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How old is gobang suitable for?
How old is gobang suitable for?

How old is gobang suitable for children to play? Playing gobang game is very good for children, which can develop their intelligence and form a quiet habit. Playing gobang can also cultivate children's mathematical ability and exercise their frustration, which is beneficial to their physical and mental health. Let's share how old Gobang is suitable for people to play.

1 how old is gobang suitable for? There is generally no age limit for playing gobang, but older children will play more go and chess if they play chess. After all, Go and Chess are more varied and skillful, and Gobang is more suitable for children aged 6 to 15.

What are the benefits of children playing gobang?

Gobang is a pure strategy board game played by two people. It is easy to use, suitable for all ages, and interesting. Playing gobang often is also very good for people's brains, especially suitable for children to develop their intelligence. The benefits of playing gobang mainly include:

1, developing intelligence

As a kind of chess game, gobang is very helpful to develop children's intelligence, improve their memory and cultivate logical thinking, and can help children develop the habit of walking one step at a time and watching three steps.

Step 2 get into the habit of being quiet

Children are active, learning gobang can improve children's concentration time, let children develop quiet habits, and lay the foundation for future study and life.

3. Cultivate children's mathematical ability

Playing gobang involves a lot of ifs and hypotheses, requires reverse thinking and spatial imagination, and helps to exercise children's mathematical ability.

4. Cultivate children's sense of frustration.

It is important to learn the ability to bear setbacks. Gobang has lost and won, which can not only get the pleasure of victory, but also adjust the frustration of failure.

To sum up, gobang is an intellectual sport that is helpful to physical and mental health, and can make children contact more.

How old is gobang suitable for? 2 Gobang skills

There is a very important attack skill in gobang skills, which is the killing skill. Killing should belong to a kind of VCT, and at the same time it is different from the direct attack of living three or rushing four. It is done by "building possible VCF".

We can divide killing into two categories, one is single killing and the other is compound killing. Single kill means that only one set of possible VCFs is formed, and only one kill point is used in the whole set of VCFs, or the only VCF line formed can be replaced by direct attack (only online, not necessarily considering counterattack).

What is a double kill? The so-called compound killing refers to killing methods other than the above-mentioned single killing, including forming multiple sets of VCF, or using the killing points of VCF many times, and may even include some single killing. It's like killing alone.

The first point is to "control the opponent's defense" and the second point is to "increase your possible contacts". I want to emphasize here-the first point is certain to be realized, while the second point is only possible.

As far as general killing is concerned, simplifying the possible continuous attack into one-step killing, the opponent can only defend one step, which will inevitably lead to the weakening of the opponent's defense; Similarly, in the above picture, no matter how White defends, it is bound to leave a living two or a sleeping three, which allows Black to reuse these materials in subsequent attacks, especially to choose an attack plan different from the original attack route.

We can see that double play can create VCF from the situation that there is no offensive material to live two or sleep three at all. However, there are no concepts similar to these points in single killing.

Because there is no clear attack line before the killing is formed. Nevertheless, double killing is usually more attractive and the effect is often better. The theory of how to establish the advantage of double play needs further analysis.

In addition, I want to talk a little about the killing around the forbidden hand. In fact, this kind of killing method does not go beyond the two categories discussed above, just around the forbidden hand, hoping to attract everyone's attention, but I am not going to continue here. Here are two examples. It should be noted that sometimes due to the existence of forbidden hands, single killing can not be achieved directly by living three or rushing four.

Finally, I put forward three keys that are often used in actual combat during the killing process, hoping to help everyone.

First, VCF point inspection

Killing is different from the general three strokes and four strokes to occupy all attack points because it provides opponents with a direct defense method against VCF points (not just online)-of course, this defense method may bring benefits to the attacker, so it is very important to check the situation of these VCF points after they are occupied, which can help to judge whether to choose to kill or live directly.

Second, kill separately.

There is a concept in a certain step of single kill (or the single kill part of double kill): when the white chess player can't defend the two elements of a step at the same time-sleeping three and living two, this killing method provides an additional attack method for the attacker, which is generally manifested by the lack of the component of living two around the "four-three points", that is, defending living two can't be eliminated when sleeping three.

Third, repeat line attacks.

In double play, when a son does multiple sets of VCF, it will either constitute a winning double play or multiple plays, or the defender will have key lines or key points to defend, which is generally reflected in two sets of VCF*** * * using one live two or sleeping three, then the defender can only directly defend this live two or sleeping three. This is very convenient for the calculation in actual combat, and also gives the attacker a clear idea to judge the defense.

Chess is ever-changing. I hope that while mastering the theory, everyone can reasonably apply it to practice. Don't stick to the existing knowledge and talk on paper.

How old is gobang suitable for? 3 gobang basic knowledge and skills: gobang art of war

Na Wei Jiu Duan, the pioneer of modern gobang in China, has studied gobang for many years and devoted himself to exploring the folk gobang array in China. He summed up the chess essentials of gobang and the experience of getting cold feet, and came up with a set of "secrets" called the Art of War of Nao's gobang:

The first hand must attack, the second hand must defend, the attack must defend, and the defense must wait for the attack. Switch between attack and defense, consider the change carefully,

Fight first, and the earth will break ground. Defend the external potential, attack the internal force, gossip is easy to defend, and angle is easy to attack.

Barring separation, as steady as Mount Tai, it is better to climb to the top than to climb to the top. Second in the first set and third in the final.

Stay three, don't rush, and change a lot. Multiple starters, the second first, five sub-points, the order first.

The diagonal line is yin, the straight line is yang, and the combination of yin and yang is hard to prevent. Even three and four are easy to see,

Jump three times and jump four times, and the dark sword hides deep. If you lose a son, the enemy will add another soldier to attack its main points and defend its struggle.

The situation has been formed, the loser arrival, the essence of five sons, the victory of one son.

Basic knowledge and skills of gobang: gobang terminology

Julian: The official name of Gobang in the world.

Yang line: the general name of horizontal and vertical lines visible on the chessboard.

Yinxian: The general term for invisible diagonals between two diagonals of a chessboard and their parallel intersections.

Lian: Pieces of the same color that are closely connected on a public line or a bus.

Longlian: Six or more pieces of the same color closely connected on a public line or a bus. The white "dragon company" is regarded as "five companies" and the black "dragon company" is "forbidden".

Wulian: five pieces of the same color closely connected on a public line or a bus.