For example, in class training, organize a 60-second quiz game.
Prepare several groups of oral math questions, divide the class into several groups, and choose 3 students as representatives in each group.
Then the teacher asks questions, so that each group of students can answer first, and the winner is the one who scores more, or a small red flag is awarded for each correct answer, and the winner is the one who scores more.
In the game, students pay close attention and unconsciously learn a lot of useful knowledge, which effectively improves students' interest in learning.