Experience in lake warfare in Master of Spells College;
Of these three landforms, the lake is the best starting point. Starting with three extra arcane cards, refining the gold card is much more advantageous than the other two pictures. You can get the goldfish bowl+arcane element Dojo+teacher lounge by brushing it down, and there will be no problem with the funds. There is no pressure to go to the store directly for the first three times. Remember to adjust the top students+no tuition.
As for pushing other pictures to get the red dragon book first, it may not take long to get the power of the dragon. In many cases, the pet slot limits the completion time of the task. What's more, the source of students is better, and books with half the card fee are more attractive than Red Dragon.
Core cards of various departments
The core card of arcane is the ancient amulet. Take as much as possible as soon as possible. Graduation progress-1% migrant workers with one ticket for three years can push the progress of the Japanese to more than 15, and have everything when they are free.
The core card of shadow is the devil's blanket. Once the Austrian Law School puts it in the trophy room in the center of the dormitory area, the devil can be driven back to the base camp from his own door when he graduates. At the beginning, merchants didn't need to build shadow classrooms when buying shadow potions.
Bright core cards are eternal vases, and fairies are the most stable in the exorcist training assembly line. In addition, the colored windows, like the devil carpet, also have a good cooperation with the gas field of the lighting system.
The bed of nature department+spike can get tickets at a low speed, which is not bad. Compared with the other two, deep-sea people have too many advantages. As for the hamster tower, it goes without saying that you can make several more trips, with a maximum progress of -3% at a time, and a popular deep-sea exorcist+amulet -9%.
The alchemy core card was sent to the enchantment classroom by the king at the beginning of the game, and the enchanter unlocked by Imperial Time 5 was transferred. All the cards cost -5, which is very fierce to stack.