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DNF:DPS data has caused controversy among players. What's the difference between 44% and 56%?
This is a math problem. It never occurred to me that I couldn't skip classes at school. Now I have to make up for it in Allard! I don't know if you have found a phenomenon in the game. There is a big gap between the two players in piling, but the actual DPS gap is very small, even close to the level of 50-50 split. Why?

Topic source: One player found that his 1.7 fame accounted for 44% of DPS while another player, C 1.9 fame accounted for 56% of DPS. From the perspective of DPS, there is not much difference between these two figures. After the four colors and five entries, it is "50-50".

Suppose Ozma has 20 billion blood, player A occupies 44% of DPS, which means playing 8.8 billion, while another player B occupies 56% of DPS, which means playing11200 million. As far as the injury gap is concerned, the difference between the two sides is 2.4 billion, accounting for only 12% of Ozma's total blood volume. Considering the difference of reputation values between the two parties,

Do you think the above inference is correct? The 2.4 billion injury gap, 12%DPS gap, seems to be worthy of a 50-50 split. At this point, the math class taught by the primary school physical education teacher graduated.

However, it is very strange. To what extent is the main C of 1.7 strong, so that it can be split with the main C of 1.9? If this is the case, then everyone will not build it at all, and all of them will challenge Ozma with the reputation of 1.7.

So, here is a fatal problem. Taking "Ozma" as the measurement object, the gap between the two is really not big, but the key point is that we usually measure the architectural level by "players".

For example, taking Ozma as the target, the damage gap between player A and player B is only 12%, which seems acceptable; However, if player A wants to reach the level of player B, but it needs to be improved by nearly 27%, which is a qualitative gap, then do you still think that player A and player B can be divided into 50-50?

In other words, to be more practical, if OzMA is 20 billion, player A plays 8.8 billion, and player B plays 8.8 billion, then the rest needs 2.4 billion, and player A needs to increase by 27% to make up for the gap. Didn't you say 50-50? Then you can fill the gap.

In the actual game, DPS data can easily make players have the illusion that 40% and 50% are not too different.

But in fact, 40% needs to increase 25% damage on its own basis to catch up with 50%, which requires a whole set of Shillock or Ozma to achieve. According to the tradition of underground city 1%, the gap of 25% can be said to be rolled on all sides.

To measure the level of players, we should take both sides as reference targets, rather than finding new targets. The real split should be that you come and go, this time you are 56, I am 44, and next time you are 44, I am 56. This is the real "fifty-fifty split".

If there are two players with long-term DPS of 44 and 56 respectively, then there is no doubt that 44 can only be regarded as an auxiliary C.