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Company morning meeting simple game
As the saying goes, a day's plan lies in the morning. How to ensure the work efficiency of the day, the morning meeting has played a leading role. The following is a simple game of the company morning meeting I collected, I hope it will help you!

Game 1:

Trees and squirrels

Suitable number of people: 10 or more.

Materials and Location: None.

Applicable object: all students

Time: 5- 10 minutes

Operation sequence/sequence

1), group in advance, in groups of three. Two people dressed as trees, dealing with each other, reaching out to form a circle; One person plays a squirrel and stands in the middle of the circle; Trainers or other unpaired students serve as temporary staff.

2) When the trainer calls "Squirrel", the tree will not move, so the person who plays "Squirrel" must leave the original tree. Reselect another tree; Trainers or temporary workers will temporarily play the squirrel and insert it into the tree. Those lonely people should perform this program.

3) When the animal trainer calls the "big tree" and the squirrel doesn't move, the player who plays the "big tree" must leave his original companions and regroup into a pair of big trees to enclose the squirrel. Trainers or temporary staff temporarily play the role of big trees, and people who are alone perform the program.

4), the animal trainer shouted "earthquake", all the people playing with trees and squirrels dissolved and regrouped. People who play with trees can also play with squirrels, and squirrels can also play with trees. Trainers or other unpaired people also joined the team and performed the program alone.

Game 2:

Say it in person.

Rules of the game: arrange everyone in two concentric circles. As the concentric circles of the song turn, as soon as the song stops, the two people opposite will talk to each other.

Precautions:

(1) are arranged in two opposite concentric circles, and the inner and outer circles rotate in opposite directions when singing.

(2) Stop turning around at the end of the song, and people on the opposite side should shake hands and say to each other. When the song starts again, the game continues.

Game 3:

"innuendo"

Rules:

1, the host invited 3-4 participants to take the stage.

2. The interviewee stood with his back to the whiteboard.

3. The host writes down the theme on the whiteboard. Such as: going to the toilet, falling in love, taking a bath and other daily activities.

The host pushed the whiteboard to deal with the audience.

5. The moderator asked the following questions:

Would you like to do it?

How many times do you like to do it every day?

Do you prefer to do it alone or with whom?

Do you prefer to do it during the day or at night?

Do you prefer to do it at home or outside?

Respondents must choose an answer for each question. Finally, the host showed the respondents the theme on the blackboard. The most interesting answer wins.

Scene 4:

Do you like animals in the zoo?

Rules:

1, the host announced that the competition would be held in different districts.

2. Explain the rules of the game: Suppose you are visiting the zoo, you will see all kinds of animals. Let's use our brains to tell exactly what animals you see. Start with the mainframe, such as "1 zone four legs". Immediately after the area 1, the quadruped "tiger" is said, and then immediately after the area 3, the two-legged animal "eagle" is said. All animals can only use 1 time, and cannot repeat it.

3, so repeatedly, if there is a pause in the process, the host and the audience shout "5, 4, 3, 2, 1" countdown together, and those who are still unable to connect after the completion are eliminated. Always stick to the last zone to win.

4. The host announced the award-winning area and invited the district director to take the stage to receive the award.

5. Precautions: The host should collect and sort out the animal species and the classification of quadrupeds and quadrupeds in advance.

Scene 5:

"flirting"

Rules:

1, the host prepared a set of speeches and corresponding actions in advance (the funnier the better).

Please three men and three women on the stage and form a line.

3. The host called the student 1 aside and taught him information and actions.

4. Wait for student 1 to get familiar with it, then go back to your position and give the action to student 2. There's no explanation.

After students No.5 and No.2 understand (perhaps it is better not to understand), continue to perform until No.3, and so on, until the last one.

6. Ask the last student to say what he understands, and then move forward in turn until the student 1.

7. Ask the referee to select an outstanding performer and award the prize.

Scene 6:

"Human body imitation show"

Rules:

1, the host prepared a note in advance with the number 1-9 written on it.

2, the host invited 5-6 participants to play, draw lots to decide the performance order.

3. According to the predetermined order, the host asked each performer to show the self-drawn numbers with their bodies.

The audience voted for the best performance award.

Game 7:

Who is the winner?

Data: 6 people tug-of-war together

Props: Prepare 6 cushions and knots.

Method:

1, 6 people form a circle and sit on the cushion.

2. Grab your own end and start tug-of-war after MC gives the signal. Be sure to sit still.

3. Those who leave the seat cushion or let go of the rope will be eliminated. The last winner left.

Revelation: the relationship between strength is very complicated, and people with strength may not win.