For example, his opponent "Little Feet" can win even if he is calm, but his body-double ability is too weak (the reason why he doesn't attack when Narendra gets smaller and nervous is because his body-double has no attack ability at all, so he can only wait for Narendra to become very small and beat Narendra's body with ontology, so he wins. ) it's too bad. Narendra was about to become very young when Arrow Smith, who was riding a mouse, found him.
In fact, Narendra sometimes calms down, but if Little Foot has the ability to attack, he will be killed before he can calm down (Narendra calmly discovered the change of carbon dioxide in recent weeks and shot a petrol tank to get away. ) In other words, Narendra has plenty of time to calm him down. If the opponent is a cool and smart protrusion, although the attack power of body double is not as good as that of Aero Smith, as long as he uses his wisdom to delay the time, he will die of old age.
Therefore, Narendra's bad temper will be his achilles heel. He can be calm, but he can't. In the face of failure, he will die, and he will only calm down. A good opponent will never give the enemy any chance to calm down. If I hadn't found myself too grumpy in time, I would have died.