Many people think animation is a very interesting thing. After graduating from high school four years ago, Bing Bing, who loves animation deeply, entered an animation company run by a Japanese in Hangzhou with this mood. After entering this company, Bing Bing discovered that many things were not as beautiful as expected.
When she first entered the company, Bingbing, as a newcomer, not only didn't get paid, but also posted 550 yuan as a training fee for her. The company explained that this is the cost of materials such as paper and pens they painted.
Working in a Japanese company is really hard. The Japanese are very strict about animation. Some paintings look good, but if a line is broken, it will be torn down and started again. Japanese painting style is very delicate, with many details and complicated lines. If the requirements are so high, painting will become a very painful thing. Bingbing said that what she was most afraid of was drawing robots. There are so many parts on a robot that it needs a picture to show it. Sometimes it only takes one night to draw a picture. Every time the stylist sends them a card, Bingbing will pray in her heart: God, please give me a simple picture.
How much is this picture? One yuan! The company's employees are divided into multiple grades. As a probationary employee, Bing Bing can only get the lowest salary, one yuan for each painting, no matter how difficult or complicated that painting is. Bing Bing, who just entered the company, performed so badly. This incredible thing of earning only one dollar a night really happened to Bing Bing.
In fact, the worst thing is not to encounter difficulties in painting, but to stay up late. Japanese cartoons are all shown at the same time. The painting that is still being painted this week will be exhibited in Japan next week. Most Japanese people fly at night to hand over the original paintings, tables and other things to Longfei Company. After receiving the task, Bing Bing and her colleagues had to start working. During that time, Bingbing lived a life that was upside down day and night. The worst time is to start work at 7: 00 pm and paint until 5: 00 pm the next day without rest. All day and one night!
Everyone will be tired. Young girls like Bing Bing sometimes can't hold on. When you are sleepy, just lie on your desk and sleep for a while. "It's shameful to drool!" Bingbing said with a smile.
My mouth is watering, and Bingbing woke me up. "How to fall asleep again? Get up and work! " Plastic surgeons really have no passion for jade. You know, he is facing a beautiful young girl who can sing and dance well and is versatile.
But the stylist didn't know that Bing Bing could sing and dance and be versatile, and Bing Bing didn't have a chance to sing with them to show his talents. She was too busy at work to remember singing. Every time Bingbing stumbles home like a headless fly, she understands this truth more deeply: sleeping is the best thing in the world.
After doing this for a month, Bingbing took more than 200 yuan. Holding those two tickets in her hand, Bingbing's heart is cold, which is not as much as her singing in the hotel for one night.
But Bingbing gritted his teeth and moved on. Who made her love animation so much? She has been drawing cartoons since she was a child. She has been drawing cartoons for so many years. It's a pity that she gave up when she said give up.
I finally survived the training period, and Bingbing ushered in a long probation period. But there is no difference between probation period and training period. Still living day and night. Draw and draw every day, and when you are unlucky, you can earn two or three hundred a month. Bing Bing knows that it's the same if you become a full member, but it's just a little more money. In fact, no matter how rich you are, it's not bad to get a B-class animator in the company, but it's only over 3,000 a month, which is really not worth it compared with their workload.
This kind of life has changed the ice and ice. She was a fashionable girl when she first joined the company. After working day and night for a period of time, Bingbing found that all her entertainment life was gone, and she had no time to read news magazines and go shopping. She no longer knows what is popular in this society. In the company, their greatest entertainment is listening to semiconductor music and occasionally bragging and chatting during breaks. There is no time or opportunity for falling in love. Every day, they face the same disheveled guy. How can there be the essence of love? Bing Bing said that everyone who has worked in the company has such an advantage, which is particularly simple because nothing is touched. This kind of life sounds a bit like bonded labor.
No matter whether it is hard work or lack of money, Bingbing still has a great distress, that is, she finds that she can only do the lowest-level drawing work, and the works she draws every day add up to one or two seconds on TV. As for the overall situation, Bing Bing knows nothing, because her job is to draw this second shot and then draw another one. Without intelligence, to put it bluntly, it is pure manual labor. The company will not let them know the overall situation and operation method of animation production. Bing Bing feels like a screw on the machine.
After doing this for a year, Bingbing finally couldn't hold on. Bingbing's mother looked at her daughter and was really distressed, so she let Bingbing resign.
After resigning, Bingbing went to another domestic animation company. In this company, Bingbing got a higher position: a plastic surgeon, but she was not happy. Having seen the advanced production methods and working attitude of Japanese animation company, she thinks that the animation works of this company are simply shoddy. It didn't take long for Bing Bing to resign again.
Now Bing Bing is a college student in a university in Hangzhou. She still loves anime away from work. She joined the famous 304 Society in China, and her works won the national championship not long ago. But she said that she really didn't want to work in an animation company anymore. Her dream now is to be a fashion designer.
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You can earn 4000~5000 yuan if you have more tasks. ...
I once heard a teacher in Shanghai Wenguang say that people who have been processing for a long time can't develop stereotypes, but their skills are outstanding. ...
Under the influence of the Radio and Television Bureau and the garbage policy, the school began to reach out to this industry, but it did not really train experts ~
Good things are really hard to take out ~
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Hangzhou Longfei Animation and Animation Processing
China has surpassed South Korea, Taiwan Province Province, India and the Philippines to become the largest animation processing place in the world. The United States and Japan, two major animation countries, both entrust domestic animation companies, large and small, to do processing. The strength of China animation processing is fast and flat, and the weakness is lateral instability. More demanding works (such as Spirited Away) will be entrusted to South Korea with higher processing level at higher cost. On the other hand, China is also challenged by emerging processing competitors with lower costs. The development of animation processing in China seems to have slowed down (but the number of digital companies helping overseas game processing seems to be increasing).
Take Hangzhou Longfei Animation (hereinafter referred to as "Longfei"), the representative of China animation processing, as an example to see the rise and fall of domestic animation processing. During the period of1980s, South Korea and Taiwan Province Province were the main processing places of Japanese animation. With the increase of processing costs in the two places and Chinese mainland's open policy, Japanese animation processing began to move to China in the second half of 1980s. Known as "China Silicon Valley" and "Animation Capital", Hangzhou is one of the earliest animation processing zones. Longfei, founded in 1988, is a Japanese-owned company, aiming at Japanese animation processing. Since its establishment, it has been the processing center of Japanese animation in China. In its heyday, there were more than 100 employees, and 80,000 paintings were completed every month, which is the weight of about 20 animations. His works include Hades OVA of Saint saint seiya, Star Cowboy TV, sakura wars TV, Fireman's Story TV, Lapan Xiaoxin Theater TV and Pokemon TV. Because the boss is Japanese, and the nature of his work is to do post-processing for Japanese animation, Longfei has low requirements for the technical level of employees. After several months of training, you can formally engage in manual intensive work (such as adding intermediate painting and coloring). Due to the tight time and the level of personnel, the handling of dragonfly is actually far lower than that of South Korea in the past. We can see the appearance changes and unsmooth lines of Japanese animation (especially TV version) from time to time, which are mostly caused by poor handling in the mainland. Similar to other animation processing, Longfei employees are quite mobile because of "high enthusiasm and low salary"
Animation is not risky or politically correct. However, it will form a creative abortion. I'm glad to see that some units that used to mainly do animation processing (such as Shi Sheng Long Yin in Hangzhou and Jade Animation in Shenzhen) have taken the first step of original animation. Like South Korea, if we can use what we have learned from the United States and Japan for originality, our past hard work will not be in vain. It's time for many people to be original and less processed. Come on, China Animation!
According to the data, the annual output value of animation products and derivative products in the United States, the world's largest exporter of entertainment products, exceeds $5 billion. Japan has become the largest animation country in the world through the commercial combination of comic books and video games, with an annual turnover of more than 9 billion US dollars. Even South Korea, a rising star, the output value of animation industry is second only to the United States and Japan, accounting for 30% of the world's output and 30 times that of China.
As early as 1983, Hong Kong Jade TV and some TV programs began to engage in animation processing business with some cultural companies in Shenzhen. The processing projects are mainly secondary TV animation series in Europe, America, Japan, Hong Kong and Taiwan, but they are basically repetitive work. From 1994 to 1998, due to the recognition of foreign customers, the processing animation industry entered a peak period with the increase of business volume, and the processing work began to involve creative content such as original modeling paintings. At this time, some companies began to operate domestic animation projects from the beginning of originality, but almost never succeeded. After 1998, international business began to change, flowing to Indonesia, India, Vietnam, Laos and other areas with lower labor costs. So far, the main companies in the domestic animation processing industry only exist in Hangzhou, Shanghai and Wuxi, and the processing power in Guangdong and Beijing has been very meager.
The low price of animation works is a matter of great distress to the producers. According to the data, the purchase price of CCTV 500 yuan is probably the highest in China, while local TV stations only arrive in 8 yuan 10 yuan every minute, which is no more than that of 30 yuan. The average purchase price of domestic animation is less than RMB per minute 100, while the production cost of domestic animation is mostly above RMB per minute 10 yuan. This situation not only dampened the enthusiasm of animation producers to make movies, but also failed to form the scale effect of animation broadcasting, which broke the industrial center and shrank the development of derivative products with talent funds.
The price of Japanese animation ranges from 2.4 to 5 yuan, depending on the animation level or output and difficulty. The prices of domestic films and European and American films are below one in 2 yuan. Japanese original paintings cost 70- 100 yuan per foot, and domestic films and European and American films cost 20-40 yuan. )
Under the appearance that foreign animation products are all masters, Tom and Jerry, Cherry Maruko, Crayon Shinchan and other animation works are all hand-painted by domestic animation artists, earning little labor. According to insiders, works like Cherry Maruko and Crayon Shinchan are actually made by professional animators of an animation company in Hangzhou, China. Their only job is to draw Japanese ideas by hand.
Hangzhou is one of the cities where the original animation industry was born in China. Hangzhou Longfei Animation Company (wholly Japanese-owned), which was established in Hangzhou as early as August 8, 1988, was the first animation company in China, and China also embarked on the road of world animation factory from this day. Classic cartoons such as The Little Mermaid, soccer boy and even Gundam series were made here. In addition, the company also helps some companies in Europe and America to make animations. However, these animation companies have been low-key and unknown, such as Hangzhou Longfei Animation Company, and never accept interviews from reporters.
However, Shanghai, with better profits, soon surpassed Hangzhou. Five years ago, Shanghai Meiying Factory held the first animation exhibition to foster animation. After gaining unexpected economic benefits, some "offline" exhibition organizers began to invest in it. Their profits generally come from rental booths and ticket income, and of course more economic benefits come from the promotion fees of online game operators. So far, Shanghai has held six comic-con exhibitions (only three in Beijing). Shanghai's animation processing has also developed very rapidly, and various societies and companies have risen rapidly. China's first national animation and game industry revitalization base has settled in Shanghai, which makes sense. However, people concerned pointed out that the various resources of China animation industry have not been effectively combined, a perfect industrial chain has not yet been formed, and the market is far from perfect, so the animation enterprises in Shanghai often get up quickly and die quickly.