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Is the super lover game fun? The production team said that Super Lover is the most realistic dating simulator in the world, and some players have pa

Personally, is the game "peerless lover" fun?

Is the super lover game fun? The production team said that Super Lover is the most realistic dating simulator in the world, and some players have pa

Personally, is the game "peerless lover" fun?

Is the super lover game fun? The production team said that Super Lover is the most realistic dating simulator in the world, and some players have passed customs clearance. What did you bring? Sherifsky? Share your personal comments on the game of peerless love. Let's have a look at it with interested students.

Personal evaluation of game clearance

Pictures/performances

Live performance, and it is amazing that in the chapters I am currently playing, the people who appear in the mirror are very good at acting and express their emotions in place. If you want to vomit, it is the first chapter. In the street in Picking Up Girls, the man's walking posture is a bit melodramatic, and walking on the catwalk feels like either a pretender or a model who can't walk normally. Very embarrassing. Considering the importance of this game? The truth? . That pretentious performance will be punished.

The third chapter of "Picking up Girls" is in the ballroom. When the male host and the female host are chatting, the chat atmosphere is actually not bad, and they feel naturally relaxed. The man has basically been leaning on the sofa, and the woman is sitting straight despite smiling, feeling that the action is not relaxed or relieved of the guard against the man, which is slightly inconsistent with the atmosphere during the conversation.

Considering that one of the selling points of the game is the skill of picking up girls (reasoning), when I saw the introduction of the game, I thought that the game would interpret the opponent's body movements, such as the opponent's knees turning outwards to indicate that he has lost interest in you and so on. However, in the first three chapters I have played so far, basically, except for the physical action options (touching each other's thighs and saying I am giving, etc.). ), there is nothing to interpret body movements, which seems to me to be a bit of a fly in the ointment.

Content/gameplay

difficulty

Several scene designs are quite interesting, but I always feel that the difficulty of this game is a bit mysterious. It's not entirely the difficulty of the game, but the difficulty of setting several scenes. After all, this game is a serious game (a game with a serious purpose, such as a game for teaching/training), but I think it is more like a teaching software to guide the skills of picking up girls. However, whether it is a game or a courseware, it should be very important to change from simple to complex. Considering that multiplication is not taught at the beginning of math class, we must start with counting.

However, the first chapter of the goose game is to stop a strange girl in the street.

Although there are cultural differences, I think my social skills are weak enough to play this game? Games? After all, stopping others in the street requires self-confidence and proper clothes. The weather on that day should not be too bad, the surrounding environment should not be too noisy, and it is best to have no passers-by. In short, there are many obstacles, and it is not difficult to get started as the first level in reality. For those who pursue game entertainment, the options inside are too boring, not entertaining and not fun.

And the man is so handsome, what is the reference value of using such a man as a teaching material?

So in terms of difficulty, I think it would be better to design the first level as a blind date. After all, blind date doesn't have so many objective factors to consider, basically it really depends on the chat and appearance. (But maybe blind date is not very sexy and doesn't conform to the theme, so don't consider it? )

(PS Europe and America also have blind date or networking activities)

Sense of substitution

This game relies on various options to advance the plot, although the scene design and character setting are quite real. However, the player's sense of substitution is very embarrassing, which affects the judgment of option selection. First of all, the player knows that he is not that person, so he has no sense of substitution. But at the same time, the male owner does have different settings in different chapters, one is IT male, and the other is video of tubing. But the goose player doesn't know these settings, only knows that he wants to pick up girls.

For example, in the first chapter "Picking up Girls on the Street", what dialogues can you choose when chatting up? Have I seen you in yoga class? Have I seen you in xx University?

To tell you the truth, I am puzzled to see these two options, because as a player, I don't know what the test sites of these two options are. Is it necessary to identify which option is true and which option is false? Or is it true? The test point is to find out whether the other person likes sports (yoga) or academic (university) like gal, so as to get better results. Anyway, I tried. It seems that yoga class is an excuse, and the university is really a university classmate.

God, I didn't know you two were really classmates.

How can I put it? Although in many games, the player plays a role that has no sense of substitution and has a completely different experience from himself, in those games, as long as the player has a little opening animation or introduction, he will know who he is playing, such as Radiation 4. Through the opening animation, the player knows that he is an old popsicle in the hibernation warehouse 100 years ago. Then slowly enter the game, instead of pushing back through the results of the options? Me? Who is this chapter? Me? Identity is not important in the game, nor is it a reasoning game.

By the way, after some choices, men will spread out a little and talk about some knowledge fields in Kan Kan, such as rock climbing, but talking about Kan Kan needs capital! Not anyone who only has the skills of picking up girls and has no knowledge accumulation can do it! This difference in knowledge reserves further reduces the player's sense of substitution.

Optional interaction

This is actually very embarrassing, because this game, like gal, is an option selection game, but the purpose of gal is not to really improve the player's pick-up skills, but simply to promote the plot/pursue the favorite role in the game, rather than playing himself. Therefore, choosing among several options seems to be an acceptable scheme.

However, in such a realistic and practical game, choosing options has become a very strange behavior. Although it is true that this type of game can only rely on choosing options, I often vomit as a player when playing? Why do you have this idea? I think every option is weird! ? Ideas like that. Because I said before, the game not only makes people lack the sense of substitution, but also tries to add realism with real scenes. Therefore, the player's personal ideas are not compatible with the options in the game.

Moreover, every option in the game has its own score, and the master will comment on the behavior just now in a black-and-white affirmative tone, making himself look as if there is only one routine in interpersonal communication, and he has never experienced different strategies of different types of raiders in skills.

Another point is that the body movements I said before are not taken seriously. I think it's a reliable interactive way to show a woman's lens in some cases and then let the player guess the woman's current psychological state with options. This is indeed an important social knowledge.

abstract

This game is a guide to picking up girls, for reference only. As a game, it seems not interesting enough, and as an educational software, it is not well taught. But it does contain some social skills that can be referenced, such as how to start a dialogue with people, which can be used not only in chatting, but also in ordinary interpersonal communication or work communication.

In addition to the rigid and dogmatic comments on social skills, the game also mentions that you should be confident, funny and knowledgeable in social interaction, and the chat room should give each other a sense of distance and security (although according to the meaning of the game, you always feel that you don't really give each other space, but only give each other space according to psychological knowledge). I think these are really worth promoting. After all, if a person is confident, funny, knowledgeable and knows how to respect others, then socializing is nothing at all, and there is no need for tricks such as picking up girls.