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3DS MAX Making Conch Crafts
This is the best gift I have ever received. It has also become another theme of my three-dimensional creation. This "conch" is oval, smooth as a whole, with dark brown spots of different sizes. The front is carved with a big cock that leads the throat to sing, and the golden rooster is independent. On the top right of the cock's head, the word "chicken" is engraved. Coincidentally, under one leg of the rooster, four characters are carved in different arrangements, especially the vertical protrusion of the word "Sheng" is connected with the rooster's leg. Here are the steps to make this "conch carving":

First, modeling:

1. Conch shape. Conch shape is characterized by ellipsoid, but irregular, so it needs to be made by "lofting" command.

First, draw an elevation profile. In the "front window", select the drawing command "CreatShapesLine" to draw the graph as shown in figure 1.

Then choose the command "Modify Edit Spline Sub-object Vertex" to adjust each point until it is satisfactory. In the "Top Window", select the drawing command "CreatShapesLine" and draw a straight line as the lofting path, as shown in Figure 2.

Select "_ofting path", select the command of "CreatGeometryLoft ObjectsLoft", click the button of "Get Shape", and select the option of "Instance" to change the position in the "front window" machine. Set "path= 100" again, and then click the section to get the graph as shown in Figure 3.

Enter the "left window", select the "rotation" command, right click to pop up the rotation dialog box, and set "Y=-90". The rotation result is shown in Figure 4.

Enter the "top window" and select the "CreatShapesLine" drawing command to draw the top view graph of the conch, as shown in Figure 5, as the X-axis graph of the fitting graph.

Select "Front" and "CreatShapesLine" to draw the graph as shown in Figure 6, which can be used as the Y-axis graph of the fitting graph.

Select the lofting object, select the command of "ModifyLoftDeformationsFit", click the button of "Show X Asix" in the pop-up dialog box, click the button of "Get Shape", and click "Conch Top View Profile" in the "Top Window" to return to the "DeformationsFit" dialog box.

Click the "Show Y Axis" button, click the "Get Shape" button, and in the "Front Window", click "Conch Outline". The result is shown in Figure 8.

Close the "Fit" command dialog box, open the "Skin Parameters" command bar, and check the "Optimize Shape" and "Skin" commands. The result is shown in Figure 9.

In the top window, draw the groove at the bottom of the conch. Select the drawing commands of "CreatShapeLine (straight line) and Rectangle (offset shape)" to draw the graph as shown in figure 10.

Select the curve segment as the lofting path, enter the command of "CreatGeometryLoft ObjectLoft", and set the Path to "0" and "100" respectively. In the "Top" window, select these two section shapes respectively, and the result is as shown in figure 1 1.

Place it at the bottom of the conch, and dig a groove through the reduction set of the Boolean operation command, as shown in figure 12.

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At this point, the conch modeling is completed. Enter the "Top Window", click the right mouse button, and select the "Smoothing+Highlighting" command and the "Quick Rendering" command to render the conch diagram, as shown in figure 13.

Second, rendering

1. Draw conch texture.

Open PhotoShop software, open the graphic file just now, and draw spots with filters and other methods. Create a new Alpha channel, draw a rooster in the middle and record the text, as shown in figure 14.

Make a copy of this Alpha, select the "FilterStylizeEmboss" command, and set "Angle =-45 degrees, height = 1, and amount = 100", as shown in figure 15, to achieve the carving effect.

Make another copy of this Alpha, and select the "ImageAdjust" command to make the highlight channel. Select the low light channel, select the "color scale" command, select the "black syringe" button in the pop-up dialog box, and click the gray on the screen. The result is shown in figure 16. Similarly, the high-light channel also uses the "color scale" command, and uses the "black syringe" to click on the gray part of the screen to make a low-light channel.

Go back to the Layers panel, load the Low Light Zone, select the command "Adjust Layer Level for Layers", and turn the white output button to the left to bring up low light, as shown in figure 17.

Load the highlight area, select the command "Layer New Layer Adjust Layer Level", and adjust the black output button to the right to bring up the highlight, as shown in figure 18. At this point, the carving effect has been drawn.

Draw the peeling effect of conch surface below.

First, draw an outline, create a new layer, and select "EditStorke". The foreground color is brown, as shown in figure 19.

Create a new layer, fill it with deep purple, as shown in Figure 20, add a "mask" and draw the layer effect with a brush.

Select the carved rooster area, create a new layer, fill it with white, and use the blur effect, as shown in Figure 2 1. At this point, the drawing of conch carving is completed.

2. Return to 3DS MAX and add a desk, as shown in Figure 22.

Select the drawing command "Create Geometrical Standard Primitives Box" to draw a glass cover and copy it to draw a glass frame; Select the drawing command "Create Geometrical Standard Primitives Box" to draw the bottom plate, and the bottom of the bottom plate coincides with the bottom of the glass cover; Enlarge the copied glass cover slightly, draw three cubes, hollow out six faces of the glass cover through the "difference set" of the Boolean operation command to form a cubic glass cover frame, select the "alignment" command, and set the "X, Y and Z axis center (center) alignment", as shown in Figure 23.

3. Add a camera, select the command "CreatStandardTarget", put it in the window, change the "perspective window" to "Camera0 1" window, and adjust the appropriate position, as shown in Figure 24.

4. Add a spotlight and several floodlights, select "CreatStandardTarget" and "CreatStandardOmni" commands, put them in the window, and adjust the irradiation direction and position until it is satisfactory, as shown in Figure 25.

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5. Open the Material Editor command. First, paste the shell material, as shown in Figure 26.

Select the next material and set it as the "white transparent glass" material, as shown in Figure 27.

Select the next material, set it as the "green glass frame" material, and select the green marble pattern, as shown in Figure 28.

Select the next material, set the "stone" floor material and select a stone pattern, as shown in Figure 29.

Assign the above materials to the corresponding objects in the scene.

Select the Render command, as shown in Figure 30.

Render a picture. As shown in figure 3 1.

Third, post-processing:

Go to PhotoShop, select the elliptical marquee, draw a circular area on the screen, and select SelectInvert to darken this area, as shown in Figure 32. A beautiful work of art was created.

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