Kindergarten Understanding Digital Lecture Draft 1 1, teaching material analysis
The children in the middle class are lively and active, have certain independent ability, rich imagination, strong imagination, expressiveness and creativity. I like learning new knowledge and am curious about things around me. Because of its subject characteristics, mathematics is relatively abstract and boring, even the superficial mathematical content needs analysis, synthesis, abstract generalization, judgment and reasoning.
Middle-class children mainly think in concrete images, and it is an important stage for the middle class to perceive the number and number of objects and their corresponding relationships. Their understanding of numbers is based on certain perceptual experience, and the number 8 is an abstract concept. How to let children associate the shape of the number 8 with some existing objects, how to let children know the number 8 concretely and vividly, and how to let children perceive the number 8 through actual objects are the key and difficult points of my activity. In order to solve this difficulty, I adopted the game operation method. The "Guidelines for Kindergarten Education (Trial)" puts forward new regulations and requirements for kindergarten mathematics education activities: "You can feel the quantitative relationship of things from life and games, and realize the importance and interest of mathematics ..." Children in the early stage of middle class still have the learning characteristics of children in small classes, so it is more appropriate to use the game method in mathematics education activities in the early stage of middle class, so that children can operate repeatedly in the game situation, thus constructing the concept of numbers. For this reason, I designed a game scene of "delivering fruit", so that children can find the required corresponding fruit cards, and unconsciously feel the number 8 when taking and counting items, following the principle that "education comes from life and returns to life".
Second, the activity objectives
The Outline points out that education should promote the development of children's emotion, ability, knowledge and skills from different angles. According to the spirit of the Outline and the age characteristics of the children in the middle class, I made the goal of this activity.
1, perceive the number within 8 and know the number "8". This is the focus of this activity and the explicit knowledge goal of this activity. )
2.8. Grasp the practical significance. This is the difficult goal of this activity and the hidden emotional goal. )
3. Experience the fun after success and enhance your self-confidence in participating in activities. This is the ability goal of this activity and the practical significance of this activity. It links this activity with real life, which truly embodies that education serves life. )
Third, activity preparation
So as to better serve the activity target. In order to realize the activity process more smoothly, according to the characteristics of children's love to play, I made the following preparations.
Experience preparation: the child already knows the number within 7 and is familiar with the number within 7. (Pre-experience preparation is the basis of teachers' design activities. If children don't have this experience, it will affect their perception of quantity 8. )
Material preparation:
① 1-8 digital card, some fruit pictures, song tapes, ppt.
② Place a number of mouse shapes with 1-8 points or numbers around the activity room.
③ Operating data of physical card 1 copy.
Fourth, oral English teaching
The new "Outline" points out that teachers should be supporters, collaborators and guides of activities, and strive to form cooperative inquiry-based teacher-student interaction in activities. Teachers should have goals in mind, children in their eyes, and always educate. Let children become the main body of learning, I have adopted the method of closely linking boring mathematics with activities, so that children can play and move in middle school. So I adopted the following teaching methods.
1, observe the operation method.
Observation is to fully stimulate children's vision in a free and relaxed environment, and the operation is to let children drive their brains to perceive abstract concepts through actions such as hands-on and brains. This is my way to solve the key points in this activity. In order to let children look at the number 8 and find something similar to it, let them visualize the abstract number 8 and remember it in their favorite way.
2, according to the number of things.
Give a certain number of objects and let the children take out the corresponding number of objects according to the numbers spoken by the teacher. With the enhancement of children's counting ability, only tell children numbers, no examples. The condition of taking things by number is abstract and has no intuitive basis. Children are required to truly understand logarithms in order to complete tasks and solve abstract mathematical problems.
V. Representation process
According to the characteristics of children's cognitive level, I divide the learning process into four steps.
(A) exciting introduction, revealing the number "8"
(2) Start counting things and feel the meaning of 8.
(C) situational operation, using the number of 8
(d) Group games to experience the fun of mathematics.
1, the game is introduced to stimulate children's interest in learning.
Teacher: Children, today the teacher plays a digital doll game with you. Do you want to be a digital doll? If you want to be a math doll, you can wear several headdresses.
Teacher: Now you are all digital dolls. Tell me, what is your number? See who is quick to whom, the child replied.
Teacher: Children, your digital dolls are really cute. I also want to be a digital doll. What number does the teacher want to be? You will know after watching the teacher's magic.
2, the operation of the courseware, let the children initially perceive the numbers within 8.
In the garden, seven bees flew in, and then another one flew in. How many bees are there now? 7 bees, and then 1 a bee comes, and a * * * is 8 bees. How did eight bees come from (7 plus 1 yes 8)? The teacher affirmed and asked all the children to say it again. Play with flowers, apples, cars, planes, etc. In turn, let the children talk.
Teacher: What was the bee that the teacher changed just now? What number does the teacher want to become? 8 Like what?
Teacher: Eight can represent eight bees, eight flowers, eight cars and so on. Eight can represent many, many things of eight.
3. Game: When you meet a black cat sheriff at customs clearance, correctly judge the number within "8".
(1) At the first level, please find eight fruit cards from the box and give them to Sheriff Black Cat. Look who found more fruit babies. (The children operate the physical card, and the teacher observes. )
Question: What fruit did you find? What's their number?
(2) What does the number "8" look like in the second level? Please find the number "8" from the digital card and read it.
(3) The third level is to test your eyesight. Please take out the corresponding digital card according to the teacher's question and put it on the table.
4. Consolidate the game of "catching mice" and correctly judge the number 8.
Teacher: There are many mice hidden in the activity room. Please catch the small fish with eight dots or the number "8". See who has the greatest skill and catches more mice and small fish.
Children's games, teachers observe and guide. (Play the song "Sheriff Black Cat")
End: The children are really capable. They caught so many mice. Now let's go out with Sheriff Black Cat.
Lecture on digital understanding in kindergarten II: design intent;
According to the age characteristics of the children in the middle class, according to the "Kindergarten Education Guidance Outline (Trial)", "guide children to be interested in the phenomena of number, quantity, shape, time and space in the surrounding environment, construct a preliminary concept of number, and learn to solve some simple problems in life and games with simple mathematical methods." I designed this section to understand the number "5" in the middle school math activity "decoding the password" with the game plot running through the whole activity.
The robot cat Tinker Bell is an anime image that children usually contact more, and it is also an anime character that children prefer. Children's understanding of the robot cat is that it has many magical treasures, so the whole activity takes the robot cat as the main line and asks children to help open it. Through the display of three magic boxes one by one, the password is finally cracked, and a gift is obtained as a game link to let the children know the number 5. This activity makes children feel the joy of gradually breaking through difficulties. Not only the learning content has a step-by-step relationship, but also the whole activity is more vivid and interesting. It also fully mobilized the enthusiasm and initiative of children's learning and was willing to participate in activities. In this activity, children's interest and desire in learning, spirit of inquiry, initiative, self-esteem, self-confidence and communication and cooperation ability can be well reflected and developed, and children can really do it.
Play middle school and enjoy learning.
Tell the teaching objectives:
1, through the game activities, initially understand the concept of 5 and know the number 5.
2, the initial feeling is to count in different ways, and to arrange the numbers in a certain order.
3. Stimulate children's interest in learning mathematics, experience the joy of success and cultivate a sense of cooperation.
Tell the main points of teaching:
Understand the concept of 5 and the number 5 through game activities.
Teaching difficulties:
Understand the concept of 5.
Speaking of teaching preparation:
1, one self-made safe and three magic boxes.
There are several identical and inconsistent patterns and dots on the front and back of the envelope. The numbers 1, 2, 3, 4, 5 are contained in five envelopes, and all others are small numbers 5.
3. Some small laundry baskets and a big laundry basket, and some sweets.
4, a robot cat chest ornament, the theme song of "Robot Cat".
Talking about the teaching process:
First, create situations and introduce new lessons.
Teacher: "Look, children, who is this?" (Showing the robot cat's chest ornament on the blackboard) It turned out to be the robot cat Tinker Bell. Today, it gives our children a difficult problem. There is a beautiful safe with many good things in it. It allows us to find a way to open this safe, but this safe needs a password to open, and the password is hidden in these three magical boxes. "(Show me the box and three magic boxes)
Second, recall the old knowledge-review and consolidate the numbers 1, 2, 3, 4.
1. The teacher opened the first box and looked for the envelope with the physical picture consistent with the dot diagram.
2. Ask all the children to take out the envelopes and observe the corresponding relationship between the physical map and the bitmap.
3. Please ask the children with the same pattern and dots to open the envelope and check the password. (How many patterns and dots are there with numbers in them) Find the numbers: 1, 2, 3, 4.
The teacher suggested that children can count in many ways: from left to right, from top to bottom; Even number, even number; Visual inspection.
Third, explore new knowledge-a preliminary perception of the number 5.
1, the teacher opened the second box, and asked all the children to look for envelopes with both the physical map and the bitmap of 5.
2. Teachers and children show the number 5 together.
3. Understand the concept of 5: What can 5 stand for? (Children casually answer)
5. Try to open the safe and understand the sequence of 1-5.
Fourth, consolidate the practice and further perceive the number 5.
1. Open the safe, and please bring five sweets for each child.
Fifth, the end: Dance to the music to celebrate.
Kindergarten Understanding Digital Lecture Draft 3 I. Design Intention:
This activity tries to break the traditional collective teaching mode and integrate children's mathematics activities with game activities. According to "Feel the quantitative relationship of things from life and games, and experience the importance and fun of mathematics ..." In the outline, we create a prepared environment for children, turn abstract and boring mathematics content into interesting game activities, and let children actively explore and learn in a relaxed and free environment.
In view of the children's understanding of quantity in this class, the following activities are determined: review the understanding of numbers from 1 to 10, know that numbers can represent the number of corresponding objects, cultivate children's interest in computing activities and enjoy the habit of participating in game activities. This activity also pays attention to children's emotional experience, so that children can learn unconsciously, experience the happiness of mathematics activities and feel the fun of collective activities while they are in a happy mood.
Second, say the activity goal:
1, let children experience the happiness of friendship and mutual assistance, and in a harmonious environment, let children learn actively and cultivate their interest in mathematics activities.
2. Know the number 1- 10, and know that the number can represent the number of corresponding objects.
Three. Analysis of oral activities:
Important: Know that numbers can represent the number of corresponding objects.
Difficulty: express clearly the relationship between numbers and objects in complete language.
Four. Oral English teaching methods and learning methods
According to the children's learning situation, I adopted various teaching methods such as intuitive method, questioning method method, game method and operation method, especially the game method, which is the children's favorite. Games can enhance children's interest in participation.
Five, said the learning method:
In the whole process, I follow the teaching principle of gradual progress, and children will use learning methods such as operation method and game method.
Six, said the design idea:
In this activity, I designed several links according to the characteristics of the children in this class:
① Import activities.
② Basic activities.
③ End the activity.
In the first link, in the lead-in activity, the teacher shows the digital card to let the children know the numbers. This link is mainly about remembering numbers.
The second link, basic activities, on the basis of knowing the numbers, we can match the corresponding numbers according to the physical objects, and the perceived numbers can represent the corresponding physical objects. By asking questions, we can inspire children what else can be expressed by numbers in their lives. Then clap your hands according to the numbers, let the children perceive the numbers with various senses, and then let the children perceive the corresponding relationship between numbers and things through the game of finding friends, so that the children can experience the fun of mathematical activities. Finally, through children's hands-on operation to find physical friends, consolidate the connection activities of finding friends with dots.