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Ask for a small paper about Go.
In the process of practical research, we have carried out a lot of case tracking to observe children's intellectual performance in Go activities and other game activities. Teachers obviously think that Go is the best toy to improve children's mathematics, which is very suitable for children's characteristics, because the key skill to develop children's brains lies in: not letting children understand and analyze something or distinguish it from it, but in line with children's comprehensive and intuitive grasp of the characteristics of "type familiarity". Go is logic-

Weiqi is a game with winners and losers. Identify factors that promote children's intellectual development. We try our best to integrate these factors into the daily activities of kindergartens, so as to promote children's sharp thinking, enhance their memory, concentrate their attention, improve their observation, and form a preliminary mathematical-logical thinking ability. In the counting activities in kindergarten, we practice "the types of counting" for children with black and white Go, because there will be a relationship between odd and even numbers, number, size and quantity in the process of playing Go. For example, learning the basic method of "counting qi" can make children learn to count (four tones, three tones, and only two corners). First guessing can make children familiar with odd and even numbers, and children can always play Go. The most superficial method is to fill the chessboard and then count the specific figures of black and white. The more the quantity, the better. Children developed from the initial number of 1 to the number of two, five, five, and even 10, which consolidated the ability of hands-on and grouping numbers and understood the practical significance of some numbers.

The "resumption" of Go is a kind of memory "retelling". In the process of "resumption", children often have to reach more than 200 hands, not only to remember the specific position of each hand on the chessboard of 19, but also to remember the order of each hand. This kind of memory is also difficult for adults, but children practice "re-recording" for a long time and memorize "retelling".

At the beginning of learning Go, children like to eat each other's sons, which is the external expression of children's psychological representation, direct perception and concrete image thinking. Weiqi, as its name implies, is to see who has more positions on the square Weiqi board. Go activities guide children to seize territory through overall thinking, layout and tactics. Playing Go requires two children to fight each other. Considering each move from multiple angles, which one is the best? How many ways can the other party handle it? Which one may it be? How to make yourself "hit every shot" and beat each other? Try to figure out what the other party's intention is, whether to pretend to be caught or to be tit for tat% 26 # 8230; %26#8230; This is a process of divergent thinking. Although chess players have different levels, as long as they play chess, their thinking is characterized by diversity, activity and sensitivity, and their brains are always in an excited state of guessing, deduction, reasoning and screening. In "racking one's brains", children's ability to think and analyze problems has been improved unconsciously. For example, "jump", when children play this chess game, what they should consider is not how to play the next chess game, but how to make the other side eat the next chess game and then come back after eating it. This process requires children to think several times in a row, which shows that Go activities can effectively improve children's logic-mathematical intelligence.