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Insurance company morning meeting games
Lead: It is very important for the sales staff of insurance companies to communicate well with customers, such as whether the communication is self-talk, whether it is influenced by the outside world, whether the meaning is fully clear, whether the information is conveyed correctly in the communication process, and whether the standard of effective communication is to achieve a * * * similarity. Here, I bring you an encyclopedia of small games of the morning meeting of insurance companies. Let's have a look!

Insurance company morning meeting games daquan

First, the name of the game: blindfolded painting

Teaching AIDS: eye mask, paper and pen, and the required time is 10- 15 minutes.

Everyone thinks that painting with eyes open is better than painting with eyes closed, because you can see, right? We will naturally open our eyes in our daily work, but why are there always some things we can't see? When this happens; Have we ever thought about trying to close our eyes with the help of others' eyes? Maybe when we close our eyes, our hearts will open.

Goal:

1. Let players understand that one-way communication and two-way communication can achieve different effects.

2. Explain that when we focus all our attention on solving a problem, we can achieve better results. Rule: Blindfold all players, and each player will be given a piece of paper and a pen, asking them to blindfold and draw their home or other designated things on the paper. After that, let the players take off their blindfolds and admire their masterpieces. Discussion:

1, why didn't they finish the painting as they expected when they were blindfolded?

2. How can these tasks become easier?

3. How to solve this problem in the workplace?

Change:

1. Before you put on the blindfold, let everyone write their names on the other side of the paper. After they finish painting, hang all the papers on the wall and let the team members choose the one they drew.

2. The teacher describes something in words and asks the team members to draw what they hear blindfolded, and then compare the drawn picture with the thinking picture.

Second, the name of the game: bracelet solution

Form: 10 group is the best.

Time: 20 minutes

Material: None

Appropriate target: all personnel.

Purpose of the activity: let the team members know what steps to take to solve the team problems, and listen to the importance of communication and teamwork spirit.

Operating procedures:

1. The coach asked each group to stand in a centripetal circle.

2, the trainer said: first raise your right hand and hold the hand of the opposite person; Raise your left hand again and hold another person's hand; Now you face a complicated problem. Try to untie this messy net, don't loosen it.

3, tell everyone that it will be solved, but there will be two answers, one is the big circle and the other is the ferrule.

4. If there is no solution in the process, the trainer can allow the players to decide to disconnect the adjacent two hands once, but they must be closed immediately when they do it again.

Discussion:

1. How did you feel at first? Are you confused?

2. Did you change your mind after knowing a little?

3. Do you feel happy after the final problem is solved?

Third, the name of the game: blind people walk

Play in pairs (such as A and B).

A close your eyes and give your hand to B. B can make up any terrain or route, and tell A what to pay attention to ... such as: go forward, take a few steps, cross things, turn left or right. Then switch roles, B closes his eyes and A guides B.

Analysis:

1, through the experience, let players feel the feeling of trust and being trusted.

2. As the dragged party, you should trust each other wholeheartedly and boldly follow each other's guidance; As a tractor, it should take full responsibility for the safety of its partners and ensure that the instructions of every movement are correct and clear. In addition, it is difficult to rebuild trust in case of wrong instructions.

Fourth, the name of the game: string name game

Game method:

Team members form a circle, randomly nominate one member to introduce themselves, and the second member takes turns to introduce himself, but say: I am xxx after xxx, and the third member will say: I am xxx after xxx, and so on? The last player introduced will repeat the names and units of all previous players.

Analysis: enliven the atmosphere, break the deadlock and accelerate the understanding among the players.

Name of the game: Cyclic phase grams.

Apparatus: None.

Number of people: two people

Method: The word is "hunter, bear and gun". Two people were talking at the same time, and when they said the last word, they made an action-the hunter's action was that his hands rested on his hips; The bear moves with his hands on his chest; The action of a gun is to raise your hands and look like a gun. Both sides use this action to judge the outcome. The hunter won the gun, the gun won the bear and the bear won the hunter. If the actions are the same, they will start again.

Stimulation: The fun of this game lies in the big moves of both sides, which is very funny.

Disadvantages: It's just a game for two people.

Sixth, the name of the game: officers and men catch thieves

Appliances: four small pieces of paper with the words "officer, soldier, arrest and thief" written on them respectively.

Number of people: 4 people

Method: Fold four pieces of paper, and each of the four people who participated in the game took out one. The person who draws the word "catch" should guess who is holding the word "thief" according to the facial expressions or other details of the other three people. Those who guess wrong will be punished. The person who guesses the word "official" will decide how to punish, and the person who draws the word "soldier" will execute it. Stimulation: simple and easy, not limited by time, place and occasion.

Disadvantages: too many people are not easy to change.

Seven, the name of the game: seven orders.

Apparatus: None.

Number of people: unlimited

Methods: Many people participated and counted from 1-99. However, when there are people with a number that contains "7" or a multiple of "7", it is not allowed to count. One person patted the back of the head, and the next person continued to count. If someone gives the wrong number or shoots the wrong person, execute the procedure.

Excitement: no one can make mistakes, although it is very simple arithmetic.

Name of the game: Driving a train

Apparatus: None.

Number of people: more than two people, the more the better.

Method: Before starting, everyone said a place name to represent themselves. But the position cannot be repeated. After the game starts, suppose you are from Beijing and the other person is from Shanghai. You should say, "Drive, drive, drive the train. The train in Beijing is leaving." Everyone asked together, "Where are we going?" You said, "Shanghai is open". People representing Shanghai will respond immediately and say, "The train in Shanghai is about to leave." Then everyone asked together, "Where are we going?" Then the man chooses another game object and says, "Drive to such and such a place." if

The other party hesitated a little, and lost without responding.

Stimulation: it can enhance the feelings between people, and you can use the opportunity of letting him (her) "drive the train" to express your feelings and make eyes.

Nine, the name of the game: guess the name of the game

Form: Divide into groups of 5 people, and a class of 20 people is the most suitable, so there are 4 groups.

Time: 15-20 minutes

Material: Four top hats with celebrity names on them.

Applicable object: most suitable for training sales personnel and front-line management personnel.

Activity purpose:

Train front-line managers, or salespeople who participate in the training, skillfully use closed-ended questions, and use the information obtained to narrow down the scope, so as to achieve the ultimate goal. This training allows students to practice how to organize questions and analyze the information obtained in the process of seeking positive answers.

Operating procedures:

1. Put four chairs in front of the classroom.

2. Each group chooses a representative as a celebrity to sit in a chair and face the team members.

3. The trainer puts on a tall hat with the name of the celebrity for each celebrity sitting in the chair.

Everyone in each group knows who they are except the person sitting in the chair, but no one can say it directly.

5. Now guess, starting from 1, he must ask questions such as "Who am I? Really? " If the team member answers yes, he can ask the second question. If the team member answers no, he loses the opportunity, it is the turn of No.2 to ask questions, and so on.

6. Whoever guesses who he is first wins. The trainer should prepare some small gifts for the winning team.

Discussion:

Which celebrity questioner do you think is the most logical?

If you were a celebrity, how would you improve the way you ask questions?

X. Name of the game: Dare to take responsibility

Rule: Students stand in several rows and keep a certain distance (depending on the number of people). I shout for a while and turn right. Turn left when you call two; When you shout three times, turn around; When you call four, take a step forward; Don't move on the count of five.

When someone makes a mistake, the person who made the mistake should step out of the queue, stand in front of everyone, bow first, raise his right hand and say loudly, "I'm sorry, I was wrong!" " "

After several rounds, ask: What does this game mean?

In the face of mistakes, in most cases, no one admits that he has made a mistake; In a few cases, some people think they are wrong, but they don't have the courage to admit it, because psychological barriers are difficult to overcome; In rare cases, someone will come forward and admit that he is wrong.

There are many such phenomena in daily work. There is a Hong Kong company's office in Shenzhen, with a supervisor and a staff member. When the office was first established, it was necessary to declare taxes, because many of them were of this nature at that time.

The office did not declare, and the office did not have any business income, so the office did not declare. Two years later, during the tax inspection, the Inland Revenue Department found that the office had not paid taxes, so it decided to impose a fine amounting to tens of thousands. After knowing this, the Hong Kong boss of this office asked the supervisor separately: "What did you think at that time, and now such an important thing has happened?" The supervisor said: "At that time, I thought of tax declaration, but the staff said that many companies don't declare, so we don't have to declare. Considering that I can save some money for the company, I don't think about it anymore. These things are handled by the staff. " The boss found the employee again and asked the same question. The employee said, "From the perspective of saving money for the company, plus we have no operating income and other companies have not declared it, I told the supervisor about this situation. In the end, it is up to the supervisor to decide whether to declare. He didn't tell me, so I didn't declare. "

Simple morning games

First, work in pairs.

Props: Some ropes.

Participants: a group of two or more people, a group of more than one person.

Rules of the game: the game requires a large venue. At the beginning of the race, each group's left leg or right leg should be tied together, and multiple groups should stand side by side at the starting line. When the host called "Start", all teams came out together, and the team that reached the finish line first won. This game needs the tacit cooperation of the participants.

Second, the top balloon competition.

Props: a balloon and a rope.

Participants: two groups of confrontation (generally 3 ~ 7 people in each group)

Rules of the game: Before the game starts, pull the rope along the center of the court (like a tennis net), and then both sides line up to head the ball. Whoever lands first loses, and both sides take turns serving. Demonstrate the ability of cooperation and competition. (Note that you can only use your head, not other parts of your body. )

Third, get down.

Divide the participants into more than four piles, each pile forms a circle hand in hand, name each pile with colors or numbers, arbitrarily designate a pile of radishes to start squatting in unison, read out the words at the same time, and then designate other radishes to do the same action, with the same goal, and so on, but they can't be quoted back immediately.

This point is illustrated by an example. Red, white, yellow and purple carrots. White radish squats first. When squatting, read "white radish squat, white radish squat, white radish squat, carrot squat." After reading it, the fingers of the white radish all point to the carrot pile. Carrots will start squatting and muttering, and then you can specify the next one, but not the white radish.

Fourth, step on the balloon

A group of two people, each with a balloon tied to its foot. Let them come out together and step on each other. See which group has more balloons left on their feet after a period of time.

Five, seven bright and seven dark

How to play: Count in turn according to natural numbers. When 1, 2, 3, 4, 5, 6, 7 ... meets 7, 17, 27, 37 and other numbers ending in 7, it is called "Qi Ming", and the multiples of 7 are 14, 2 1 and so on. From left to right, 1, 2, 3, 4, 5, 6, 7 (silent) and then reverse the order. Anyone named "6" should be called "8", 9, 10, 1 1,12,65438 immediately.

Sixth, we are not alone.

Everyone stands in a circle, shoulder to shoulder, facing the circle. Everyone stands firm, hands forward, ready to move forward. Choose a person to stand in the circle, close your eyes and cross your chest. Everyone asked loudly, "Are you ready?" The insider replied: "Ready!" This is very important, it can make the atmosphere more serious. They will think this "post" is very important. )

After shouting the slogan, the person in the middle leans straight back, while others hold him and gently pass it to the left or right. The team leader whispered to the "supporters" outside the circle: "Well done!" Also comforted the middle one: "Don't be afraid, they are supporting you!" After about a minute, everyone in the circle stood still and thanked every supporter with wide eyes. Look for three seconds, nod and smile. Put another person in the middle until everyone has experienced the feeling of being supported.

Seven, synchronized three-legged relay race

Choose a distance of 50 meters and see which group arrives first. You can also make it more difficult to hold the ball with a spoon and not fall.

Eight, kicking shuttlecock

In groups of five, see which group plays more in two minutes.

Nine, "free cells"

Six people in each team, in a row. Odd numbers pass over the legs and even numbers pass over the heads. /kloc-the person who passes the most in 0/minute wins.

Rule: Players are not limited in gender. When passing the ball under the leg, he must pass the ball under the leg and pass the ball overhead at the same time. The result of turning around or dropping the ball is invalid. The last player must put the ball in the specified position.

Ten, soul mate (after the ball):

There are 6 people in each team, divided into 3 groups with 2 people in each group. The first and third groups stood outside the starting line, and the second group stood outside the finish line. The relay race starts from the first group and ends with two runners from the third group crossing the finish line at the same time. The race is 20 meters, and the team that completes the relay in the least time wins.

Rule: At least two female players are allowed to participate. During the game, players are not allowed to touch the ball with their hands. If they fall to the ground halfway, they must go back to the starting line and start over. The relay party must complete the relay activities outside the line.

Xi。 "A train with one leg is running."

Seven people lined up, each supported by his right foot. The latter person puts his right hand on the shoulder of the former person and his left hand holds the left foot of the former person. Many teams stood side by side at the starting line. At the referee's command, all teams set off together and competed for 20 meters. The team that spends less time will be the winning team.

Rule: Each team must have at least 2 female players. The team whose foot falls off in the game is a foul and will be disqualified.

Twelve, "Cross Dragon Boat"

There are 7 people in each team, and the contestants finish the 30-meter race arm in arm, with the last player reaching the finish line as the finish line, and the team with the shortest time wins.

Rules: During the March, each team should always be a whole, and each player's arm can't be relaxed, otherwise it will be regarded as a foul and disqualified.

XIII. Chair Kung Fu

Summary: The game in which most people stand on chairs.

Method:

1, each group discusses with each other how to get the most people.

According to the call, which chair has the most people.

You can set a time limit.

14. Crowded buses

Summary: Three newspapers are connected into a circular paper tube with tape, and the participants enter the circular paper tube and turn back after running to the target.

Method:

1, the whole staff is divided into several teams.

2. In order, several players hit the paper tube (unlimited number).

3. Run to the target and turn back, and hand over the paper tube to the next group.

If the newspaper is broken, the people in the carton should repair it with tape on the spot.

5. The team that all members finish fastest wins.

Fifteen, the owner and the frog

Summary: When the person sitting in the carton wants to jump, another person takes the opportunity to pull the carton for the relay race.

Props: cartons, ropes, book clips.

Method:

1, the whole staff is divided into several teams, and each team sends two people to form a group.

2. In order, one person sits in the carton, and the other person holds one end of a rope (3 meters long) fixed in the carton with a book clip.

3. The person holding the rope should pull forward when the person in the carton jumps, and so on.

4. After circling back to the target, replace the relay race.