force, and three pieces are 33 forces. It is still the most profitable among many majors. Forging costs money, but it is worth it. Two more holes, two 16 force is 32 force, second only to jewelry. Jewelry and forging are the existence of fate. I don't want to comment on the project. Some people just like it. I can't refute them. The only practical project is the hand enchantment. Other enchantments: 32AP per ring, * * * 64AP per ring. Tannery: 1 14AP enchantment, benefiting from 64 AP inscription: shoulder enchantment, benefiting from 64 AP tailor: cloak enchantment, benefiting from 58AP. Alchemy: I haven't heard that it plays a great role in increasing the effect and duration of potions. Can increase the refining effect: 64 AP skinmaking: 32 crit level comparison slag miner: 50 endurance, unusual slag herb picking: self-treatment, ten slag 3. 1 frost is a new gameplay and practical macro exported by Death Knight. Source: Unknown Author: misforture Editor: Shortcut [Enter the forum] [Buy discount cards] Everyone thinks that the output of the Death Knight is very troublesome, and the attack cycle requires a lot of skills. I also had a headache for a long time. Recently, I came across the article "Analysis and Macros of Death Knight's Wind Carving in Actual Combat" written by losti (click to view the article), in which it was mentioned that the macro statement using /SWAPTIONBARXY was deeply inspired, so I thought of an interesting game, which was quite brainless. If there are similarities, it must be a coincidence, hmm. Please look at the following: First, talents. Point out several important+damage talents and winds. Others like them. Please don't imitate talent, lest you accidentally hurt your wallet, hehe.

The most effective carvings are those of wind shock, frost blow and silent extinction. Please feel free to make the initial carving. Followed by the macro, one skill and one macro, the following is the macro of gale impact: #showtooltip gale impact/Console sound _ enablesfx0/cast13/cast14/cast the cold of death /petattack[ damage ]/pet follow[ no harm, Death ]/Cast sequence reset = Battle gale impact/Rune Strike/Swapactionbar12/Console Sound _ EnableFX1/ScriptuiErrorframe: clear ()/cast65438/ Petattack [harm] and /petfollow [noharm, dead] are sentences to control your baby, and /swapationbar 12 is to switch between your first shortcut bar and your second shortcut bar. /console Sound_EnableSFX 0 and/consolesound _ enablesfx1help you eliminate the noise (hum ~ hum ~) generated when executing this macro. /scriptuierrorframe: clear () This is the error prompt at the top of the screen. For example, if your jewelry CD is not good, it will remind you that the item is not available yet, which is very annoying. These macros were copied from a sentence in the East and a sentence in the West. I didn't mention the name of the hero. I'm really sorry (I really can't remember). Below t _ t are silent macros, one * * * two. As for why we use two macros, we'll talk about it later, hehe. Followed by the macro, one skill and one macro, the following is the macro of gale impact: #showtooltip gale impact/Console sound _ enablesfx0/cast13/cast14/cast the cold of death /petattack[ damage ]/pet follow[ no harm, Death ]/Cast sequence reset = Battle gale impact/Rune Strike/Swapactionbar12/Console Sound _ EnableFX1/ScriptuiErrorframe: clear ()/cast65438/ Petattack[harm] and /petfollow[noharm, dead] are sentences to control your baby, and /swapationbar 12 is to switch between your first shortcut bar and your second shortcut bar. /consoleSound_EnableSFX 0 and/consolesound _ enablesfx1help you eliminate the noise (buzz ~ buzz ~) caused by executing this macro. /scriptuierrorframe: clear () This is an error message at the top of the screen. For example, if your jewelry CD is not good, it will remind you that the item is not available yet, which is very annoying. These macros were copied from a sentence in the East and a sentence in the West. I didn't mention the name of the hero. I'm really sorry (I really can't remember). Below t _ t are silent macros, one * * * two. As for why we use two macros, we'll talk about it later, hehe. 1 # show tooltip silence/Console Sound _ enables FX 0/petattack[harm]/pet follow[no harm, Dead]/cast 14/cast silence/SwapactionBar 23/Console Sound _ enables FX 1/scriptuierrorframe:clear()2 # show tooltip silence/ Console Sound _ enables FX 0/petattack[harm]/pet follow[no harm, Dead]/cast13/castdead]/cast bloody strike/cast13/cast14/cast rune strike/swaption bar1/consolesound _ enablefx1/ ScriptuiErrorsFrame: clear ()/swapationbar1actually resets the shortcut bar to the first column. To some extent, this kind of treatment will make your plague hard to break, and this sentence does not guarantee quality. . . ) Well, that's all the macros. Next, let's talk about key settings. Select a shortcut key and change it to "Slide the mouse wheel down". The gale impact macro is placed in the first shortcut bar (use Shift+ 1, 2, 3, 4 to switch the shortcut bar) and placed in the second shortcut bar. In this case, set a strong wind impact macro and then set a "middle mouse button" bloodletting macro. After completing these settings, please put the same skills in other positions in the first to fourth shortcut bars, otherwise you will be dazzled in the future. Finally, slide the mouse wheel to test whether the skills in that box flash alternately in the order you put them. If you are really used to using pulleys to control the zoom of the lens, then ... you can stop here, sorry (in fact, you can use shift+ pulley instead. . . ==。 Here, please turn off the automatic lifting flying mount, or you will not be compensated for your death. How to play when it is set? Select a monster, start the mouse wheel to slide up, and then slide along the road until the blood rune is available, press the middle to use it, and there will be no free wind impact or ice plague in the middle, sliding up and down. One finger can do it, and Jianghu people call it Yizhichan (in other words, Yizhichan is sometimes so tired that the index finger can't bear it, so please use the middle finger to skate. . In a word, it is simple and practical to use the mouse wheel to release gale impact, silence and frost blow in a very short time, and release whoever can. Principle details-gale impact macro, silence-killing macro 1, silence-killing macro 2, and frost-killing macro are actually executed rapidly and circularly in the process of sliding down the roller. Generally, you can make a cycle with your fingers in less than half a second, which means that you can randomly put a skill in this cycle when GCD is good. These four skills are very powerful, and no one will lose. Don't haggle over every ounce. Since it is a random skill, the probability that these four macros will be executed is 25%. Then, in order to consume rune skills as much as possible, I used silence twice in this cycle. So the probability of being executed to consume rune skills is 75%, and the probability of consuming rune skills being frosted is 25%. Then, all the runes will definitely appear on the cd. So, naturally, it can only be frosted (there is an inscription, which is not afraid that the charm is not enough *_*V, and it is not afraid that the charm will overflow. 130 liter luxury mug is afraid that you will not explode V*_*), hehe. If we want to say why there are not three silences or one silence and one gale in the middle, then the chances of rune skills are greater. In fact, you can put it if you want, that is, your fingers will be very tired (sliding five macros will increase the range of finger movement and make you feel sour T_T). Try it, hehe, after all, this is a casual game, which is equivalent to staring at the rune cooling plug-in to play the optimal cycle dps, so I chose finger Zen, and there is no regret. . . .