The design background of the excellent math teaching plan 1 in kindergarten;
Some children are confused about sorting numbers within 10. When it comes to abstract mathematics, they can only stare at you blankly. This lesson is to make children feel that mathematics is also a happy subject.
Activity objectives:
1, learn the adjacent numbers within 10, and let the children know that the adjacent numbers of 2 are 1 and 3, 3 are 2 and 4, 4 is 3 and 5, 5 is 4 and 6, 6 is 5 and 7, 7 is 6 and 8, 8 is 7 and 9, and 9 is 9.
2. Understand the simple relationship between adjacent numbers and apply it to real life.
3. Be able to express your views boldly and clearly and experience the happiness of success.
4. Be able to speak boldly in front of the group, imagine positively and improve the language expression ability.
Highlights and difficulties of the activity:
1, get a preliminary understanding of the simple relationship between adjacent numbers, and can be applied to real life.
2. Cultivate children's concentration, imagination and helpful spirit.
Activity preparation:
1, digital supplementary card (one for each person), telephone, 1- 10 digital card.
2. Texturing AIDS: Ten rooms, ten cartoon guest cards (the Monkey King, Baby Cucumber, Mickey Mouse, Sheriff's Black Cat, Altman, Xiaoyi Xiu, Santa Claus, Teletubby, Blue Cat, Nezha), with the title "Neighborhood Number of 1- 10".
Activity flow:
Import activity:
1, creating suspense, by looking for guests to introduce the topic (show the adjacent numbers of the topic "1- 10" to learn a new lesson) and learn a new lesson (1), show ten animated "guests" respectively.
2. Order one child to post the number 1- 10 on the house from left to right, and then order ten children to distribute the house to cartoon characters.
(The source of cultivating children's practical ability and thinking ability is that "every child has a strong desire to participate in performances, which shows that children are very hospitable, thus increasing their affinity and cultivating their spirit of helping others, from which they can get a good temperament."
(2) Guide children to know their neighbors.
(3) Use the same method to guide the children to tell the neighbors in Room 3- 10, so as to guide the children to find out the neighbors.
(4) The teacher explained that adjacent numbers are close together like neighbors.
2. Overview of activities:
Activity reflection:
Through this lesson, I summed up the following experience:
1. Multiple roles should be considered in design activities, and every child should participate as much as possible.
2. When some children are performing below, we should pay attention to driving the children below to participate.
3. By adding games to it, it is in line with children's psychology of learning while playing.
4. If I take this course again next time, I will put cards on my children and let them rank and feel the similarity between numbers and people's rankings.
"Neighborhood Number" 2 Goal of Excellent Mathematics Teaching Plan for Kindergarten Large Class;
1, children can tell the relationship between each number of 2-7 and its neighbors (greater than 1 or less than 1).
2. Let the children find the adjacent numbers of 2-7 numbers in the game scene.
Prepare:
A set of digital pendants for 1 and 1-8 and a set of digital cards for 1-8.
I have learned the numbers within 8.
3, a set of children's operation information.
Process:
First, the beginning part
Children, I know you like playing games best. I brought you three interesting games today. Do you want to play?
Second, the basic part
1, game: find neighbors
As we know, every molecule has its own neighbors, one in front and one in the back. The former is smaller than it 1 and the latter is larger than it 1. But Miss Lu has four numbers here. They don't know who their neighbors are. So the first game we played was "Finding Neighbors". There is a number on the child's chest. I took out a number on the blackboard. If you are his neighbor, stand up quickly and tell him loudly, "I am your neighbor."
The teacher shows the numbers 2, 4, 6 and 7 respectively, so that the children can find their neighbors.
2. Game: Find it faster than anyone else.
Just now, the children were really capable and helped them find their neighbors. Through your efforts, the first game was a success. Clap your hands and praise yourself.
The second game is "See who can find it faster". I let a few figures stand in front, and then let the children sing and look for them. Whose neighbor are you? Should you stand in front of him or behind him? (Ask a group of children to demonstrate first)
The teacher asked the numbers 2, 5 and 7 to come up, and asked other children to find out who their neighbors were while singing.
3, the game: live in a new house
The second scene was a success through your efforts. Clap your hands and praise yourself.
-The third game is Living in a New House. Teacher Lu has a tall building here. Please let these people live with their neighbors. Children must use their brains to live in front of or behind it and see who has the greatest ability.
-Sub-operation.
Third, the conclusion part.
Today, all the children were great, and all three games were successful. Are you happy? Teacher Lu will bring you more interesting games next time, ok?
Excellent teaching plan "Neighborhood Number" 3 activity goal of kindergarten large class:
1, perceive and understand the concept of adjacent numbers, master the adjacent numbers from 1 to 10, and understand and tell the relationship between adjacent numbers.
2. Cultivate children's comparative ability and thinking flexibility.
3. Learn the methods of friendly communication and cooperative games with peers to stimulate children's interest in mathematics.
4. Guide children to actively interact with materials and experience the fun of mathematics activities.
5. Experience the fun of math group games.
Emphasis and difficulty in teaching:
Understand the meaning of adjacent numbers and master the adjacent numbers of numbers within 10.
Activity preparation:
PPT courseware, music, 1 set of digital cards (printed), magnetic whiteboard or blackboard, sheep digital headdress, grey wolf headdress.
Activity flow:
First, teacher-student interaction, with music into the classroom
1, Teacher: Hello, children! Today, the teacher will take you to the digital kingdom and make friends with the digital baby, ok? Look, the bus is coming. Let's get going!
2. Play the music "Go for an outing". Teachers and students drive together and enter the classroom with music.
Second, a preliminary understanding of the adjacent number
1, Teacher: Little friend, let's find a neighbor for the digital baby!
(1) Look who the neighbors of Digital Baby 2 are. 2 What's ahead? (Yes 1), what about after 2? (Yes, 3)( 1 and 3 are neighbors of 2, also called the neighbors of 2. )
(2) Digital Baby 5 also wants to find a neighbor, please help him! Put 5 on the whiteboard and let the children find a neighbor for 5.
(3) Show the digital card 9 and ask the children to find neighbors for 9.
Summary: Just now, the children found a neighbor for the digital baby. Our baby is great! They all have a * * *, and each number has an adjacent number, so children should remember it clearly.
Third, expand activities to deepen children's understanding.
1, find neighbors for small animals.
The teacher's PPT courseware shows pictures of small animals. Let the children count their own numbers and talk about the number of their neighbors.
2. Game: Save the sheep with wisdom
Rules of the game: The teacher asked the children of 10 to play the role of sheep, put on headdresses with numbers written on them, and let the children remember the numbers. The teacher plays the role of the wolf. Play the music "A Sheep". The music sounds like the sheep are playing happily. As soon as the music stopped, Big Wolf grabbed a sheep. And tell the other sheep that if you want to save this sheep, you must let his neighbors come. (Play the game several times)
Fourth, the last part:
Teacher: "Today, we know that every digital baby has his own good friends and neighbors. They help each other, unite as one and live happily. We children should also unite and help each other like digital babies. "
Activity reflection:
This activity allows children to explore problems from beginning to end and keeps them in a proactive learning attitude. Through gamification teaching, combined with neighborhood relations in life, the concept of neighborhood is infiltrated into it, and the abstract logical concept of numbers is understood in concrete things as much as possible to help children learn, experience and understand happily in game activities, thus improving their interest in learning neighborhood numbers.
A few days ago, the teacher was lucky enough to participate in the learning activities of Zhenze Middle School in Wujiang City, Suzhou.