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"Motor City" Large Class Teaching Plan
As a teaching staff, we can use teaching plans to improve the teaching quality and get the expected teaching effect. How to write lesson plans to play a better role? The following is the lesson plan of "Motown" collected by me for your reference only, and I hope it will help you.

"Motor City" large class teaching plan 1 Let children know the name and simple use of the vehicle.

1. Expand children's knowledge and stimulate their curiosity by introducing many interesting cars.

2. Cultivate children's spirit of trying and develop their imagination.

Activities to be prepared

1. Children bring their own or teachers collect all kinds of model cars.

2. Eight or nine pictures of various cars.

3. Street scenes such as overpasses and road gardens built with building blocks and plastic toys are decorated with model cars to form a motor city.

Activity process

First, take children into the motor city to stimulate their interest.

Teacher: Today, the teacher took the children to play in Motown. All the cars in Motown are brought by our children. Do fathers want to go? (Thinking) Then let's go! (into the activity room)

Second, fiddle with various vehicles to let children know the name and simple use of the vehicles.

1. Children can play with cars freely.

Teacher: There are so many cars in Motown. See which cars you know and whose names you know.

2. Children try to tell the names and simple uses of cars they are familiar with.

Teacher: Some cars don't even know the teacher. Please introduce the car brought by children. You can also introduce the cars brought by other children, if you know them.

The child replied: the ambulance is specially designed to take patients to the hospital; Fire engines are used to put out fires; Sprinklers are used to water roads; Dump trucks use soil exclusively. ...

Thirdly, the teacher introduced the shape and functional characteristics of early cars.

1. Show me the old car for the children to observe.

Teacher: What kind of car is this?

The child replied, and the teacher concluded: This is an old car. This kind of car was only available when your grandparents were young, but now it is gone, and the speed is very slow.

2. Show children pictures and introduce the earliest cars.

Teacher: Classic cars are not the earliest cars. Look, this is the earliest car! Like what? Like a ship, it can sail in the water. People can use two wheels to help it run on land, and its speed is slow.

Fourth, introduce all kinds of advanced and interesting cars to children and expand their knowledge.

1. Show nine pictures of cars and let the children try to imagine the uses and differences of these cars.

Teacher: These cars are more advanced, interesting and useful than those brought by children. Guess what these cars are for? How is it different from the current car? (Try this question)

The children answered, and the teacher concluded: (1) a car that can be driven at both ends; (2) A car that can be split in two becomes two when necessary; (3) A car that can stand upright only needs two wheels when parking; (4) Cars that can climb mountains ...

"Motor City" big class teaching plan II activity goal:

1, stimulate children's interest in cars and cultivate the spirit of scientific inquiry.

2. Guide children to describe the main features and uses of cars in their own language.

3. Let children know all kinds of cars and know their relationship with human beings.

4. Cultivate children's keen observation ability.

5. Explore and discover the diversity and characteristics in life.

Activity preparation:

1, take children to observe cars on the road in daily life.

2. Build an overpass with building blocks or plastic toys, and decorate the "automobile city" with car toys collected by teachers and students.

Activity flow:

First, the beginning part:

The teacher leads the children to visit the "automobile city" in the class to cultivate their interest in different types of cars.

Second, the basic part:

1, the teacher asked the children to choose their favorite models and tell them the reasons.

2. Children can play with all kinds of vehicles freely and be familiar with the names and uses of vehicles.

Children exchange their familiar cars with each other.

4. Teachers encourage children to classify cars according to their appearance or function, and incorporate the content of addition and subtraction mathematics education into the classification activities.

The teacher instructed the children to use their imagination to design a new car.

Third, the last part:

Teachers and children sing in the music game "Give up your seat" to educate children to take the bus in an orderly way.

Activity reflection:

Let children study, review and consolidate their understanding of various means of transportation in their favorite environment. Also let children know the names and uses of various cars in the process of relaxed and happy teaching activities, enhance their social common sense, and uncover their curiosity and confusion about various cars in life! Successfully completed the activity objectives.

"Automobile City" lesson plan 3 activity goal

1. Let children know the name of the vehicle and how to use it simply.

2. By introducing many interesting cars, expand children's knowledge and stimulate their curiosity.

3. Cultivate children's spirit of trying and develop their imagination.

4. Cultivate children's ability of observation and comparison.

5. Explore experiments to stimulate children's initiative to explore.

Activities to be prepared

1. Children bring their own or teachers collect all kinds of model cars.

2. Eight or nine pictures of various cars.

3. Street scenes such as overpasses and road gardens built with building blocks and plastic toys. Decorate the automobile city with model cars.

Activity process

First, take children into the motor city to stimulate their interest.

Teacher: Today, the teacher took the children to play in Motown. All the cars in Motown are brought by our children. Do you want to go? (Thinking) Then let's go! (into the activity room)

Second, fiddle with various vehicles to let children know the name and simple use of the vehicles.

1. Children can play with all kinds of cars freely.

Teacher: There are so many cars in Motown. See which cars you know and whose names you know.

2. Children try to tell the names and simple uses of cars they are familiar with.

Teacher: Some cars don't even know the teacher. Please introduce the car your child is taking. You can also introduce the cars brought by other children, if you know them.

The child replied: the ambulance is specially designed to take patients to the hospital; Fire engines put out fires; Sprinklers are used to water roads; Dump trucks specialize in earth transportation. ...

Thirdly, the teacher introduced the shape and functional characteristics of early cars.

1. Show me the old car for the children to observe.

Teacher: What kind of car is this?

The child replied, and the teacher concluded: This is an old car. This kind of car is only available when your grandparents are young. Now it's gone. It's very slow.

2. Show pictures and introduce the earliest cars to children.

Teacher: Classic cars are not the earliest cars. Look, this is the earliest car! Like what? Like a ship, it can sail in the water. People can help it run on land by installing two wheels. Its speed is slow.

Fourth, introduce all kinds of advanced and interesting cars to children and expand their knowledge.

1. Show nine pictures of cars and let the children try to imagine the uses and differences of these cars.

Teacher: These cars are more advanced, interesting and useful than those brought by children. Guess what these cars are for? How is it different from the current car? (Try this question)

The child replied, and the teacher concluded: ① a car that can be driven at both ends; 2 cars that can be split in two will become two when needed; 3 a car that can stand up only needs two wheels when parking; (4) Cars that can climb mountains ...

Children design and invent their own cars.

Teacher: That interesting car just now was invented by scientists. Can our children design better cars? (Please answer 2 ~ 3 children) Would you please draw your own cars?

The expansion of verb (verb's abbreviation) activity

Children draw the future cars invented and designed by themselves in the activity corner.

Activity reflection

According to the preference of older children for cars. Love to play with cars, the activity begins in a cheerful melody, let children do a happy little driver introduction activity, attract children through brand-new multimedia animation, bring them into a vivid and interesting story situation, and infiltrate the method of how an object changes into a car. Children's expressive ability is relatively poor, and they need teachers' hints, inspiration, encouragement and guidance.

"Motor City" Large Class Teaching Plan 4 I. Generation and Basis of Activity Content

With the improvement of people's living standards, children have more and more opportunities to get in touch with cars, so their interest in exploring cars is growing. From toy cars to real cars, it can be said that cars are everywhere in children's lives. I decided to take children's interest in cars as the starting point of this activity, seize this educational opportunity in time, and let children know more about various cars and functions and know their close relationship with people. The outline points out that children are active participants in educational activities, and the content of activities must meet children's interests, needs and acceptance. Therefore, according to children's interests and existing life experience, this activity came into being.

Second, the activity objectives

1, to stimulate children's interest in cars and cultivate the spirit of scientific inquiry;

2. Guide children to describe the main features and uses of cars in their own language;

3. Let children know all kinds of cars and know their close relationship with people's lives.

Third, activity preparation

1, let children observe the cars on the road in their daily lives.

2. Teachers and children * * * collect a batch of pictures of toys and cars. The teacher prepares a castle in the shape of a car to decorate a motor city.

3. One red, one yellow and one green traffic light model.

Fourth, the activity process

(A), the game import

Do you like cars, children? Today, the teacher will take you to visit the motor city. Please get in the teacher's car and start!

The teacher is a small driver and takes the children into the activity room.

In the process of driving children into the activity room, children can know some common sense of safe driving, such as wearing a seat belt, grasping the handle and not sticking their heads out of the car casually.

(B), create scenarios, free exploration

Show the children around the motor city.

T: Kid, is there a car you like in Motown? Do you want to buy it?

C: Yes.

T: You don't have to spend money on a car here. As long as you answer two questions correctly, you can drive your favorite car away.

(1). Why can cars run smoothly? What do they have?

(2) What car did you buy?

Children can choose their cars freely, and teachers can participate in them and communicate with them softly.

(3) Exchange and discuss, sort out experience and summarize classification.

1, tell me about your car.

T: Children, take the car of your choice and sit next to the teacher.

The teacher and the children sat around and asked the children to answer the questions raised by the Hong Kong teacher just now. The focus was on the special technology of their favorite car.

(1)T: Why can the car start?

C 1: The car has wheels.

C2: There is a steering wheel in the car.

C3: There are brakes.

C4: There is an engine.

……

T: What kind of car did you choose? What does it have?

Example: C: I chose a police car, which can catch bad guys.

T: What's the difference between a police car and what you usually see?

C: the sound is different.

T: Can you learn the sound of sirens?

C: Whoa, whoa, whoa. ...

T: great. What's so special about police cars?

There are warning lights, or red and blue ones.

T: You observe it very carefully.

Teacher's section: In case of emergency, police cars will sound sirens and turn on warning lights to let pedestrians and vehicles give way automatically.

Let the children introduce the car they choose, and the teacher will give appropriate guidance.

2. Look at the courseware "Automobile Skills".

Please tell your child what kind of car is the most suitable according to the specific scene, and further let your child know the functions of some commonly used cars.

Step 3 classify cars

Let children classify cars according to the functions they have just said and seen, play the game of "driving cars" and drive them into the garages of manned cars, trucks and special cars respectively.

Talk about how to maintain your car

T: Since all the children have their own cars, how are you going to maintain your cars?

C 1: car wash.

C2: The car broke down. Please repair it.

C3: Wax the car.

C4: Cover the car with a cloth so that it won't get dirty.

Teacher part: Children love their cars. I believe your car will be beautiful and safe.

(4), supplementary information, broaden your horizons

T: You have all seen so many modern cars. Do you want to know what the earliest car in the world looked like?

Teachers and children watch the courseware of automobile development history together.

(e) Further exploration, migration and creation.

1, t: Cars bring us a lot of trouble and harm while bringing convenience. Who can tell us about the troubles and injuries caused by cars?

C 1: The car horn is very loud.

C2: The exhaust gas from cars is smelly and poisonous.

C3: The car killed someone.

C4: There are too many cars.

2. Look at the courseware "Trouble and Harm Brought by Cars to Human Beings"

T: Can you design a new type of car to solve these troubles and dangers for us?

T: What kind of new car do you want to design?

C 1: I want to design a car without sound.

C2: I want to design an armored car.

C3: I want to design a flying car.

C4: I want to design a car that won't smell.

C5: I want to design a car that can drink water.