Designer: Mei Lin, Mawei Experimental Kindergarten
Instructors: Ye Jinxiang, Lin Ying, Mawei Experimental Kindergarten.
Activity purpose:
1, know the ordinal number 1-5, and initially understand the meaning of ordinal number.
2. Preliminary perception of ordinal order.
3. Form a good sense of order.
Activity preparation:
1, teaching aid preparation: animals and houses, digital cards.
2. School tools preparation: multimedia courseware, animals and houses, digital cards, white paper, crayons, animal headdresses, chairs.
3. Operation Manual, Volume 3, Sections 27-28.
Activity flow:
First, prepare for activities.
1, teachers and children greet each other.
2. Go this way. Online game: a lamp.
Game play: please ask three children to be lights first. When three children perform "One lamp, alone" and "Two lamps, bright" in the middle, please ask three children to perform hand in hand. When reading Three Lights, Four Lights and Five Lights, please invite five children respectively. When reading Shining Street, turn around hand in hand. When reading The Shining, please stand on the Montessori line at once.
Second, group activities.
1. Show the courseware one by one: "Animals can move".
Teacher: In the big forest, the animals' new houses have been built, which is very beautiful. (The first step of demonstration: show the animal museum)
Please count the children. How many floors does the new house have? Step 2: Mark the building with numbers. )
The animals have moved into new homes. What floor do they live on? Step 3: Animals live in a new house.
(3) which floor of the animal is missing. (Demonstrate the fourth step. The animal is gone)
2. Children operate school tools.
(1) Teacher: There are still many small animals to move to new homes (showing the houses operated by children). Who will you arrange to live on which floor? Let the children first put the house number on the upstairs with the digital baby, then move the small animal to a new home and say, "Who lives on which floor?"
(2) Children's operation and teachers' itinerant guidance. Please communicate with your partner on which floor their animals live.
3. Consolidate the understanding of the ordinal number of 1-5 with courseware.
Teacher: The children help small animals move into their new homes. Now they have to queue up to travel. Tell us where they are. (Demonstration: Animals in a Line)
The children are great. Now the little animals go bowling. Let's see which one they hit. (Play the courseware)
Third, the game activity "hide and seek".
1, (arrange five chairs with pictures of big trees in a row and stick digital cards in order) Introduce the game:
Teacher: Now let's play a game of "hide and seek". Ask the children to be rabbits, and Mr. Lin to be the mother of rabbits. Rabbits and rabbit mothers can play with music (play music, and children can perform rabbits freely). When the music stops, the rabbits should find a big tree to hide as soon as possible. When the mother rabbit says "Where is my rabbit", the rabbits can only say "Mom, what tree am I behind" before returning to her mother. Please put a headdress on the child. )
2, children's games, once the music stops, the bunny should find the big tree and hide as soon as possible. (The teacher randomly asked, "Which rabbit behind the tree came to see his mother." Tell his mother which tree the rest of the rabbits are hiding behind. The child replied and went back to the mother rabbit. ) The game can be played in turn.
Fourth, group activities.
1, Teacher: Today, the teacher also prepared grouping materials for the children.
Group 1: Small animals wear new clothes. Please color the animals beautifully according to the color sequence of the baby in the number 1-5.
Group 2: Send small animals to the train. Ask children to help small animals get on the train.
Group 3: Exercise on page 28 of the exercise book. Children in kindergarten are playing with balls. Please look carefully at what ball they are holding, and then mark "V" next to the corresponding ball according to the following tips.
The fourth group: operating the computer game "ordinal number within 5" requires children to complete the exercises according to the tips of the computer wizard.
2. Children are divided into groups, and teachers tour to guide them.
3. Put away your school tools.