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How to prepare lessons for small class Chinese in kindergarten
Teaching plan for preparing lessons in small classes in kindergartens

The first part: the teaching design of small class mathematics in kindergarten.

Small class math teaching design in kindergarten: the hand is smaller than one.

Teaching objectives:

1, let children perceive and know the numbers 1, 2, 3. Children learn to represent numbers 1, 2 and 3 with their fingers. Teaching emphases and difficulties:

Perceive and recognize the numbers 1, 2, 3. Teaching preparation:

1, cartoon number 1, 2, 3.

2. Large cards with numbers 1, 2, 3 and corresponding pictures.

3, magic pockets, all kinds of plastic sticks, triangles, circles, squares. 4, various numbers 1, 2, 3 children's cards. 5, digital nursery rhymes tape. 6. Three homemade digital boxes. teaching method

Game method, situational method, practice method, appreciation method. Teaching process:

(1) Import the theme, and identify the numbers 1, 2, 3.

. "2. Listen to the number nursery rhymes and lead out the number 1, 2,3 nursery rhymes:

1 It's as thin and long as a pencil, 2 like a duckling floating on the water, 3 like an ear for listening to sounds, 4 like a flag fluttering in the wind, 5 like a scale hook for weighing things, 6 like whistling, 7 like a sickle for cutting wheat, 8 like a twist, 9 like a spoon for holding rice, and 10 like chopsticks with eggs.

Today we invited the digital baby 1, 2, 3. Let's see if they are like pencils, ducklings and ears, as the song goes. (Show the cartoon numbers 1, 2, 3 respectively, and let the children observe the shapes of the numbers. )

3. Let children boldly imagine what the numbers 1, 2, 3 look like and perceive the font. (Applause for children who boldly imagine and answer positively) 4. Perception number 1, 2, 3.

Please invite big digital babies 1, 2, 3 (show big digital cards) respectively, and match the numbers with cartoon pictures, so that children can see whether the numbers are sung in the song and deepen their understanding and memory of the numbers. The teacher shows the big number cards at will and asks the children to read the corresponding numbers on the cards. 5. Use your fingers to represent numbers.

Teacher: Now, please stretch out your dexterous little hand and tell me what skills your little hand has. (Children freely answer) So will you use your little hand to represent 1, 2, 3? The teacher shows different numbers of objects and asks the children to count them. Then,

Use finger strokes 1, 2, 3 to indicate the number of objects and correct children's wrong gestures. The teacher said the numbers and the children showed them with their fingers. At the same time, you can also choose your child as a small teacher. Game: Look at the real thing and show your fingers.

The teacher took out a corresponding number of plastic glue sticks, triangles, squares and circles from the magic pocket, and asked the children to count, say and point out the numbers with their fingers. Activity expansion:

1, Game: Digital Baby Go Home (Strengthen the Perception and Understanding of Glyphs)

The children are great. Now Digital Baby lets children play games with them. ) With the music leading the children out of the activity room, sprinkle small cards numbered 1, 2 and 3 on the lawn, and let the children pick up the cards numbered 1, 2 and 3 and send them home respectively. 2. Find a friend's number:

There are three numbers on the lawn: building blocks, buckets and boxes; The quantity is 2: apples, bananas and pears; The quantity is 1: hats, shoes and clothes. ) Divide the children into two groups and play the game. Put their digital cards under the object to see which group is faster. Correct. Activity reflection

Combining the perception of 1, 2, 3… numbers with games not only cultivates children's counting ability, but also achieves the purpose of children's games, and children's emotions are high in the whole activity. Then, by exerting children's imagination, the figures are compared visually and the memory of the figures is deepened. Change cards with different graphics with magic pockets, practice letting children express numbers with their fingers, and slowly let the meaning of digital expression go deep into their hearts. Finally, through the games of "Digital Baby Go Home" and "Numbers Find Friends", children can further understand that a number represents the number of objects. At the same time, it also exercises the flexibility of children's small hands and the sense of cooperation between peers.

Small class math teaching plan for children: interesting graphic dolls

Activity objectives:

1. Putting the figures together can consolidate the grasp of the basic characteristics of circles, triangles and squares and distinguish three kinds of geometric figures.

2. Cultivate children's observation and awareness of mutual cooperation.

3. Develop children's creative thinking by creating pleasant game plots. 4. Stimulate children's desire to explore. Activity preparation:

Site preparation: use plastic rope to form a big circle, a big triangle and a big square on the ground. Material preparation:

1, semi-circular table, rectangular table, square table. 2, a variety of different large-scale combination building blocks. 3. A painting composed of geometric figures. Activity process: Activity process:

1, game: find friends. [Talk about the basic characteristics of three kinds of graphics]

The teacher showed pictures combined with geometric figures to arouse the children's interest. Let the children find out what the geometric doll in the picture is. What are they like? Guide children to observe, compare and tell one by one, and deepen their understanding of the basic characteristics of geometric figures.

2. Game: A guest.

Teachers play games with children and treat them as graphic dolls. Invite children to visit the house of each graphic doll. Teacher: "Now let's go to the home of the figure doll!" " Come on, let's jump into the round doll house like kangaroos first! (Children jump into the painted circle together) Let's learn from puppies and climb to the triangle doll's house! (Children climb into the painted triangle together) Finally, we run to the square doll's house to see who gets there first. (The children run to the square together)

3. Game: dolls treat guests [cultivate children's ability to transfer knowledge and develop creative thinking]

The teacher creates the game plot: the graphic doll invites the children to dinner and takes them to places with semi-round tables, square tables and rectangular tables.

Teacher: "Children, what do you think is the shape of the dining table at the figure doll's house?" (The child answers) Yes. The doll said that with so many friends coming at once, the small table could not sit down. They want to turn this small table into a big one. Do you have any ideas? (children

Set the table in groups and cultivate children's ability to help each other. ) [Two semicircular tables can be combined into a big round table, a rectangular table and two square tables can be combined into a big square table, and four small square tables can be combined into a big square table]

Teacher: "the table is available, but the chair is not." Let's make chairs out of building blocks! " ! However, through the round table.

Put a round chair. Put a triangle chair next to the triangle table and a square chair next to the square table. Let's do it together! (Children put building blocks by hand, put them into triangles, squares and circles, and put them around the corresponding tables respectively. )

4. Game: Giving Gifts

Teacher: "The graphic doll invited us to be a guest. What can we do? " ? Let's give them a big cake first. However, round dolls like to eat round cakes, square dolls like to eat square cakes and triangle dolls like to eat triangle cakes. If we send it by mistake, the dolls will be unhappy. Make a circle with two semicircular building blocks, make a square with two triangular building blocks, and make a big triangle with two small triangular building blocks. The children pieced together building blocks layer by layer in the music of "Happy Birthday" to experience cheerful emotions.

5. Say goodbye to the graphic doll and end the activity.