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The big class teaching plan of digital baby looking for neighbors
As an educator who teaches others, we often need to prepare teaching plans, which helps us to accurately grasp the key points and difficulties of teaching materials, and then choose appropriate teaching methods. How to write a lesson plan? The following is my collection of big class digital baby finding neighbors teaching plans. Welcome to share.

Digital Baby Finding Neighbors Teaching Plan 1 Activity Target

1, let children know that every number has the concept of adjacency, and master the adjacency of integers within 10.

2. Cultivate children's interest in mathematics activities through games, and learn mathematics through interactive games.

3. Let children experience the joy of cooperative games in activities.

Activities to be prepared

1,1-10 digital cards.

2. Pictures of animal houses and small animals (puppies, kittens, rabbits, monkeys, foxes)

3. Empty cartons.

Activity process

First, dialogue import

1. In a beautiful forest, a river flows slowly. There is a beautiful building next to the grove, where many small animals live. Let's see who lives in it, shall we

2. The teacher shows pictures of buildings with small animals.

They are: puppy (first floor), kitten (second floor), rabbit (third floor), monkey (fourth floor) and fox (fifth floor). Who can tell who are the neighbors of these small animals?

Children all know who the neighbors of small animals are, so please see who your neighbors are.

Children interaction and teachers' observation.

4. Teacher: Our children all have neighbors. Digital baby also wants to find neighbors. Do you want to help him? Let's go and see their neighbors together!

5. The teacher shows the digital card of 1- 10.

Let children know that any number has an adjacent relationship (greater than 1 less than 1).

6. The teacher takes out any three adjacent digital cards within the range of 10, and asks the children to line up these three numbers and guide them to line up in order.

Second, the game

1, Game 1: Find a friend

Children hold the digital cards of 1- 10 in order, and the teacher tells the children nursery rhymes:

Baby baby turns around, baby baby takes a look, looks left and right, and sees many friends. Who is your friend? Please come and tell me.

Children tell each other loudly, who are their friends?

Children can exchange digital cards and play them several times to further understand the arrangement relationship between adjacent numbers.

2. Game 2: Touch the lottery ticket

Children touch in a box with 1-9 digital cards, touch out a number, say its adjacent number, and get a prize if they answer correctly. (Reward a smiling doll) Let's play together.

3. Game 3: Find friends

Give each child a number plate from 1 to 10 and put it on the table. The teacher took out any number and asked the children to find its adjacent number to see which child responded fastest.

Activity expansion

Put digital cards and balls with different colors from 1 to 10 in the science area, so that children can further explore the adjacent numbers of numbers in 10.

Digital Baby Finding Neighbors Teaching Plan 2 Design Intention

The children in the big class have a preliminary understanding of the concept of logarithm. After children learn the numbers within 10, in order to let them know similar numbers more skillfully, let them know that each number has an adjacent number baby, and let them say that each number is more than two adjacent numbers 1 and less than 1. Therefore, the design of teaching activities in this section is mainly based on games. Through games, guide children to practice math in "playing" middle school math, "fun" middle school math and "competition" to increase their courage. Use interesting games to stimulate children's interest in learning mathematics, and integrate boring mathematics knowledge into games, thus cultivating children's cooperative consciousness and ability in game activities.

moving target

1, let children know that every number has the concept of adjacency, and master the adjacency of integers within 10.

2. Cultivate children's interest in mathematics activities through games, and learn mathematics through interactive games. Let children experience the joy of cooperative games in activities.

3. Stimulate children's interest in learning, experience the happiness of mathematics activities and feel the fun of collective activities.

4. Cultivate children's interest in calculation and the accuracy and agility of thinking through various sensory training.

Activities to be prepared

1, 1- 10 digital cards.

2. Pictures of animal houses and small animals (puppies, kittens, rabbits, monkeys, foxes)

3. Empty cartons.

Activity process

1, teacher talk import:

(1) In a beautiful forest, a small river flows slowly. There is a beautiful building next to the small forest, where many small animals live. Let's see who lives in it, shall we

The teacher shows pictures of buildings with small animals: dogs (first floor), kittens (second floor), rabbits (third floor), monkeys (fourth floor) and foxes (fifth floor). Who can tell who are the neighbors of these small animals?

(2) Children all know who the neighbors of small animals are, so please see who your neighbors are. Children interaction and teachers' observation.

(3) Teacher: Our children all have neighbors. Digital baby also wants to find neighbors. Do you want to help him? Let's go and see their neighbors!

(4) The teacher shows the digital card of 1- 10 to let the children know that any number is adjacent (greater than 1 less than 1).

(5) The teacher takes out any three adjacent digital cards in 10, and asks the children to line up these three numbers, so as to guide the children to line up in order.

2. The game has started

Game 1: Find a friend

Children hold the digital cards of 1- 10 in order, and the teacher tells the children nursery rhymes:

Baby baby turn around, baby baby take a look,

Look left, look right, and see many friends.

Who is your friend? Please come and tell me.

Children tell each other loudly, who are their friends? Children can exchange digital cards and play them several times to further understand the arrangement relationship between adjacent numbers.

Game 2: Touch the lottery ticket

Children touch a number in a box with a digital card of 1-9, say its adjacent number, and the correct one wins the prize. (Reward a smiling doll) Let's play together.

Game 3: Find a friend

Give each child a number plate from 1 to 10 and put it on the table. The teacher took out any number and asked the children to find its adjacent number to see which child responded fastest.

Activity expansion

Put digital cards and balls with different colors from 1 to 10 in the science area, so that children can further explore the adjacent numbers of numbers in 10.

Teaching reflection

Because games run through the whole teaching activity, children are the main body of the whole activity, which arouses children's enthusiasm for learning and produces a strong interest in learning. By observing the process of children's game activities, it is found that children understand the relationship between adjacent numbers in the game, experience the happiness of cooperation, and cultivate the sense and ability of cooperation.

Encyclopedia: Neighbor refers to a person whose residence or residence is close to or adjacent to another person's residence or residence; People who live in or near another house next door.

Digital Baby Find Neighbors Big Class Teaching Plan 3 Activity Target

Cultivate children's interest in mathematics by playing games.

Perceive and understand the adjacency of numbers within 10 in the game.

Cultivate children's mathematical ability to discover and summarize some simple laws.

Learn mathematics in game interaction, and let children experience the happiness of cooperative games.

Let children know the concept of adjacency and master the adjacency of integers within 10.

Activities to be prepared

1- 10 digital card, empty carton.

Pictures of animal houses, pictures of small animals (puppies, kittens, rabbits, monkeys, foxes)

Activity process

First, find a neighbor

Children, let's find our neighbors in life! You can look at the children's neighbors, the neighbors next door. Does the child know that the numbers we learn also have neighbors? Find a neighbor for the digital baby first! Play games together.

Second, digital baby looks for neighbors.

Children play with digital baby first and find their own neighbors. Children can intuitively know the neighbors of digital baby.

Third, the game touches the lottery.

With children's own memory and the initially established abstract logical thinking, we can find the neighbors of digital babies, when children don't see the arranged numbers. You can increase the difficulty in a moderate amount.

Fourth, comparison.

Get all the children involved and see who can find the numbers quickly and accurately. The teacher held up the number plate, and the children concentrated on quick response and looked for the neighbor with the number. It is also another consolidation exercise for the whole class.

Digital Baby Finding Neighbors Teaching Plan 4 Design Intention:

"Kindergarten Guidance Outline" points out that it is necessary to "guide children to combine and apply life experience, feel the convenience brought by science to life, and sprout interest in science". In this activity, I guide my children to know "neighbors" through my life experience, and draw neighborhood numbers through neighbors. In the process of solving problems, use mathematical thinking to help children understand the adjacent number of numbers within 10 and develop their thinking ability. And encourage children to participate in activities, express their own exploration process and results in the form of games, develop children's logical thinking ability and language expression ability through activities, and experience the joy of success.

Activity objectives:

1. Let children perceive the neighbors and know how to find them in 10.

2. We can find the adjacent numbers within 10 through game activities.

3. Cultivate children's interest in mathematics activities and let them feel the joy of success in the activities.

4. Develop children's observation and spatial imagination.

5. Understand the application of numbers in daily life, and preliminarily understand the relationship between numbers and people's lives.

Activity preparation:

1. Teaching aid preparation: digital card and ppt courseware of1-/kloc-0.

2. Preparation of school tools: cartons with 1- 10 digital cards.

Activity flow:

First, dialogue import

1. In the beautiful forest kingdom, there are many lovely little animals. There is a beautiful castle in the city, and there are three good friends of animals. Can you guess who they will be?

2. (Play ppt) Let's see who they really are.

Children all know who they are (puppies, rabbits, monkeys) and who the neighbors of small animals are, so please find out who your neighbors are.

Second, know the neighbors.

1. Try to find the neighbors of "Digital Baby" by looking for the neighbors of small animals and children. (Show ppt digital baby)

2. Example: Find the "neighbors" of 3 and 7.

Let children know that the adjacent number of a number is a number smaller than it 1 and larger than it 1.

3. Sing the children's song "Finding Friends" and let the children find the adjacent numbers.

Third, play games to find "neighbors"

1. Game 1: Touch the lottery ticket to find the "neighbor". One of the children touched it in a box with 2-9 numbers, pulled out a digital card and said its neighbor number loudly. The right one can win the prize. Continue to find adjacent numbers in different ways.

2. Game 2: Fill in the form to find "neighbors" and send a list to each child. Please write down the middle number of "neighbors".

Four. Activity summary

Today, we found a neighbor for the digital baby, and we know what a neighbor number is (that is, a number larger than it 1 and smaller than it 1 is its neighbor number). Digital baby is very happy. Are the children happy? The children did a good job today! After returning home, test your parents to see if they know the neighbor number. Goodbye, children!

Activity reflection:

Because games run through the whole teaching activity, children are the main body of the whole activity, which arouses children's enthusiasm for learning and produces a strong interest in learning. By observing the process of children's game activities, it is found that children understand the relationship between adjacent numbers in the game, experience the happiness of cooperation, and cultivate the sense and ability of cooperation.

Digital Baby Finding Neighbors Teaching Plan 5 Design Intention:

"Kindergarten Guidance Outline" points out that it is necessary to "guide children to combine and apply life experience, feel the convenience brought by science to life, and sprout interest in science".

In this activity, I guide my children to know "neighbors" through my life experience, and draw neighborhood numbers through neighbors. In the process of solving problems, use mathematical thinking to help children understand the adjacent number of numbers within 10 and develop their thinking ability. And encourage children to participate in activities, express their own exploration process and results in the form of games, develop children's logical thinking ability and language expression ability through activities, and experience the joy of success.

Activity objectives:

1, so that children can perceive neighbors and know how to find neighbors within 10.

2. Adjacent numbers within10 can be found through game activities. 3. Cultivate children's interest in mathematics activities and let them feel the joy of success in the activities.

3. Experience the fun of math group games.

4, preliminary training observation, comparison and reaction ability.

Activity preparation:

1, teaching aid preparation:1-10 digital card and PPT courseware.

2. Preparation of school tools: cartons with 1- 10 digital cards.

Activity flow:

First, the beginning part

Dialogue import:

1. In the beautiful forest kingdom, there are many lovely animals, and there is a drift in the city.

There are three good friends of animals living in a bright castle. Guess who they will be.

2. (Play PPT) Let's see who they really are.

Children all know who they are (puppies, rabbits, monkeys) and who the neighbors of small animals are, so please find out who your neighbors are.

Second, the basic part

Know the adjacent numbers:

1. Try to find the neighbors of "Digital Baby" by looking for the neighbors of small animals and children. (Show PPT digital baby)

2. For example, find the "neighbors" of 3 and 7.

Let children know that the adjacent number of a number is a number smaller than it 1 and larger than it 1.

3. Sing the children's song "Finding Friends" and let the children find the adjacent numbers.

4. Play games to find "neighbors"

Game 1: Touch the lottery ticket to find the "neighbor". One of the children touched it in a box with 2-9 numbers, pulled out a digital card and said its adjacent numbers loudly. The right one can win the prize. Continue to find adjacent numbers in different ways.

Game 2: Fill in the form to find "neighbors" and give each child a list. Please write down the middle number of "neighbors".

Third, the conclusion part.

Activity overview:

Today, we found a neighbor for the digital baby, and we know what a neighbor number is (that is, a number larger than it 1 and smaller than it 1 is its neighbor number). Digital baby is very happy. Are the children happy? The children did a good job today! After returning home, test your parents to see if they know the neighbor number. Goodbye, children!

Teaching reflection:

Mathematics comes from reality, exists in reality and is applied to reality. Mathematical process should be a process to help children turn practical problems into mathematical problems. The content selection of educational activities should be close to children's life, and choosing things and problems that children are interested in will help expand children's experience and vision.