"Adjacent Numbers of 2-7" Teaching Plan 1 Activity Goal:
1, perceive and understand the concept of adjacent numbers, master the adjacent numbers from 1 to 10, and understand and tell the relationship between adjacent numbers.
2. Cultivate children's comparative ability and thinking flexibility.
3. Learn the methods of friendly communication and cooperative games with peers to stimulate children's interest in mathematics.
4. Guide children to actively interact with materials and experience the fun of mathematics activities.
5. Experience the fun of math group games.
Emphasis and difficulty in teaching:
Understand the meaning of adjacent numbers and master the adjacent numbers of numbers within 10.
Activity preparation:
PPT courseware, music, 1 set of digital cards (printed), magnetic whiteboard or blackboard, sheep digital headdress, grey wolf headdress.
Activity flow:
First, teacher-student interaction, with music into the classroom
1, Teacher: Hello, children! Today, the teacher will take you to the digital kingdom and make friends with the digital baby, ok? Look, the bus is coming. Let's get going!
2. Play the music "Go for an outing". Teachers and students drive together and enter the classroom with music.
Second, a preliminary understanding of the adjacent number
1, Teacher: Little friend, let's find a neighbor for the digital baby!
(1) Look who the neighbors of Digital Baby 2 are. 2 What's ahead? (Yes 1), what about after 2? (Yes, 3)( 1 and 3 are neighbors of 2, also called the neighbors of 2. )
(2) Digital Baby 5 also wants to find a neighbor, please help him! Put 5 on the whiteboard and let the children find a neighbor for 5.
(3) Show the digital card 9 and ask the children to find neighbors for 9.
Summary: Just now, the children found a neighbor for the digital baby. Our baby is great! They all have a * * *, and each number has an adjacent number, so children should remember it clearly.
Third, expand activities to deepen children's understanding.
1, find neighbors for small animals.
The teacher's PPT courseware shows pictures of small animals. Let the children count their own numbers and talk about the number of their neighbors.
2. Game: Save the sheep with wisdom
Rules of the game: The teacher asked the children of 10 to play the role of sheep, put on headdresses with numbers written on them, and let the children remember the numbers. The teacher plays the role of the wolf. Play the music "A Sheep". The music sounds like the sheep are playing happily. As soon as the music stopped, Big Wolf grabbed a sheep. And tell the other sheep that if you want to save this sheep, you must let his neighbors come. (Play the game several times)
Fourth, the last part:
Teacher: "Today, we know that every digital baby has his own good friends and neighbors. They help each other, unite as one and live happily. We children should also unite and help each other like digital babies. "
Teaching reflection:
This activity allows children to explore problems from beginning to end and keeps them in a proactive learning attitude. Through gamification teaching, combined with neighborhood relations in life, the concept of neighborhood is infiltrated into it, and the abstract logical concept of numbers is understood in concrete things as much as possible to help children learn, experience and understand happily in game activities, thus improving their interest in learning neighborhood numbers.
This article extends reading: adjacent, pronounced as xiāng lín, a Chinese word, meaning adjacent.
"Adjacent Numbers of 2-7" Teaching Plan 2 Activity Target:
1, children can tell the relationship between each number of 2-7 and its neighbors (greater than 1 or less than 1).
2. Let the children find the adjacent numbers of 2-7 numbers in the game scene.
3. Stimulate children's curiosity and desire to explore.
4. Be able to express your views boldly and clearly and experience the happiness of success.
Activity preparation:
A set of digital pendants for 1 and 1-8 and a set of digital cards for 1-8.
I have learned the numbers within 8.
3, a set of children's operation information.
Activity flow:
First, the beginning part
Children, I know you like playing games best. I brought you three interesting games today. Do you want to play?
Second, the basic part
1, game: find neighbors
As we know, every molecule has its own neighbors, one in front and one in the back. The former is smaller than it 1 and the latter is larger than it 1. But teacher, here are four numbers. They don't know who their neighbors are. So the first game we played was "Finding Neighbors". There is a number on the child's chest. I took out a number on the blackboard. If you are his neighbor, stand up quickly and tell him loudly, "I am your neighbor."
The teacher shows the numbers 2, 4, 6 and 7 respectively, so that the children can find their neighbors.
2. Game: Find it faster than anyone else.
Just now, the children were really capable and helped them find their neighbors. Through your efforts, the first game was a success. Clap your hands and praise yourself.
The second game is "See who can find it faster". I let a few figures stand in front, and then let the children sing and look for them. Whose neighbor are you? Should you stand in front of him or behind him? (Ask a group of children to demonstrate first)
The teacher asked the numbers 2, 5 and 7 to come up, and asked other children to find out who their neighbors were while singing.
3, the game: live in a new house
The second scene was a success through your efforts. Clap your hands and praise yourself.
-The third game is Living in a New House. The teacher has a tall building here. Please let these people live with their neighbors. Children must use their brains to live in front of or behind it and see who has the greatest ability.
-Sub-operation.
Third, the conclusion part.
Today, all the children were great, and all three games were successful. Are you happy? The teacher will bring you more interesting games next time, ok?
Teaching reflection:
This activity allows children to explore problems from beginning to end and keeps them in a proactive learning attitude. Through gamification teaching, combined with neighborhood relations in life, the concept of neighborhood is infiltrated into it, and the abstract logical concept of numbers is understood in concrete things as much as possible to help children learn, experience and understand happily in game activities, thus improving their interest in learning neighborhood numbers.
The excellent math teaching plan "Adjacent Number of 2-7" in the big class contains 2752 words to reflect on this paper.
"Neighborhood 2-7" Teaching Plan 3 Activity Target
1, so that children can correctly understand the neighbors and master the neighbors within 10.
2. Cultivate children's comparative ability and thinking flexibility.
3. Learn the methods of friendly communication and cooperative games with peers to stimulate children's interest in mathematics.
4. Develop visual perception and judgment.
5. Let children learn simple math problems.
Important and difficult
Teaching emphasis: Understand the concept of adjacent numbers and master the adjacent numbers of numbers within 10.
Difficulties in teaching: Understand the meaning of adjacent numbers and know the relationship between adjacent numbers 1 and 1.
Activities to be prepared
Activity preparation: 1 ~ 10 apple card and 1 ~/kloc-0 pear card,1mushroom house, 10 small animal card. Music and video.
Activity process
First, go and play in the forest.
1, (playing music for an outing). The children of the Apple team lined up in the order of 1- 10 and said loudly what their card number was.
2. The children of the strawberry team line up in the order of 1- 10, and say out loud the number of their cards. Teacher's question: Who is your friend next to you? Who is your neighbor? Who is your good friend?
Second, small animals can move.
1. The forest kingdom is very lively today. Small animals moved to their new house. (Show 10 Mushroom Room. )
2. Who moved into this house? "Who lives in room 1? Who lives in room 2? ..... who lives in room 10? " Show the 10 small animal cards one by one and stick them under the mushroom house.
Design intention: Create a scene of small animals moving and stimulate children's interest in learning. 〕
Third, find neighbors for small animals.
1. Small animals are happy to live together. They not only moved into a new house, but also met new neighbors. Let's see which room XX lives in, and which two animals are closest to it live in which room? Room 2 is a duckling, and its neighbors are a rooster in 1 and a child in room 3.
2. Let children help small animals find neighbors and encourage them in time. To sum up, most small animals have two neighbors.
Design intention: help small animals find neighbors, encourage and summarize in time that small animals have two neighbors. 〕
Fourth, find a neighbor for the digital baby
1. In life, we call the person next to you a neighbor. But in mathematics, digital babies also have their own neighbors, and the neighbors of digital babies are called neighbors. Today, let's take a look at what an adjacent number is.
2. A smart dog tells you what a neighbor is. (Playing video)
3. Emphasize what is a big neighbor and what is a small neighbor.
[Design intent: Let children understand that the neighbor number is smaller than it 1 and larger than it 1. 〕
Verb (abbreviation for verb) gives a gift.
1, it's getting dark, so say goodbye to the little animals. Can you give them the fruit in your hand before we leave?
Who do you want to give the fruit in your hand? Why?
The teacher has a request: you give the card to its neighbor.
Abstract of intransitive verbs
Children, the number of neighbors we learned today also helped the small animal find its neighbors. The children have a good time in the game, and we also hope that the children can get along well and cooperate with each other. At the same time, we should love and protect lovely animals.
The train is about to leave. Let's get on the train and start. (Play music. )
Teaching reflection
This activity allows children to explore problems from beginning to end and keeps them in a proactive learning attitude. Through gamification teaching, combined with neighborhood relations in life, the concept of neighborhood is infiltrated into it, and the abstract logical concept of numbers is understood in concrete things as much as possible to help children learn, experience and understand happily in game activities, thus improving their interest in learning neighborhood numbers.
1. In the design of this lesson, I fully combined the children's love for animals and introduced the topic of small animals moving to new homes. This part inspires children to explore actively through story guidance, so that children naturally always solve problems in relaxed storylines, which provides opportunities for children to explore actively.
2. During the activity, small animals will play games after finding neighbors, and children will be invited to find neighbors for the digital baby, thus realizing the transformation from concrete objects to abstract numbers. It follows the gradual law of children's mathematics learning from easy to difficult and from simple to complex. In the third link, I infiltrated the characteristics of adjacent numbers. Every number has two neighbors. A number larger than 1 is a big neighbor, and a number smaller than 1 is a small neighbor. Therefore, it paves the way for exploring the adjacent numbers of the following numbers and helps children to master the "neighbor relationship" of numbers.
Of course, there are still some shortcomings in the activity:
(1) Because she is not a professional preschool teacher, she should be more active in interacting with children.
(2) Pay more attention to children with weak ability in activities, so that they can also improve their knowledge and emotions.
Encyclopedia: Adjacent number is a mathematical term, which means that among natural numbers arranged from small to large, two adjacent numbers before and after a number are adjacent numbers of the number.
"Adjacent Numbers of 2-7" Teaching Plan 4 Activity Target:
1, children tell the relationship between each number of 2-9 and its neighboring numbers (greater than 1 or less than 1).
2. Let the children skillfully find out the adjacent numbers of 2-9 numbers.
3. Educate friends to be united and friendly.
4. Cultivate children's interest in calculation and the accuracy and agility of thinking through various sensory training.
5. Cultivate children's habit of speaking while operating.
Activity preparation:
1,1-10 digital headdress,1-10 digital card.
I have learned the numbers within 10.
Activity flow:
First, the beginning part:
Teacher: Children, we know that every math child has his own neighbors, one in front and the other in the back. There is less 1 in the front and more 1 in the back. Today, let's play a game to see who can quickly find the neighbors of numbers.
Second, the basic part:
1, game: find friends
Divide every ten children into one group, and each group of children will wear a digital headdress of 1- 10. When the teacher asked the No.3 children to find friends, all the children sang the song "Finding Friends" together. Finally, find out 2 and 4 and stand in a row, so as to tell everyone who is No.3' s good friend and why.
Before the game, the teacher asked the capable children to demonstrate it again, and then the game continued.
(This game asks children to tell the relationship between each number of 2-9 and its neighbors. )
2. Game: The neighbors clap their hands and applaud.
Every time 10 children are invited to play games, 10 children are invited to randomly select a digital card of 1- 10 and stand in a row. The teacher said, please clap your hands with neighbor No.5. This means that the children on the 4th clap their hands, and the children on the 6th clap their hands, which inspires the children to say that 4 is less than 5, 1. (Game continues)
This game allows children to skillfully find out the adjacent numbers of 2-9 numbers. )
Third, the last part:
Teacher: "Today, we know that every digital baby has his own good friends and neighbors. They help each other, unite as one and live happily. We children should also be like digital babies. Everyone should unite and help each other. "
Practice life and educate children to be United and friendly. )
Extension:
Teachers put headdresses and digital cards in the math corner, and children can play games in the corner activities.
Teaching reflection:
First, choose cartoons that meet children's psychological characteristics and lead students to carry out activities.
In primary school mathematics activity class, we must pay attention to the characteristics of primary school students' physical and mental development and fully protect students' curious, active and competitive "childlike innocence". To do this, the regulation of the environment is particularly important. Therefore, I chose Xiaoling Dudu, a very characteristic caterpillar in the compulsory education curriculum standard experimental textbook, to lead the children to visit the math paradise and carry out colorful math activities, so as to stimulate students' interest in learning and devote themselves to learning with high emotions.
Second, the creation of learning situations, enhance the actual experience
Creating a good learning situation for students, stimulating students' curiosity and thirst for knowledge, and actively participating in mathematics learning activities are one of the spirits of the new curriculum standards. In this lesson, we created a scene of visiting the "Wild Zoo", and let some students go to the "Wild Zoo" with small animal headgear. By counting and talking, we can guide students to further deepen their understanding of the cardinal number, ordinal number and left and right meanings. On the basis of students' existing experience and interests, rich materials related to students' life background are provided. Through games, performances and other practical activities, the content provided by the scene map is further animated and contextualized, so that students can fully immerse themselves in the real mathematical activity environment, increase their practical experience, feel that mathematics is at hand, and cultivate their sense of problems.
Third, contact with life and pay attention to cultivating students' application consciousness.
Mathematics is closely related to nature and human society. Mathematics comes from life, and life serves life. When teaching, we should pay attention to guiding students to apply what they have learned to life at any time, solve the math problems around them, and realize the importance of mathematics. Through the activity of "buying bread", this class guides students to solve problems in life by addition, further experiences that many problems in life should be solved by addition, initially cultivates students' awareness of applying mathematics and experiences the diversity of problem-solving strategies.
Fourth, take exploration as the main line to establish students' dominant position.
In the process of solving problems, students need to think independently and explore independently. Teachers should fully respect students' autonomy and cultivate their innovative thinking. The activity of "rabbits playing games" designed in this lesson aims to classify rabbits from different angles according to students' own understanding through independent and careful observation, give full play to students' initiative, and then cultivate students' observation ability, expression ability and problem-solving ability. We also put forward that "nine rabbits are kept in three houses of the same size." How many ways are there? " Extend the problem, first guide students to use their own learning tools, then discuss and communicate in groups, say different ways, and try to write the corresponding addition formula. In the process of posing, speaking and writing, all students participate, everyone benefits, and constantly feel the joy of success and the power of cooperation and communication.
In order to cultivate students' innovative consciousness and guide them to expand their imagination, we also designed to let students spell with the learned plane graphics, encourage students to spell their favorite graphics, and let them further deepen their understanding of plane graphics in the process of spelling.
The left and right directions of eight small animals taught in this class are controversial. If the teacher can explain to the students that the left and right directions of the students on the stage are just the opposite to those of the students under the stage, the effect will be better.
This article extends reading: adjacent, pronounced as xiāng lín, a Chinese word, meaning adjacent.
"Adjacent Numbers of 2-7" Teaching Plan 5 Activity Target:
1, children can tell the relationship between each number of 2-7 and its neighbors (greater than 1 or less than 1).
2. Let the children find the adjacent numbers of 2-7 numbers in the game scene.
3. Cultivate children's ability to recognize numbers.
4. Guide children to be interested in numbers.
5. Experience the life of mathematics and the fun of mathematics games.
Activity preparation:
A set of digital pendants for 1 and 1-8 and a set of digital cards for 1-8.
I have learned the numbers within 8.
3, a set of children's operation information.
Activity flow:
First, the beginning part
Children, I know you like playing games best. I brought you three interesting games today. Do you want to play?
Second, the basic part
1, game: find neighbors
As we know, every molecule has its own neighbors, one in front and one in the back. The former is smaller than it 1 and the latter is larger than it 1. But Miss Lu has four numbers here. They don't know who their neighbors are. So the first game we played was "Finding Neighbors". There is a number on the child's chest. I took out a number on the blackboard. If you are his neighbor, stand up quickly and tell him loudly, "I am your neighbor."
The teacher shows the numbers 2, 4, 6 and 7 respectively, so that the children can find their neighbors.
2. Game: Find it faster than anyone else.
Just now, the children were really capable and helped them find their neighbors. Through your efforts, the first game was a success. Clap your hands and praise yourself.
The second game is "See who can find it faster". I let a few figures stand in front, and then let the children sing and look for them. Whose neighbor are you? Should you stand in front of him or behind him? (Ask a group of children to demonstrate first)
The teacher asked the numbers 2, 5 and 7 to come up, and asked other children to find out who their neighbors were while singing.
3, the game: live in a new house
The second scene was a success through your efforts. Clap your hands and praise yourself.
-The third game is Living in a New House. Teacher Lu has a tall building here. Please let these people live with their neighbors. Children must use their brains to live in front of or behind it and see who has the greatest ability.
-Sub-operation.
Third, the conclusion part.
Today, all the children were great, and all three games were successful. Are you happy? Teacher Lu will bring you more interesting games next time, ok?
Activity reflection:
This activity allows children to explore problems from beginning to end and keeps them in a proactive learning attitude. Through gamification teaching, combined with neighborhood relations in life, the concept of neighborhood is infiltrated into it, and the abstract logical concept of numbers is understood in concrete things as much as possible to help children learn, experience and understand happily in game activities, thus improving their interest in learning neighborhood numbers.
"Adjacent Numbers of 2-7" Teaching Plan 6 Goal:
1, children can tell the relationship between each number of 2-7 and its neighbors (greater than 1 or less than 1).
2. Let the children find the adjacent numbers of 2-7 numbers in the game scene.
Prepare:
A set of digital pendants for 1 and 1-8 and a set of digital cards for 1-8.
I have learned the numbers within 8.
3, a set of children's operation information.
Process:
First, the beginning part
Children, I know you like playing games best. I brought you three interesting games today. Do you want to play?
Second, the basic part
1, game: find neighbors
As we know, every molecule has its own neighbors, one in front and one in the back. The former is smaller than it 1 and the latter is larger than it 1. But Miss Lu has four numbers here. They don't know who their neighbors are. So the first game we played was "Finding Neighbors". There is a number on the child's chest. I took out a number on the blackboard. If you are his neighbor, stand up quickly and tell him loudly, "I am your neighbor."
-The teacher shows the numbers separately.
2、
4、
6, 7, let the children find neighbors.
2. Game: Find it faster than anyone else.
Just now, the children were really capable and helped them find their neighbors. Through your efforts, the first game was a success. Clap your hands and praise yourself.
The second game is "See who can find it faster". I let a few figures stand in front, and then let the children sing and look for them. Whose neighbor are you? Should you stand in front of him or behind him? (Ask a group of children to demonstrate first)
-the teacher wants numbers.
2、
5, 7, let other children find out who their neighbors are while singing.
3, the game: live in a new house
The second scene was a success through your efforts. Clap your hands and praise yourself.
-The third game is Living in a New House. Teacher Lu has a tall building here. Please let these people live with their neighbors. Children must use their brains to live in front of or behind it and see who has the greatest ability.
-Sub-operation.
Third, the conclusion part.
Today, all the children were great, and all three games were successful. Are you happy? Teacher Lu will bring you more interesting games next time, ok?