Illustrators need to learn the following:
1, simple art foundation.
Sketch is a visual art expressed on two-dimensional materials by using painting tools. Tools used include graphite, pencils, crayons, ink, charcoal, chalk, markers, erasers, etc. , and electronic drawing. The most common carrier of sketch is paper, and other materials such as cardboard, plastic, leather, wood and canvas can be used.
Sketch foundation is the stepping stone and cornerstone of all fine arts painting. A good sketch foundation can be used for smooth painting, creation and expression.
Basic four sketches: black, white, gray, hierarchy, sense of volume and sense of space. Copying is a shortcut, but copying can not be described blindly, but should be interpreted and described in combination with knowledge structure.
Color and knowledge structure are more systematic and abstract than sketch. Many times you think you see color A, but it is actually B. Color should be accurate and knowledge should be experienced; Colors should be gorgeous, fashionable and talented. Too many people draw black and white line drawings, which are passable, but they are easy to color and will soon become ugly. There are also some people who can make a rough line draft look good by coloring.
Sketch, as its name implies, is a method of sketching. Sketch is China's original vocabulary, which belongs to a kind of sketch. Sketch, like sketch, is not only the foundation of plastic arts, but also an independent art form. This independent form was established after Europe18th century. Prior to this, sketch was only the preparation stage and recording means of artists' creation.
2, the software foundation
To be an illustrator, you need to master at least one software: PHOTOSHOP painter; Sai; Widely used, coreldraw and illustrater focus on graphic design and also need some illustrations. There are many drawing software, not limited to this, PHOTOSHOP is the most widely used.
Of course, to be an illustrator, software is just a tool, and basic skills are very important. Sketch basis, human body structure, composition, perspective, color, etc. Everyone needs to master it, and sometimes it will involve some animation professional fields, such as split mirror.
Under normal circumstances, the time for learning illustration in zero-based learning is mostly around 4~5, but it is also determined according to the individual's acceptance and learning ability.