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How should a novice learn the original game painting?
The first is a topic that everyone is interested in. How about learning the original design of the game? Where does zero-based learning of the original painting begin? The current game market includes several painting styles that everyone has come into contact with, such as China ancient design style, Korean design style, Q version design style and so on.

How about learning the original design of the game? If these styles are distinguished by the outline of the figure and the fidelity of the equipment, the ancient design style of China is realistic in the proportion of the human body, which will make the head-to-body ratio slightly longer, which will make it more handsome and more temperament. Compared with the Korean version and the Q version, the silhouette is not particularly prominent, and in most cases it is formed by fitting the human body structure. Distinguish characters and sects by color matching and hairstyles, such as:

Antique design will not do too exaggerated modeling, basically the equipment structure can reproduce the reality and find the prototype, and the interspersed structure is reasonable and well-founded, which can be made into COS clothing.

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Korean design style, in proportion, Korean design style will make the proportion of head and body longer and almost perfect. Women's heads will be more delicate, thighs and breasts will be plump and sexy, men's shoulders will generally be wider, which will look magnificent and reliable, while women's legs will be very long and feminine and sexy. Compared with the ancient style, the shoulder armor is bigger, the equipment is more exaggerated and cool, and the rationality of the equipment is second. More importantly, the visual effect is better. You can compare the realistic equipment in Europe and America, such as Game of Thrones and Wizard 3, and pay more attention to rationality and realism.

Q version of the design style, the typical game is the beast war, this style is arbitrary exaggeration in form, there is no specific form and law. It is important to reflect the character, not to pay attention to authenticity, and any head-to-body ratio is possible. They will try their best to make a particularly exaggerated point in the silhouette, so that they can design the silhouette and appearance of the characters deeply and freely. In reality, this kind of equipment can't show the design effect of the original painting, because the shape is different, so this design pays more attention to the sense of form. Life is picturesque. Want to learn to exchange sketch knowledge and poke my guard: kj7.

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If we distinguish these three styles in painting, the antique design is mainly based on line drawing led by Kenzo, which simply expresses the texture of the equipment. The key point is to draw the structure clearly through line drawing.

Korean design style, based on the Eternal Tower, mostly shows the differences of various textures in a thick way, and also pays great attention to the structure, drawing the connection of the structure clearly.

Compared with the first two versions, the European and American Q version pays more attention to the expression of sketches, and uses large structures to represent equipment, which will not be too complicated. Say a special style, watch the pioneer; He exaggerates in words and silhouettes, because the style of the game is between East and West.

Finally, I want to talk to you about the scope of application of these three original painting designs in the market. First, antique design will always have a market in China, mainly focusing on rpg, strategy and action games. Almost every company has a layout. Among them, Netease Tencent's role-playing game is the best. South Korea's design style has changed from the niche to the mainstream, with role-playing and action card games as the main ones, such as Eternal Tower, Sword Spirit and dnf, followed by the Q design style in Europe and America, with strategic m'dba as the main one. With more and more projects exported, the employment opportunities of Q Edition in Europe and America will also increase.

How about learning the original design of the game? Where does zero-based learning of the original painting begin? Well,

What is the method of learning the original painting of the game based on zero? This step is very detailed!

LV2: perspective, sketch, color

As we all know, perspective, sketch and color are the most basic but important parts in the study of original painting design, which will run through the designer's whole painting career, and sketch and color are closely related. The course will help you build your initial ability to build a three-dimensional plane through the practice of basic perspective boxes. With this basic ability, we can summarize any designed shapes, so that students can easily draw the framework and outline of our general ideas in future paintings, and we can also make use of our perspective ability to rationalize the first draft, which not only ensures that our shapes have a sense of design, but also have appropriate details.

About sketching, the course will distinguish the lightness range of five major tones through the study of basic gypsum, that is, clearly know what lightness each tone should be to make your sketch look overall three-dimensional, and then we will apply the five major tones we have learned to portraits. Through our most common head modeling, the five tones are applied in practice.

In this way, we can get rid of the dilemma of simple copying, and instead, we can sketch and summarize any object or shape. Because the intervals of the five major tones are clear, we can shape any object, instead of having to copy it to draw an object. We call this ability "virtual sketch".

With regard to color, the course will carefully distinguish the colors corresponding to each interval of the five major tones and how to choose colors through the previous understanding of the sketch tone interval, so in fact, color is attached to the sketch relationship, and a painting with good colors is correct at first, but a correct sketch relationship diagram can have unlimited color changes, which involves how to define the inherent color of an object. If we distinguish the relationship between light and dark color temperature and cold temperature, we can use and exercise all the perspective, sketch and color we needed before when drawing color head.

Regarding materials, we will learn all the materials that may be used in future design, such as common materials such as cloth, metal and leather. Then, through this series of material learning, you will deeply understand that the change of material is actually the change of the intensity arrangement of the five major sounds, which directly determines the effect of material communication. In fact, the material course is to let students master the underlying laws of material changes and apply them to practical creation.

Through the study of LV2 level course assessment, we have a comprehensive and systematic understanding of perspective, sketch, color and material, which also enables us to draw the shape we want at will and express any material we want.

How to learn the original painting of hand-drawn games? Painting is actually to realize the three-dimensional visual object in front of you in a two-dimensional picture with hands, available tools and scientific understanding of light and shadow! Therefore, to evaluate the quality of a painting, the initial criterion is whether the three-dimensional physical picture we see in front of us can be accurately transformed into a two-dimensional visual picture, and whether the modeling accuracy, light and shadow, proportional relationship and the real picture in front of us are exactly the same. This is the first step for us to train and exercise the accuracy of our eyes and hands!

This is the so-called basic skill, just like learning music accurately and learning dance can split! However, one thing, don't ignore the methods and skills.

The steps of the original game painting:

Method and skill 1: the first condition of drawing, accurate! In order to exercise the accuracy of eyes, we often use some auxiliary lines and auxiliary tools to measure the proportional relationship. This is a very rational method, which can calculate the proportional relationship of all angles in visual inspection, thus training our eyes more accurately. If students are not sure about the type, they can try to draw more scale lines when copying works on the computer. Try to adjust it to be exactly the same as the original picture! Do not consider the relationship between light and shadow, only consider the type.

For example, to copy a human body, first locate the wireframe structure diagram of the volume and the main joint points, and then measure their concrete and proportional relationship, so that the shape will be more accurate in the big relationship, and then grasp the type accuracy of a small area, such as enlarging the face, and then measure the distance. This is a time-consuming process and the most eye-training process. Try not to make mistakes the first time, lest the painting be invalid. Be sure to constantly modify one. You are tired of drawing. After a short rest, you will find new problems. If you really can't see it, please ask a master to help you see it. Only by correcting it accurately and practicing your eyes for a long time can you improve the accuracy!

Method Skill 2: Sense of light and shadow. There is no emphasis on the shaping of geometric shapes here. Any basic sketch book has a boundary between light and shadow, so I won't say more. Life is picturesque. Want to learn to exchange sketch knowledge poke me: kj7

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It's dangerous. What I want to tell those friends who suffer from plagiarism is that it is very important to look at the overall relationship without looking at the details. As long as you always have a grasp of the big relationship, whenever you reduce the picture to a small size in PS, it is a complete work.

From the beginning, we should compare the relationship between light sources, first find the bright boundary and dark boundary, then analyze the brightest, second bright and second bright, and then analyze the darkest, second dark and second dark parts, which are often the brightest, such as metal and smooth surface materials. The darkest place is the place where the light is the hardest to shine. Then compare the brightness of the materials and compare them in turn. The relationship between pictures is based on comparison!

Method Skill 3: As for copying, I think copying should try not to show photos, because photos have no artistic consciousness except accurate light and shadow. The so-called artistic consciousness is subjective artistic creativity. Artistic consciousness comes from the change of lines, the change of light and shadow levels, the use of colors, the exaggerated deformation of modeling and so on. Every successful artist has his own unique subjective artistic creativity, such as Benjamin's gorgeous and highly saturated colors and unique brush strokes, Zhang Wang's China line drawing and Xiaobai's aesthetic line drawing. Every unique art form has an artist's aesthetic, which is also the most important value of works of art, because artists need to dig themselves all the year round and hone their paintings. What we need to learn is this kind of aesthetics and painting form, habit and aesthetics.