Sales need passion. You can play games at the morning meeting to stimulate everyone's work enthusiasm. Below, I have arranged a small game of the morning meeting of the sales team for you, hoping to help you!
Play clock
Rules of the game:
1, draw a large clock model on the whiteboard or wall, and mark the scale of the clock respectively;
2. Find three people to play the second hand, minute hand and hour hand of the clock respectively, and stand in a line in front of the clock with three sticks or other props (hands representing the clock) (note that it is a whiteboard or a wall, and players can't see the clock model);
3. The host will name a moment at will, for example, 3 hours and 45 minutes 15 seconds, and ask three people to point the props representing the pointer to the correct position quickly. Those who indicate incorrectly or slowly will be punished.
4. You can play it repeatedly, or you can play the minute hand and hour hand of the clock at the same time by one person, so as to train the player's decision-making power and reaction potential.
Comments:
1. This game is very suitable for parties or during the break of training courses, which can enliven the atmosphere.
2. This game can also be used in the process of time management, and at the same time, it can train people's reaction potential.
Guess the five senses
Game description:
1, two people should face each other.
2. Start with a person at random, point to any part of your five senses and ask the other person, "Where is this?"
The other party must answer the questioner's question in a short time. For example, when the other person points to his nose and asks where this is, the companion must say: This is the nose. At the same time, your partner's hand must point to any other five senses except your nose.
4. Any party who makes mistakes in the process will be punished; After three questions, the two sides communicated;
Cyclic phase sequence
Apparatus: None.
Number of people: two people
Method: The word is "hunter, bear and gun". Two people were talking at the same time, and when they said the last word, they made an action-the hunter's action was that his hands rested on his hips; The bear moves with his hands on his chest; The action of a gun is to raise your hands and look like a gun. Both sides use this action to judge the outcome. The hunter won the gun, the gun won the bear and the bear won the hunter. If the actions are the same, they will start again.
Stimulation: The fun of this game lies in the big moves of both sides, which is very funny.
Disadvantages: just a game for two people.
Lucky great white shark
Appliance: Lucky Great White Shark
Number of people: two people
Method: The structure of the lucky great white shark is simple, but it is fun to play. The method is to break the jaw of a great white shark and then press down its lower teeth. Only one of these teeth will affect the shark's jaw and make them close. If you press this, the shark's jaw will suddenly close and bite your finger. Of course, shark teeth are made of soft plastic and won't bite you.
It can be used as a wine set for gambling luck on the wine table. Several people take turns to press it. If you are bitten by a shark, you will be fined.
Stimulation: suitable for boys and girls to play together, more exciting for timid girls.
Disadvantages: First of all, you have to buy a "great white shark", although the price is not expensive.
Officers and soldiers catch thieves
Appliances: four small pieces of paper with the words "officer, soldier, arrest and thief" written on them respectively.
Number of people: 4 people
Method: Fold four pieces of paper, and each of the four people who participated in the game took out one. The person who draws the word "catch" should guess who is holding the word "thief" according to the facial expressions or other details of the other three people. Those who guess wrong will be punished. The person who guesses the word "official" will decide how to punish, and the person who draws the word "soldier" will execute it.
Stimulation: simple and easy, not limited by time, place and occasion.
Disadvantages: too many people are not easy to change.
Make seven orders
Apparatus: None.
Number of people: unlimited
Methods: Many people participated and counted from 1-99. However, when there are people with a number that contains "7" or a multiple of "7", it is not allowed to count. Pat one person on the back of the head, and the next person continues to count. If someone gives the wrong number or shoots the wrong person, they will be fined.
Excitement: no one can make mistakes, although it is very simple arithmetic.
Disadvantages: None
heart disease
Apparatus: None.
Number of people: The more, the better.
Method: Give a deck of playing cards to everyone on the wine table equally, but don't look at the cards in your hand and those in others' hands. Then sort the people on the wine table and arrange them according to the number of people. For example, there are five people on the wine table, which can be numbered 1-5. If this person's card is the same as his own serial number, then everyone's hand is aimed at that card, and the person who can cover his hand is the loser.
Excited: I am very excited, and often everyone's hands are red.
Disadvantages, bad for the table
drive a train
Apparatus: None.
Number of people: more than two people, the more the better.
Method: Before starting, everyone said a place name to represent themselves. But the position cannot be repeated. After the game starts, suppose you are from Beijing and the other person is from Shanghai. You should say, "Drive, drive, drive the train, and the train in Beijing is about to leave." Everyone asked together, "Where are we going?" You said, "Shanghai is open". The representative of Shanghai will respond: "The train in Shanghai is about to leave." Then everyone asked together, "Where are we going?" Then the man chooses another game object and says, "Drive to such and such a place." If the other party hesitates a little and doesn't react, it loses.
Excitement: it can enhance the feelings between people, and you can use the opportunity of letting him (her) "drive the train" to express his feelings and make eyes.
Disadvantages: None
Pass water with a paper cup.
Objective: To enhance the sense of closeness and test the cooperation and cooperation potential of members.
Requirements: A group of eight people, alternating between men and women. * * * 16 employees were selected into two groups to compete simultaneously. In addition, the first person in the two-person auxiliary group pours water into the paper cup that he has won, and then passes it to the next person's paper cup one by one, and the water in the last person's paper cup is poured into a small cylinder. Finally, in the limited five minutes, whoever has the most water in the tank will win.
The blind and the lame
Objective: To exchange and cooperate with each other and enliven the atmosphere.
Rules of the game: Six employees, three men and three women, are selected at the scene. Boys are carrying girls, boys are "blind", blindfolded with scarves, girls play the role of "lame", lead the way for the "blind", bypass roadblocks and reach the finish line, and the winner is the first to arrive. Among them, the roadblocks can be equipped with chairs and must be bypassed; Balloons must be broken; The flowers must be picked and handed to the girls.
Step on a balloon
Objective: To enliven the atmosphere and enhance the potential of coordination and cooperation.
Requirements: Ten people, half male and half female, one male and one female form one group and five groups.
Steps: Ten employees were selected on the spot, half male and half female, one male and one female were paired, and three or four balloons were tied to their left and right feet. After the activity started, they stepped on each other's balloons and kept their balloons unbroken, or broke the least, and won.
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