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Early interactive games 10
The morning meeting is a short meeting before starting normal work every working day. In the morning meeting 10-20 minutes, we will conduct all-day management, comprehensively clean up and control everyone and everything, so as to improve employees' mental outlook, create an organizational learning culture, establish mutual inspection, supervision and assessment mechanisms, focus on the company's brand culture, guide enterprise behavior and enhance core competitiveness. The following is 10 morning interactive game for everyone, welcome for your reference!

First, the radish squats

Experiential learning, active atmosphere.

Objective: At noon or afternoon, when students are sleepy, they can refresh themselves and enliven the atmosphere.

Steps: You should know that after the apple squats, the radish squats.

Discussion: Students can simply share their feelings, focusing on active atmosphere.

Second, the killing game.

Objective: To break the deadlock and let students know each other.

Steps:

1. Divide the cards and confirm the identity.

2. Close your eyes when it is dark.

3, the killer opens his eyes, the killer confirms his partner (once per round), the killer kills, and the killer closes his eyes.

4. The police open their eyes, the police confirm their companions (once per round), the police check the people, the judge prompts them to identify themselves, and the police close their eyes.

5. When you open your eyes at dawn, the judge announces the victim, and the deceased sends out his last words and quits the game.

6. The living express their opinions, each makes a sentence (discussion), and one votes to die. The last sentence of the victim, quit the game (if there are several people with the same number of votes, start PK, PK people will each make a speech, and the rest will vote again. Ps: people who participate in PK have no right to vote. If no one is killed in the second vote, no one is killed in this round.

7. Similar

Win or lose: All policemen or civilians are killed (one civilian is left). The killers won, all the killers were elected as policemen, and the civilians won.

Related discussion: In the game, you can also learn about everyone's personality and style, and you can see how logical everyone is. But every time you play a game, you need some time to control the game, which is suitable for playing in a more relaxed leisure time.

Third, coin combination.

Goal: break the deadlock

Step: Define the price of men and women according to the number of men and women. For example, a boy with more boys is defined as 50 points, and a girl with less is defined as 1 yuan. Then everyone ran in circles in one direction. When the trainer calls out a number, participants must quickly combine it into this number. For example, the trainer said 3 yuan could be 3 girls or 6 boys or 1 girl and 4 boys.

Discussion: Active atmosphere

Fourth, the theory of evolution.

Goal: break the deadlock

Rule: Chicken-Peacock-Man-God (the name can be set by itself and constantly evolve)

Steps:

1, everyone evolved from a chicken (with rock, paper, scissors) to a peacock.

2. Only the PK of the same level, such as Peacock and Peacock PK, the winner evolved into a human, and the loser degenerated into a chicken.

3. The single player in the last three levels will be punished.

Five, you say the password, I will reverse it.

Objective: To improve students' attention, reverse thinking ability and reaction ability.

Steps: Usually instructors will line up, cast spells, be at ease and stand at attention. Now, the instructor issued: at ease-stand at attention, (stand at attention-at ease) to the left-to the right-remain motionless; Backward-forward, in turn.

Six, trees and squirrels

Objective: To break the deadlock, examine everyone's reaction ability and improve team cohesion.

Steps:

1, group in advance, in groups of three. They dress up as trees, face to face, and stretch out their hands in a circle; One person plays a squirrel and stands in the middle of the circle; Trainers or other unpaired students serve as temporary staff.

2. When the trainer calls "squirrel" and the tree does not move, the person who plays "squirrel" must leave the original tree and choose another tree; Trainers or temporary workers will temporarily play the squirrel and insert it into the tree. Those lonely people should perform this program.

3. When the animal trainer calls "big tree" and the squirrel doesn't move, the player who plays "big tree" must leave his original companions and regroup into a pair of big trees to enclose the squirrel. Trainers or temporary staff temporarily play the role of big trees, and people who are alone perform the program.

The animal trainer shouted "earthquake", and all the people who played with trees and squirrels dispersed and regrouped. People who play with trees can also play with squirrels, and squirrels can also play with trees. Trainers or other unpaired people also joined the team and performed the program alone.

Seven, every three clips

Objective: Active atmosphere, physical contact and listening training.

Steps: One hand thumbs up, the palm circles down, and the palm covers the thumb of the companion on the side. The host told a short story, heard the word number three, grabbed others' thumbs and ran away from himself. The key point is that the arrangement of short stories can trigger their sensitive reactions many times, such as sitting on a mountain and shaking a tiger, stamping their feet and grabbing things to mislead them. It is also applicable to the interaction or experience of listening to this content in communication.

Eight, attraction

Objective: To break the deadlock and enliven the atmosphere.

Steps:

1, the trainer asked: "Attraction" The student replied: "What do you smoke?" The trainer replied, "Suck the first female classmate in the third row!" "

2. According to the instructions of the trainer, all the students in the audience put their right hands on the shoulders of their neighbors to form one or several lines, which can extend to the objects or people pointed out by the trainer.

3. The trainer continues to ask: "Attraction". The student replied, "What do you smoke?" The trainer replied, "suck the teacher". Let's follow the above steps again.

4. Trainers can choose everything in the classroom, such as air, ceiling and so on. If someone has no contact with others, trainers can punish them for their fun.

Nine, holding a paper cup to pass water.

Objective: To enhance the sense of closeness and test the cooperation and cooperation ability of members.

Steps: Choose eight people as a group, and men and women cooperate alternately. * * * 16 employees were selected into two groups to compete simultaneously. In addition, the first person in the two-person auxiliary group pours water into the paper cup that he has won, and then passes it to the next person's paper cup one by one, and the water in the last person's paper cup is poured into a small cylinder. Finally, in the limited five minutes, whoever has the most water in the tank will win.

Named cards

Goal: Let everyone get to know each other in 10 minutes.

Steps:

1, let's form a circle. Let's briefly introduce ourselves first, so that everyone can remember their names quickly.

2. At the beginning of any student, say his name, for example, I am "Zhang San", then go to the next student clockwise or counterclockwise, then say: I am Li Si next to Zhang San, and then the next one, continue to say: I am Wang Wu next to Li Si next to Zhang San, and so on;

3. The last classmate said that he was under great pressure (laughs).

Students can pay attention to everyone's name and how they look in the repeated statements, so as to get to know each other quickly.