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AI appears more and more in our lives: artificial intelligence has won the top players in the world, at least in the world of Go, human beings are no longer the opponents of AI; The oil paintings created by artificial intelligence are indistinguishable from Rembrandt, and the art field is gradually declining? A while ago, the popularity of a virtual love App“Replika "directly hit the core proposition of artificial intelligence," Will AI have feelings? " The birth and rapid development of artificial intelligence has also opened another exciting window for artistic creation and expression. Computer-assisted or even dominant artistic creation has grown up in the controversy, and its energy has become more and more noticeable.

In this topic, we interviewed artists who are interested in artificial intelligence and devoted themselves to their creation. Some of them focus on technological transformation, some break through the way of presentation, and some are committed to the combination of AI elements and traditional art. In addition, the field of drama and design is also actively trying artificial intelligence, which may bring a special inspiration and bring us a deeper desire to explore this new art world.

In fact, as early as the 1950 s, art and artificial intelligence had already met. At that time, in a laboratory of Stuttgart University in Germany, a group of scientists who had made great achievements in computer and mathematics practiced computer graphics and created early computer art works.

1956, Hungarian-born French artist Nicolas Shi? Ffer created a dynamic sculpture "CYSP 1" by using the computer developed by Philips, which is considered as the earliest sculpture with artificial intelligence. At the same time, Swiss avant-garde artist Jean Tingli began to try to make robots paint on canvas, and his works caused a series of heated discussions at the first Paris Biennale. At this time, the artist actively combined technology with creation, which had a far-reaching impact on the trend of art history.

The development of science and technology has always influenced the trend of art, so it is time to discuss art and artificial intelligence, just as the aai International Forum on Art and Artificial Intelligence, sponsored by Tongji University and promoted by Ai Chang Artificial Intelligence Art Center, put forward not long ago. A common cognition is that artificial intelligence is still in its early stage, and so is artificial intelligence art. In September this year, Aiiiii Ai Intelligent Art will hold an exhibition to show the creativity of artificial intelligence in the art field in an immersive way.

Art is like an AI proving ground and debate field, which makes people see more problems and challenges brought by artificial intelligence.

Daniel Ambrosi, an American artist, is one of the artists who initiated the new artificial intelligence art movement. He created a "dream" with a unique form of computational photography, which was impressive. In fact, as early as ten years ago, Ambrosi created a photography technique called "XYZ", and finally achieved a very realistic and immersive photography effect. But obviously, he is not satisfied with this. In the summer of 20 15, DeepDream, an image recognition tool born by Google, became his faithful partner in exploring AI photography technology.

The principle of DeepDream is to transform the image input by human into the image recognized by machine on the basis of artificial neural network algorithm. Because of the strange painting style, the software caused a sensation as soon as it was released. Perhaps for most people, it is just a novel software that adds grotesque effects to photos, but Ambrosi sees its infinite potential as an auxiliary tool for creation.

He invited a software engineer to help him achieve complete control of DeepDream, so as to choose the overall appearance of AI "brush strokes" according to his own wishes, and brought unexpected results. Machine language adds abstract elements to his landscape photography, which is similar to impressionist painters adding effects to pictures with thick brushes, and has special "emotion" and "taste".

"I had a dream that my panoramic photo had hundreds of thousands of pixels of details. The end result of this is that from a distance, my dreams are realistic photos, but at close range, they are digital fantasy works. " From natural scenery to urban architecture, from grand landscape to micro-universe, from realistic artistic style to abstraction, Ambrosi has harvested rich artistic fruits with the help of artificial intelligence.

In this novel way, the sense of being in the scene from a distance and the sense of science fiction composed of rich "recreated" details from a close look have broken the boundary between reality and dreams. "I will regard AI as a partner, and it can' see' the scenery I shot in a way that is related to human beings but completely different from human beings." Even though Ambrosi clearly knows that it has no real perception and creativity, in his view, artificial intelligence brings him another pair of eyes to see the world.

If science and technology are excluded, the works of avant-garde pop artist Jacky Tsai may be "eclipsed" a lot-the flower horse jumping out of the painting, the mermaid swimming under the sea and the astronaut from space. With the latest digital technology, Cai let them go beyond the physical limitations of the exhibition hall, break through the boundaries set by the framework, and gain new vitality.

Cai Yuhua defines himself as an "old-school pop artist", which is different from some new pop artists. In his view, the most important difference of "old-school pop art" is that "the works have a humorous and ironic side, but it will bring thinking and help the society".

The image of robots often appears in Cai Yuhua's works, which is in sharp contrast with China's traditional cultural symbols such as blue and white porcelain, Qi Diao and mountains and rivers. They all seem to have sophisticated appearance and cool equipment, which in itself seems to represent the future "super-intelligent era" that scientists often say.

But in the pictures created by Cai Yuhua, the most common expressions of robots are often chaotic and confusing. Such details also represent Cai's attitude towards artificial intelligence: "With the rapid development of science and technology, artificial intelligence will definitely be smarter than us in the future, but no matter how far it develops, artificial intelligence will be subject to people."

Artist Xu's pseudonym "Gillian" is also his fictional online virtual image. He created this name when downloading MP3 from Soundseek in those years. Today, he uses "aaajiao" to do art, hold exhibitions, sign works collection certificates, make offline friends, and make his own voice in social networks and public communities. He said: "Gillian and Xu have always been one."

Aaajiao's well-known artistic creation has always been linked with the application of digital, mobile Internet, artificial intelligence and other technologies. Website, encrypted zip file, hyperlink, 3D printing, video game, AR filter of Instagram, artificial neural network algorithm ... these technical interfaces were boldly transformed into works by him and included in the global exhibition pedigree of media art.

Created in 2008, "0 10000.org" is the first Internet work of aaajiao: an electronic page showing the countdown of ten thousand years. Aaajiao's exhibition "Screen Generation" (20 13) is an opportunity for artists to turn their creative interest to intertextuality between people and information. Artists have created an ecosystem that is between people and screens and generates each other.

In recent years, aaajiao's most ambitious artistic attempt is embodied in two branch exhibitions in 2020: the solo exhibition "Cave Simulator" held in Shanghai Echo in May and the exhibition "Abyss Simulator" held in Rivoli Castle Museum of Contemporary Art in the same year 10. Different from ordinary immersive games, Abyss Simulator (2020) can be regarded as anti-visual, "the game experience is extremely unsmooth".

It consists of a surreal tree element designed by an algorithm, a game website and a meta-game. Players need to constantly cross the dimensional wall in a borderless hovering coordinate, and review and judge what kind of logical space they are in from time to time. The artist reshaped the way of watching, and established a completely real and own process experience in the logic of "simulator" and "player".

When asked about the senior Internet player's next creative plan, aaajiao said that he was determined to let himself die in the virtual world: "Ok, now you can start choosing musical instruments. When you choose, there will be a unique motto for you. Take it to the next' new reality'. "