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Children's Board Games Enlightened by Mathematics —— Sleeping Queen
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My sleeping queen has been hoarded for nearly a year. At first, it was recommended to the mothers in the group, and one pair was given to the daughters of colleagues (both one year older than my daughter). Feedback is mixed, some say that children like it very much, and some say that children are not very interested. A friend told me that the children didn't like it, but the couple played until two in the morning. I think this is the charm of board games, from three to ninety-nine.

I have always stubbornly believed that children need to learn addition within ten to be suitable for playing, so they have never opened it. At the beginning of the summer vacation, I took my children back to my hometown for two days. In order to pass the boring and hot day, I took out cards to play. At first, I played with my father and was familiar with the rules. The children watched. Just played two cards, and the children saw that the cards were so interesting that they wanted to join us. At this time, I began to take her to play and teach her how to deal with all kinds of cards. Unexpectedly, the children soon became familiar with the basic rules, and playing with the queen of sleep became a daily necessity.

The Origin of "The Queen of Ershui" and the Introduction of Its Plays

1. the origin of the sleeping queen

The Sleeping Queen was conceived by 6-year-old Miranda Eva on a sleepless night. The next morning, with the help of her sister Madeleine, her parents Dennis and Marx, she began to write this story full of fantastic dreams. When you are immersed in Eva's wonderful country, you will find that this process will help you develop your memory, decision-making ability and basic math skills. Please use your sleeping card carefully, or you will accidentally hypnotize everyone. ...

2. Introduction of basic game rules

(1) card

The Sleeping Queen has 16 queen cards, 10 ace cards, 5 clown cards, 4 knight cards, 4 hypnotic water cards, 3 wand cards, 3 dragon cards and 4 digital cards, which are 1- 10 respectively.

(2) Conditions for victory

3 or less participants, collect 4 queen cards or win 50 points; 4-5 participants, collect 4 queen cards or score 40 points to win; When all the queens are awakened, the one with the highest score wins.

(3) Preparation for playing cards

First, the queen cards are arranged in four rows with their backs facing up, and the remaining cards are stacked by touching cards. Each person draws five cards, the youngest one plays in the first round, and then the winner of the previous round plays.

(4) Functions of various function cards

King card: used to wake up the queen. Play a trump card and you can open yourself a queen card.

Knight card: used to grab the queen card that others have awakened and own it.

Ronka: It is used to protect the Queen's card. When someone hits the knight card and grabs his queen card, he should hit the dragon card immediately to avoid being robbed.

Hypnotic water card: a queen card that can hypnotize other opponents. The queen card that was about to be opened was put back in its original place.

Wand card: used to protect the queen from hypnosis. When other opponents use hypnotics to hypnotize your queen, they should immediately use the wand card to avoid being hypnotized.

Clown card: used for luck. If you play the clown card, you can open a card from the pile, if it is a function card, it will be yours; If it is a digital card, the person who counts in the order of playing cards has the right to wake up a queen card from the player himself.

Digital card: used to change cards after playing. Digital cards can be played at will, not bigger or smaller than previous players. If you have several identical cards, you can play together, for example, you can play three 3s, or you can change three cards from the pile of cards. If the cards in your hand constitute addition, you can also play them together. For example, 3+5=8, you can read the addition aloud, then play 3.5.8 cards, and touch the cards to change three cards.

Always remember one thing: after each card is played, you should start to fill the cards by touching them, and make sure that there are always five cards in your hand.

In addition, if many people play cards, playing cards for defense (others use knight cards to rob your queen, and you play dragon cards for protection), remember to make up the cards, but it does not affect the original order of playing cards.

Special Queen Card 1- Rose Queen: If you wake up the Rose Queen, you can wake up another Queen Card. However, if the Rose Queen is taken away by the Knight Card, she can't be awakened again.

Special Queen Card 2- Cat Queen and Dog Queen. If someone has a cat queen, when the queen he wakes up again is a dog queen, he must let the dog queen go back to sleep and vice versa.

Third, our basic game.

1. When you first get familiar with the rules, every time you play a card, adults can tell your children how to play cards. After several rounds, how to deal with the basic function card will be fine.

2. For the addition within 10, you can tell the child how to do it at first, and then gradually become a problem, let her count the points on the plate to do the addition. Some additions are said too much, and children will naturally remember them, such as 3+6=9, 4+5=9 and so on. Unconsciously, the child's addition ability, even the addition ability, has improved.

The quickest way to learn the rules is to teach others to play cards. By asking questions to others, you can teach yourself and get familiar with it soon. After her daughter learned to teach her father, grandmother and cousin, that is, someone to play with her, she quickly mastered the game.

Four? Extended game

1. The trump card and queen card of each country have their own English names. Every time you play the national trump card or wake up the queen card, you can say its name, so that you can accumulate some English words, such as king, queen, rose queen, sunflower queen, fire king and so on. Cards such as knights and clowns can also be taught to children, and some English words are accumulated unconsciously.

2. Make up stories according to function cards

Kings, queens, wands, hypnotics, are they good story characters? Let's have a story-making competition. Whoever has the funniest story and the funniest story wins. For example, once upon a time, there was a fire king. He liked fire very much, but he married the ice cream queen. They love each other very much, but they just can't get too close (reasonable, you know). How to solve this problem? With a wand, of course! The stick can ... use your imagination anyway and see who has the bigger brain hole.

3. Touch the card and compare.

Take out the digital cards and compare the sizes.

Touch the function card, who is better than you? Strong standards are defined by yourself, as long as you can tell the reason. For example, the king is better than the knight because the knight depends on the king's command. The wand is more powerful than the queen, because it can use magic on the queen, and so on.

4. Knowledge expansion

Girls usually have princess plots. Here we can tell her the history of the princess's parents, that is, the king and queen, and the story of the Queen of England, thus expanding our knowledge.

Speaking of hypnotic potions, you can naturally tell the story of the hypnotized frog prince and the sleeping princess in the fairy tale machine, which will increase the fun of playing cards.

All in all, there are many other ways to play board games besides the standard one, depending on whether you are brave enough! The most important thing is to be relaxed and happy and enhance the parent-child relationship. Besides, you can still learn knowledge in such an atmosphere, so why not?