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What does it mean for the Jedi survival distance to return to zero?
How to set zero for Jedi survival? Many players don't know what it means to set the zero return distance in the game. When aiming at distant enemies with high-powered mirrors, they only need to lift their guns slightly by feeling. In order to let everyone know more about the game content and increase more ultra-long-range killing skills, here is a detailed introduction to the zero distance of eating chicken.

Jedi survival escape to zero distance using strategy:

Zero-distance explanation: after adjustment, the scope can hit wherever it points, even if it is 500 meters away from you.

What? How to adjust the zero distance At the top of the keyboard, PageUP is to increase the distance of 100, and PageDown is to decrease the distance of 100.

Let's start with a picture. P is four times the zero distance of a rifle. Basic fixed position.

Remember, rifles and sniper rifles can reach different distances, so the zero setting is different. Maybe a sniper rifle can hit there at 400 zero, but the rifle will definitely sink.

Now let's talk about the algorithm of returning to zero.

As shown in the figure, the red dot is your position, the green dot is the enemy, and a square of the mini map is+100 meters. That is, 100 zeroing distance. It is easy to calculate in this case.

How's this? Two people are not online, which is the most common situation we encounter.

You can't see the coordinates of the place on the small map. So how do you predict how far the enemy is from you the fastest?

This is for sniping. Feed with a 100 zeroing gun, even a long-range sniper can't hit it. Because a sniper can only fire one shot.

Take this as an example:

When your enemy is in the house, the red dot represents you.

If your position is close to the vertical line on the right of the small grid, then you can start from the vertical line on the right. In the picture, there are 2 grids, so adjust it to 200.

If so, the vertical line near the white spot is 300 meters away.

In fact, when a sniper hits a moving object, there is generally only a 1 bullet chance, so you need to find many fixed-point locations (places where you often stay or places where the enemy often passes). Then write down zero in advance and use it directly.

On the left bridge, I passed by by boat a few days ago, and I was hit by a road robber on the bridge, and then I was out of breath. I sailed to the position in the picture and tried it three times with SKS+4 times lens to find this point. The robber on the bridge was overjoyed. Robbers won't move. As long as he is not lying down, you can kill him in seconds. )

The moving one can only fire one shot. After an injection, you have to start all over again. However, if he runs near you, he will reduce 100, and if he runs far, he will increase 100. Be flexible.

This is from port g, and I often call it that myself. Under normal circumstances, when I find four times more rifles or snipers, I will go to the tower to clean up the surrounding area.

In fact, there are two ways to play this game correctly.

1: Feed the gun feeling, use 100 meters to adjust the zero, never adjust it, and then play for hundreds of hours, and the gun feeling will naturally come out. (for A+)

2. Those who don't have time to feed their guns often snipe. 1 The lost opportunity of shooting the undead is just beginning. Calculate the return zero distance and adjust it.

To tell the truth, a person who is 500 meters away can be killed by a shot in the head with a 98K reset, but a rifle is absolutely impossible. Even if you hit him, he can't be killed by 1, he will just climb down or run away.