Do you have to learn js to learn HTML5? If you want to be a front-end person, JS must be learned. Here I give you some advice:
1. learning directory: >> Css> & gtjs & gt>> css3 (for books, I suggest HTML and CSS first.
2. Advanced: When learning js, it is recommended that the video and the book be matched, the video is introduced, and the book owner is detailed and in-depth;
3. Learning method: As for css, you can look at video learning. The initial study is not necessarily so demanding. You need to be proficient and have a general image. There are more opportunities to learn later, so it will be familiar to use. Of course, the code must be written more;
4. Success: It depends on your personal development. If you go to the back end, Java and php are both options.
Do HTML5 games have to be approved when they go online? No need, just like Flash games.
Is it necessary to write the website code? Not necessarily. There are many website building systems now. Just build a website directly.
If there are many templates, such as jsp php freemaker, etc. Most of them are based on it.
Do I have to use the certificate of resignation to join the company? According to the requirements of the new company, it is generally not needed unless the new company is very formal and strict.
Do I have to use xcode to develop ios programs with unity? Yes XCode is the foundation of all programs and can be used as follows:
One: Preconditions
1.iPhone version: Cardboard SDK for IOS can only be used with iPhone 5 running IOS 8 and later.
2.Unity version: If you are running Unity 4.5 or later, the Cardboard SDK can only be used with IOS. Download the latest version of Unity here.
Two: Set Unity for IOS.
If you haven't written an IOS app before, you must set up an Apple developer account. We recommend that you set up Unity IOS development according to Unity's instructions, which also requires downloading XCode:
65438 +0. The IOS development guide provides many detailed information about all aspects of developing Unity IOS applications.
2. Account Setup provides you with step-by-step instructions for all the operations required to set up a developer account.
Third, set up cardboard.
Whether you are already familiar with using Unity for IOS development or setting up for the first time, please download and build a Cardboard demonstration scenario first.
1. Download the Cardboard SDK for Unity.
2. Download the demo version of Cardboard for Unity.
3. Open Unity and create a new project.
Four: Import and preview the demo scene.
1. Import Cardboard SDK: Enter Assets → Import Packages → Customize Packages. Select cardboardsdkforunityunitypackag to download the package, and then click Open. Make sure that all the check boxes in the Import Package dialog box are selected, and then click Import. Note: If you are using Unity 5, you will be warned that the API will be automatically upgraded. If the above warning appears, please accept and continue.
2. Import the Cardboard demo version: Repeat the above steps, this time please select the cardboard demo unity package.
3. In the project pane of the editor, navigate to folder assets →Cardboard→DemoScene, and then open DemoScene. You should be able to see a scene where a cube floats on the plane of the texture grid.
4. Press Play, and you will see a game view with a three-dimensional red cube. In playback mode, press Alt and move the mouse to pan horizontally and vertically, thus simulating your head movement. Use Ctrl to simulate the head tilting from one side to the other.
Five: Building the Unity Project
Before the first build, you need to make some settings.
1. Go to File → Build Settings, and then open the build settings.
2. Choose IOS under the platform. After selecting IOS, click the Switch Platform button.
3. Click Player Settings to open the Player Settings pane in the Inspector.
4. In PlayerSettings at the bottom of IOS settings, click Resolution and Presentation to expand the panel, and then set the default orientation to "Landscape to the left".
5. Click Other Settings to expand the panel and query the package identifier field. Enter a valid package name for the application (such as mypany.cardboarddemo), which must follow the naming rules of Java packages and/or. Net namespace. The format of this name is usually:.
6. Click Build. You will be prompted to save the name and prepare an XCode project in the [Your Unity Project]/[Your Save Name] directory. In the next section, we will deploy the project to the iPhone.
Six: Deploying projects in Xcode
1. Open XCode. From the File → Open ... menu, open the XCode project you created. It will become a file named Unity-iPhone.xcodeproj, located in the directory you just saved in the previous section.
2. Click the Unity-iPhone project and select it.
3. In the project menu bar, click Build Phase to open this widget.
4. Expand the linked binary list with libraries.
5. Click the+sign at the bottom of the Link Binaries to Libraries list. This will open a window showing "Select Frames and Libraries to Add":
6. For versions before 6. Unity5. 1. 1+0, and enter CoreText in the search box. When CoreText.framework appears, double-click it to add it to the library.
7. Go to File → Add File to Unity-iPhone ... Select Localizable.strings file in [Your Unity Project]/Assets/plugins/IOs. Click Add.
8. Now, click the play button, or go to Product→Run to execute the project.
Is it necessary for Beijing Brothers to fail in training 5? Personally, I think it's quite good. If you don't study well, you can retake the exam. The purpose is to find a good job for everyone after graduation, not to repeat the grade. You must be conscious in your study. I wish you success!