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Perfect international MG skills
The following is the feeling from the post bar, which is very useful. Take a look.

Draw a bow but not an arrow.

Many people basically don't put abandoned skills in skill shortcuts. But this skill also has its shortcomings. First of all, if the level is 1, you only need to spend 10 blue, and his role is not to accumulate power, but to combo. For example, if you set it at the position of F 1 and hold down F 1, it only takes 0.6 seconds to release the attack power of flat shooting. And get 15 point vitality: get 15 point vitality. Are you in a hurry when the vitality is not enough to open the shield and use thunder? In fact, as long as you double-click the reference and don't send it, you can get 15 vitality in 0.6 seconds. Causing flat fire damage to the other side. Flat shooting can only gain 5 vitality points and is slower than this. Second, it can give the dying profession a final blow, although this flat shot is only 200 in people. 300 damage, but if you are Min Mang, a flat shot can hit at least 500 damage, and you will understand his wonderful use.

mine

This matter is estimated to be known to everyone. 100% hit, in the urban war, I saw WX, SS, who was only half bleeding, get up, I can imagine he was ... dead. No miss, high injury group attack, it can be said that Thunder has his place in Group P, which is famous for its high injury to soldiers' profession. It is very important to grasp the timing of mine explosion.

3. Fatal teeth and sharp teeth (key)

It seems that 10 fangs only add 3000 damage, which is not as much as 10 lethal 4900 damage. However, have you neglected to reduce the life limit of 16%? Everyone knows the techniques used. After the state skill is released, it will be beaten, but the damage to blood will only happen after the flight path is over. Let's put it this way, a bloodmage with 3000 blood, the attack power of fangs is higher than the fatal attack power (except crit), because he will lose 480 blood before hitting. After the fight, you can still lose 800 blood. A * * nearly 1300 damage, and with a fatal one-off attack, only about 1 100 damage can be hit. If you want to lose 3000 blood a second, people who can use fangs will sharpen their teeth first, and then they will be dizzy+deadly+thunderous. I won't say anything until I die. . . Hand dizziness is just a way, not a mode. Most mangoes are used to dizziness+lethality. PK is always ready to deal with it.

4. Wonderful use of wing shield (key)

Many people don't understand the function of the wing shield. Indeed, you can break the shield with 3 or 4 strokes in the leveling, but this is just leveling. In PK, any attack with 1000+ damage will break the shield, but dead blood is not as simple as (damage -8 10). After repeated tests, I was struck by lightning and lost 1700 blood. After opening the shield, I lost more than 300 blood in just one thunderbolt, and the shield was broken. The same knife and fire hit me about 2500, and I can only hit about 700 after opening the shield. Instead of the simple damage of 2500-8 10= 1700, as long as the damage exceeds 8 10, only 20% of the damage will be taken, even if you are hit by 4000. The shield is broken and only takes 800 damage.

5. Wingspan, used for wing strike seconds

10 wing strike plus 2000 damage, once every 2 seconds. Many wizards hide at close range, so there is no need to run specially. After a stun, you will hit+fall+strike+exhibition+strike+fall, with a total time of about 8 seconds. Try to hurt yourself. There are no fewer mages destroyed like this 10. But I don't agree with such a joint move. After all, it is dangerous. It is better to use mango melee skills less, just telling everyone not to be barren after melee. You can play the same. I hit level 9. The fifth floor of the exhibition It's also nice to find a feather to cry at night. Hit me about 250 blood, plus dodge, my own blood is also high, and I can't beat me at all. It's just that Yu said there was more blood than soldiers, so there was no way, but the attack was quick. No money, it's a thunder+exhibition. The attack is also quite high. The key is to get the blame quickly. Just pull the bow and it's done. If you have beans, you can lose a lot of blood by driving a condor. When the skill is not restored, it will attract monsters to run laps. Anyway, it is no problem for me to run alone with the monster of 10.

6. Lightning effect

At present, according to the feedback from the majority of players and their own experiments, it is sometimes effective to release lightning after releasing it. Recently, lightning struck 4700 small injuries, which also proved this point. But it is not stable, and it still exists when it hits 3700 and 3900 after the shock. But hitting people does reduce the sense of security. As for the special effects after the reduction of gold, further attempts are needed. Please forgive me.

7. Mango is a guerrilla, dizzy and poisonous, and often jumps up when approaching PK. (key)

How to carry out mango guerrilla warfare, in fact, the simplest thing is to stun+poison. At present, the best record is that WX 10 is unbeaten, but once it almost died. . I fainted twice and missed, but the thunder exploded. . . Sweating. At that time, it was level 75, and it was also level 75 WX. There is nothing to say. I was dizzy and poisoned at first, and then I ran away. I was startled when he opened a cloud. He can't grasp where I landed or when I landed (because of network problems, his monitor was still in the air when I landed). If his lion's throat makes you dizzy in the air, he can only use remote skills such as dragon show and comeback. You can't attack at close range. If you feel dizzy, you will feel dizzy. If you are hit, you will be poisoned. Keep running. You would say that when the mango was stung, the other person knocked you out with the lion's throat. Hehe, I don't know if you know. Put your skills in the air when you land, and others will see you in the air. So he still can't hit you. Poison as soon as you pass out. You are always in the air. He still can't hit you at close range. So guerrilla, you can finally kill him. Not to brag, you can try. In fact, mango has many ways to play.

8. Lightning strike system is more aggressive than repelling.

Actually, I don't need to say this. Although the legal defense seems low, everyone is higher than you. Call back to 600 Thunder can do at least 600 damage. Thunder is instant damage, which means that it can do damage to opponents after singing 1 second, similar to the mage's fountain. Therefore, if the mage has less blood, it is better to make up thunder than to make up any skills.

9. continuous shooting is a chicken rib, and the fairy queen is JP.

It is useless to attack before the fairy. However, after the fairy, this skill must be a very useful skill that every mango must learn. Fairy's 50% will increase vitality by 20 points, demon's 50% chance will increase speed by 30%, and the demon can shoot 6 flat shots in 6 seconds after increasing speed. Very fast. (It's really six times after the test). If each attack hurts 400, 6 attacks hurt 2400, and an explosion hurts 3000 less, which is very impressive, especially Minmang.

10. The arrow array is released quickly and moves freely.

The arrow array released by the city war is likely to be killed. At this time, you can press ESC at the moment when you finish singing the arrow array, and then you can escape freely. At this time, the arrow array has not been put down, and it takes about 1 second to cause damage. By this time, you have run away. . . (Sui Yu Tan Qunguai learned from the experience) At present, sum up the score of 10, and then continue to sum up other unexpected points. Generally speaking, the average mango player is better than the average mage player, and the mage's winning rate is higher. If you are a master, then see for yourself.

1 1. Prajna immune method, 2.99 true element VS2.99 true element.

It's not easy to master. I usually have to be beaten, but I'm very sweaty.

As long as you see a flash of blue light on the mage (if you practice by yourself and watch more, you will know the mage's prajnaparamita state), you will immediately open the eagle, immunize for 3 seconds, then you will gain 15 vitality (0.6 seconds) without firing in rapid fire, and then the advanced real yuan will explode immediately, and you will be exempted from service for 2 seconds. At this time, his Prajna will pass, and you can only get it at most. You can also use Advanced True Yuan Hui 10% Blood to gain 300% weapon attack power. After that, I think everyone knows the skills to be used, and I think everyone knows the advantages. It's just that time is not easy to master and more practice is needed. I often see that when the blue light flashes, it will catch fire, and then I will start to drive the Condor, and then I will stop playing. Then I will stun and kill him with two moves.

If you don't use it this way, you must open the shield early after being hit by the divine fire, and then you can immunize him twice by opening the condor. Lingsha will not have a deceleration effect.

12. It is difficult to choose between magic and fairies.

Generally speaking, the fairy attacks and the devil explodes. In essence, the fairy adds range and the devil hits.

Here is the trade-off between range and hit. The scope is mainly aimed at the legal system, but the hit has little influence on the legal system, mainly the war department, so it can be roughly judged as fairy law, magic war, and then

For further analysis.

Several skills of Schenk method,

1 .100 paces away, not much to say, increase the range.

2. Stunning, improving time, 1 sec is a skill. Very important.

3. Poisonous arrow, reducing red and blue

These skills are more unique to the legal system.

Of course, I don't know the design of the real ice arrow and the crazy ice arrow. The immortal didn't add vitality, but the devil did. Strange.

And several skills of Mok are as follows.

1.

2. Stunning: After stunning, some people will say that you can catch Fatal, but the stunning is only 3 seconds, and only 2.4 seconds can be used after deducting the release time, while Fatal takes 2.5 seconds to sing, and there is a flight path, so it is not yet.

You wake up after you hit it, but you can't achieve the effect of 100% explosion. Therefore, it is better to be dizzy or dizzy.

3. Lightning strike: 100% hit, another magic weapon to defeat soldiers.

4. fangs: fangs suck blood, which can benefit guerrilla mango very much.

5. Poisonous arrow: Reducing the duration will also cause more damage to soldiers.

Therefore, it can be seen that magic depends on operation and luck, while immortals are still traditional tricks. So the choice is simple. People who believe in their operational ability can turn demons, and the guerrilla warfare of demons is still.

Sweating like a pig. Maybe there is no advantage in range, but we can suck blood. If we hit the fangs, we will run away. We can suck back as much blood as we die. Doesn't it hurt?

Of course, the fairy mango who is worried about the range can also be invincible in the traditional style of vertigo+lethal play and the provocative operation style of vertigo+poison, depending on your personal hobby.

You think that if you have a headache for a soldier, you can change the magic. You think that if you have a headache for the legal system, you can change the fairy. It's as simple as that.

13. Don't take care of the armor attribute.

At first glance, the light armor is a bit rubbish, and the legal defense and physical defense are much worse than the other two kinds of equipment, but don't forget that the defense value is increased by fractional power function, and the larger the later value, the smaller the increase ratio. I took a cursory look. The defense resistance of 80-level 500 method is about 13%, that of 1000 method is about 25%, and that of 3000 method is about 44%. Class 80 is generally guaranteed to be reloaded.

Hold it up and down at the number 1, hold it up and down at the second number when it is light, and hold it up and down at the third number when it is legal. So it is not difficult to see that the defense value is indeed lighter than the other two.

The reserve is three times worse. However, the actual reduction ratio is not so large, and it remains at around 1/2, so the legal defense of light armor is still useful, but from the physical defense value, feathers and

The mage has a corresponding BUFF, which looks a bit rubbish. As for evasion, it is better to add blood and magic to be true. Furthermore, we strongly disapprove that mango is not strong enough to wear one or several armor grades, because as we all know, the impedance values of legal defense and physical defense are calculated according to grades. If you are ambushed at level 80 by level 90, then the damage you get at level 90 is the reduction value after your spell defense is converted to level 90. If the level of 80 is reduced by 30%, it may only be reduced to 25% or even lower after being converted into 90. Therefore, it can be said that the injury reduction of various occupations has been finalized from about 30 levels, and the reduction ratio is still similar to 90, but the value has become larger. As for the strength requirements of light armor, we have contributed 50 skill points more than the legal system and 100 skill points more than the soldiers, which is really incomprehensible. And depressed. . .

14. irreplaceable role in mango city war

Many people don't agree that the battle of Mango City killed countless people, even the mage can. Even better. Or some people say that it is because it is common for a mage to kill people, so even if he kills many people, no one will understand. Is that really the case? There is no denying that what some people say is true, but when the two gangs are equal in strength, mango plays the greatest role. And it is irreplaceable by the mage. Below I will mainly talk about its role.

As a mage, it is understandable that you are attacked by spells. You should know that the most perfect professions are nothing more than feathers and wizards. In this case, is it better for the mage to kill the mage or the mango to kill the mage's feathers? The key is not only that, but the most important occupation in the city war is feather. If you want to break through the defense line quickly, you must first destroy your opponent's feathers, prevent them from resurrecting, and add blood to your career. If you pay a mage to do this task, first of all, in terms of attack, feather's legal defense is relatively high and the attack effect is not good. Second, without strong skills to stay still or prevent the other party from escaping, Lingsha will slow down with great difficulty, but it still has the effect of moving, and the mage can only chase and kill. Third, the other mango, WX and SS will attack the front line. If a mage kills a feather at the front, he will expose himself to the enemy, and WX and SS will do him considerable harm, even dying after fainting several times. This is fatal.

As a mango, especially blood mango, you can kill your opponent's feathers with your opponent's melee class and get away with it ~ (I'd better kill my feathers once with a SS and a WX, and then come back after eating 9 dragons. Another time, two SS killed a feather, two SS chased after it, jumped up and blew up twice, and Lei killed two SS. Of course, it is not excluded that the opponent's level is lower than mine, but even if the level is low, the mage in the same situation is also in danger. ) Of course, when the mango flashes high, you can also kill it, no problem. It's just that the probability of this thing dodging is uncertain, and sometimes all hits will fall in seconds. But high attack and high explosion are also their tactics.

Shadow: Several mangoes stand in front of each other's door, one comes out to kill one, and two come out to kill a pair. (3 Mango 1 Feather) Feathers can add blood at the maximum distance to keep themselves safe, but when the opposing feather and mage face several mangoes, there will be shadows first. Dare not come out at the gate. When the soldier was in position, several feathers rushed out with the mage. Mango then retreats, observes the meditation of feathers, locks feathers without meditation, stuns+kills, basically kills one or two, and then continues to retreat. There is still only one occupation for the opposing soldier. See if you cool down your skills and observe each other's situation, or fight soldiers, feathers and wizards. In the small group battle of mango VS feather or mage, mango occupies an absolute advantage, which is not only an offensive advantage, but also a certain psychological advantage. Even if your opponent has an advantage, you dare not make a move, because mango can control the number of people to the same level in an instant, depending on the accuracy of your running position and locking the target. Don't waste your skills. After all, the fatal cooling of dizziness is 12 seconds. If you find that there are no meditation feathers, attack decisively and then open the shield and quit. Moreover, the other party has just been resurrected at the city gate and has no vitality. Can't open the feather shield. Even if it can be opened, it can't always have a shield effect. The initiative is always on your side. Can enter and retreat. It all depends on your choice. In this way, basically 3-5 mangoes 1 feather can keep an eye on a city gate and buy a lot of time.

Shocking the world: saving people in times of crisis.

The stunning effect of WX and SS is definitely better than that of mango, and it takes a long time, but we also have our own advantages and scope. We are the only profession that can make people dizzy at the age of 30.

The function of vertigo is not only to kill people, but also to save people. Feather WX was hit by a wild animal for only a moment, and this moment, if a dizzy can save a person, even if let one of our own kill each other, it is worth it. Of course, the mage also has broken stones to seal, which is really powerful, but the role of breaking stones is really limited to single P. The other side can run and eat blood, and the effect is not good. I can't even eat blood after fainting (this is the most touching thing for wizards and feathers who are dizzy and depressed by WX). If you can't eat blood for 3 seconds, the profession means death, because the melee profession is always exposed to the enemy's attack. In urban warfare, stunning first means killing, and killing first means that the other side is likely to escape. After all, Yu is not an idiot. When attacked, 1 reacts by withdrawing and adding blood. And stunning can prevent him from running away and feeding. Of course, killing too many feathers, knowing everyone's blood volume, can also catch thunder with a fatal start.

If you want a mage to replace mango, first he must reach high blood, and then he can kill a feather and a mage with a WX or SS. Otherwise, the mage's role in the city war will always be to eliminate WX and SS, supplemented by the elimination of feather mango.

15. Thunder and sharp teeth cannot be superimposed.

After many attempts, thunder and fangs cannot be superimposed.

Fangs are the largest proportion of blood reduction. The value is very accurate, minus 10% is 10%, but Thunder is different. Thunder is to reduce their sense of security and cannot be superimposed. For example, if you have 2000 gold defense, it will be 1000 after reducing the gold defense, but the state effect will not be reduced. For example, if you are focused on you, the gold defense is 2000, but after using Thunder, the gold defense should still be around 1600. He only reduces your own gold defense effect, does not reduce the state and adds 60% equipment defense effect. So when there is defense, this effect is not obvious, but the damage is still good. 1800 defense occupation can damage 900- 1 100. Under this action, the effect of lightning is not obvious, which increases the damage by 100 at most, and sometimes the damage is less than before because of poor attack. But still can't deny his role. The formulas of many skills in perfection are not very clear. How much? What? In the future, Yili will continue to verify whether there will be a more obvious effect under the upper limit of animal blood addition, but the estimated result is the same as Thunder, which is not equal to the state effect. This will save a lot of blood for animals.

16. Wing strike 100% hit, wing strike duration skill.

After repeated experiments, wing strike is a hit skill of 100%, and the damage of 10 is 2000+, which is not very high, but the cooling time of the modified version is only 2 seconds, which makes wing strike have a place in PK melee wizards. Generally speaking, the damage of a 10 wing attack system is about 800- 1000. If the opponent's defense is high, the minimum can be kept at 600-700. In the case of melee, the skills you can choose are stun, wing strike, wingspan and lightning strike. All four skills are melee skills, and there is no weakness. And the injury and singing speed are acceptable. In general, a combination of stunning+striking+falling+striking+spreading+striking can be completed in 8- 10 second. Moreover, stunning can also make the mage not attack you for 3 seconds, so the time to attack you is usually 5-7 seconds. And the mage should be able to use stone breaking after melee. There is no way. You can ask him to hit you twice in 3 seconds, and generally you will lose 1000- 1500 blood. Immediately after the stone-breaking effect disappears, open the shield, and then move again and again. The damage should be 400+700+700+700+800+700=4000, and no wing attack is missed. A mage with moderate blood volume, as long as dizziness is normal, will generally die with or without wingspan release. The total time is 6 seconds, and he is dizzy for 3 seconds. After you open the shield, he can only use one for 3 seconds. So the mage can't even break the shield for 3 seconds. So you can completely turn over during this time. And these skills can completely set up continuous strikes (I only have such a continuous skill). If it's a pure sensitive mango with 80+ blood above 1700, it's best to open the shield in advance, because the mage usually takes a big move of flying sand or killing after breaking the stone, so that the shield can block powerful damage and only needs to consume 20% blood. It is very effective for your future situation. Because the action time of 3 seconds after he broke the stone is only enough to fly sand or kill once. Generally, it is spring water after receiving it, and it is generally dizzy after sending it. And kill him. Basically, he doesn't have much chance. If it's spiritual. It should be easier because pure spirit will only be higher than spell attack 1000, but the damage to people is about 200. The effect is not obvious, and so is the sensitive mango. But the more skills you put into the mage, the greater the damage. Therefore, sensitive mangoes are more suitable for this continuous technique. City duel is really not mango's strong point, because the distance is too close. . . When any occupation comes from an urban war 30 meters away, the situation is completely different. This skill is dedicated to friends who like dueling PK.

17. Key points: the advantages of Min Mang and Xue Mang, and how to calculate the damage.

When fighting monsters, a flat fire attack can hit more than 1000 and more than 2000, but only a few hundred people are hit. In fact, it is nothing more than a change in the calculation formula. When fighting monsters, the formula is (1- physical immunity) × physical attack.

For example, the physical immunity of monsters is 10%, and the damage you output this time is 1500, so your damage to monsters is (1-10%) ×1500 =1350. When playing a player, the calculation formula is, for example, your Pinghuo attack power is 1500-2500. If you play 2000 damage this time and play a player with 30% physical immunity, the damage is (1-30%)×(2000/4)=350 damage, which means that a Pinghuo can only be played. But Min Mang's relative attack power is much worse than this. A Min Mang's 80+ attack can reach 2500-3000 damage (evil bow). If he hits 2800 damage and hits 30% unprofessional objects, the damage can reach 490. Therefore, Min Mang is more suitable for flat shooting. Why? If 10 lethality level is also used (10 lethality level plus 4900 damage and 100% weapon damage), if both are normal attacks, then the damage of sensitive mango is 2800+500+4900=8200, and it hits 30% without feathers. The blood lost is 8200/4X70%= 1435. If the Bloodshot Attack is 1500-2500, then the fatal damage caused by the output of 10 is 2000+500+4900=7400, and it hits 30% without feathers. Only lost 100 more blood than the sensitive mango, so in terms of using skills, the attack intensity is mostly determined by the numbers behind. Just like the mage's flying sand 4300 damage +300% instrument attack+basic spell attack, the average damage of a full spirit 80-level method is at most 3000, and the total damage is basically around 8000, which means that even if a profession's soil defense is 0. In the past, the damage caused by flying sand attack was up to 2000, which is definitely not higher than this. For mango, a complete set of five-element defense equipment can generally maintain 30% of the total resistance, and can maintain 40% after adding it. That is to say, flying sand can only cause 1200 damage (unless your soil defense is extremely low, or the other party uses attack F), so the mage's attack power is not terrible.

Don't think that the mage's attack is very high. In most cases, the mage hits us with high damage because of the grade gap. For example, if the mage hits you with flying sand, you are immune to 80-level soil by 30%, but less than 30% to 90-level soil, only about 24%. However, when he hit you, he actually counted your soil defense as a level 90 defense. So 90% hits you more than 80% 100-200 damage. But still the same result. No matter how many levels you play, he won't hurt more than 2000.

In the city battle, the fatal damage of a sensitive mango is not necessarily higher than three times of flat shooting, especially with a 90 -0. 1 speed Taiyi bow. Therefore, sensitive mango is more suitable for flat shooting in urban battles, while blood mango is more suitable for skills. For a sensitive mango, any physical attack skills have no practical effect on him. He can only use control skills and thunder skills.

As for whether my conclusion is correct, you can confirm it again. After repeated tests, I came to the conclusion that 1/4 hurt. The basic damage is as follows. And mango should not think that bloodmage is difficult to kill, because the attack power of bloodmage is too low. Because the mage's weapon attack is low, it mainly depends on spirit, and less spirit directly affects the attack much lower. As for sensitive mangoes, flat shooting is definitely better than 10. ..

It's all numbers ... frustrating ... there's nothing I can do. In order to let everyone know the law of injury, I had to bite the bullet and write numbers ... hey ~ ~ ~

Repel FB method.

In general, no one likes to take mangoes under FB. Instead of asking for help, it is better to put mangoes under FB together, find a few mango friends and find a feather. Basically, all FBs before 70 can be easily handled.

Let's talk about the method of attracting monsters in FB first. Usually there are 2 or 3 monsters in a pile. Choose the last monster among several monsters, and then repel it. After exiting 12 meters, the monster will start chasing you, but the previous monster will not chase you, because the effect of repelling is to repel first and then lose blood. So the monster will only hurt blood after repelling, and when it hurts blood. You can divide the monster into small parts and fight together. After all, mango has limited anti-monster ability, so this method can quickly eliminate a small number of monsters. As for the ability of singles, we still have to believe in mango. When repelling monsters, pay attention to whether there are monsters nearby when you are repelled to the back. If there is a monster nearby, the repelled monster will attack you with the nearby monsters. This method can also attract people. After all, it is convenient and can be used.