Basic game
1, partners and positioning
Four people play bridge, and two people sit in the east, south, west and north positions. The two people sitting in the south and sitting in the north are one side, called north and south; Two people sit in the east and west, which are called East and West.
2. Cards and permits
It is common to open 52 cards of Wang and Xiao. * * * There are four colors of clubs, diamonds, hearts and spades. The four colors are high and low, arranged in alphabetical order, that is, clubs are C, diamonds are D, hearts are H and spades are S. There are thirteen cards in each suit, and the order is as follows: A (maximum), K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3.
There is also a "suit" called NT, which means there is no master card (master card).
Deal, deal and play cards clockwise. 52 cards are evenly distributed, each person 13 cards.
Step 3 bid
Bid after dealing cards and before playing cards. Bidding shall be conducted with specific symbols and expressions. According to the regulations, the Zhuang family bids first. According to the level of the cards, the dealer can bid or not. After that, his next one (on the left) bid again, clockwise in turn.
If the four families don't call, the deck will be declared invalid and the next family will deal again.
When a company bids, any company can compete at a higher level according to the order of suit category, as long as it bids for a higher number in the previous similar pier, or bids for the same pier in a higher category (suit or not universal). The categories are arranged as follows: no generals (highest), spades, hearts, diamonds and clubs (lowest), so spades are higher than hearts, and clubs are higher than no generals. Until the three families denied it. The highest suit is the suit of the card (or no general), and the number of this level is the level of the contract, both of which are collectively called the contract.
The purpose of bidding is to let the partners exchange cards in order to find the best contract, or to interfere with the other party's choice of the most favorable contract, so as to achieve the goal of defeating the enemy.
4. Situation:
In order to create more complicated situations for both sides of the game and let players play their own level better, bridge activities have specially set up "situations".
The party with games wins more points and loses more points, while the party without games can compete with the other party by using the condition of losing less points. There are different points and deductions (scoring table) for players and those without players.
The game of bridge is artificially defined and cannot be changed. Each deck has a fixed brand, dealer and situation.
Usually people use "-"to mean that there is no game between the two sides, NS means that there is a game between the north and the south, EW means that there is a game between the east and the west, and B means that there is a game between the two sides.
Step 5 make an appointment
The so-called contract refers to a series of bidding agreements finalized by one party and agreed by the other party after bidding. The party that determines the contract is called the contracting party, and its purpose is to complete the contract; The one who agrees is called the defender, and his goal is to break the enemy's contract.
There are two kinds of contracts: will contract and no contract. The general contract is to determine a certain suit as the general card. In addition to winning this set, you can eat the other three sets (if there is no such set).
No appointment means no appointment, and its winning or losing is only compared according to the size of each card of the same suit. If you don't have this suit, you have to take out other clothes. This is called padding. No matter how big or small, you can't win.
Contracts are divided into local contracts and non-local contracts. If the contract score exceeds 100, it is called a local contract, and if the contract score is lower than 100, it is called a non-local contract. Points are not the same as points (scoreboard).
Step 6 double and double again
Doubling is a term that often appears in the bidding process. Its original intention is that a defender thinks that the contractor's contract will be defeated by his own side, and he calls it "doubling" as a punishment. Now the meaning of doubling has been extended to various meanings, and it is no longer a punishment alone.
If the contractor disagrees with the defender's "doubling" and thinks that he is still sure to complete the contract, it can be called "doubling again" to punish the contractor. Double the contract again, and the contractor's gains and losses will be calculated by 4 times (basic points multiplied by 4). The double symbol is represented by "X" and the double symbol is represented by "XX".
Doubling can only target enemy products, and doubling again can only target enemy products.
Doubling and doubling are closely related to the contractor's gain and loss points, especially the contract that is not enough to make a game (the basic score is lower than 100). When playing the game after doubling or doubling, the score difference exceeds 500 points, and the loss score difference is doubled. So double and double should be used with special care.
7.playing cards
After determining a contract (no generals or generals) when bidding, the one on the dealer's left hand is called the first attacker, that is, he plays the first card.
After the first attack, the first attacker's family spread out all the cards and arranged them in four rows according to the same suit. This family is called kaishou.
The opponent of the bright hand is the dealer (also known as the contractor and the dark hand), who is responsible for playing the cards of the bright hand and the dark hand. After the open hand plays the card, it is the partner of the first attacker's turn to play the card, and finally it is the contractor's turn to play the card. At this time, there are four cards on the table, one for each family, which is called a pile of cards.
Every family must play cards of the same suit with the dealer. If you don't have this color in your hand, you can use a card (any card larger than this color) to eat or pad a free card. In a pile of cards, if there is a trump card, the biggest trump card is to win.
In the second round, the player who won the first pier plays cards first, and others still play cards clockwise until 13 cards are all played.
After the 13 pier sign is played, the contractor shall check the actual number of piers to see whether the contract has just been completed, whether it exceeds the pier and whether it collapses. Then calculate the score of this deck (beginners don't need to learn to calculate the score first, they can get it by looking up the table).