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Countermeasures to win the primary school mathematics story meeting
During the Warring States Period, Qi Weiwang and Tian Ji raced, and Qi Weiwang and Tian Ji each had three good horses: getting on, winning and dismounting. The race is divided into three times, and thousands of dollars are bet on each horse race. Because the horsepower of the two horses is almost the same, and Qi Weiwang's horse is better than Tian Ji's, most people think that Tian Ji will lose. However, Tian Ji took the advice of his disciple Sun Bin (a military strategist) and dismounted Qi Weiwang, Ma Zhong of Qi Weiwang and Qi Weiwang. As a result, Tian Ji beat Qi Weiwang 2-/kloc-0-and got a daughter. This is an example of China's ancient substitution game theory to solve problems.

Here is a game played by two people: take turns to report numbers, and the number reported cannot exceed 8 (nor can it be 0). Add up the figures reported by two people, and whoever reports more figures will win if the total is 88. If you were allowed to count first, how many times should you count first to win?

Analysis: Because everyone reports at least 1 and at most 8 at a time, someone reports and another person will find a number, so the sum of this number and a reported number is 9. According to the rules, whoever counts and makes the sum 88 wins, so it can be inferred that whoever counts and makes the sum 79 (= 88-9) wins. 88 = 9× 9+7, and so on. Whoever counts 16 wins. Furthermore, whoever reports 7 first will win. Therefore, the winning strategy of the first whistleblower is: report 7 first, and then if the other party reports K( 1≤K≤8), you report (9-K). In this way, you will win if you quote 10.