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Want to know what classic games are there in the training?
First, the form of ice-breaking competition: 16 ~ 50 people, the number can not be too small. Type: icebreaker time: 10 minute. Materials: 2 ~ 5 soft (or wool balls) safety balls (preferably mastered by one hand) venue: indoor or outdoor flat venues can be used for activities. Objective: To break the distance of interpersonal relationship through preliminary physical contact and activities, so that students can improve their familiarity in a short time and integrate into the course operation process: 1. At first, a coach or student can voluntarily become a "magician" and give a ball to cast spells. 2. When the magician casts a spell, all the partners start to move to avoid. During the activity, as long as the magician touches the ball, it will turn into stone. In order to avoid being attacked by magic, you must find another partner. Hook your hands together and sing a song in the same place, you can form a protective cover, but if the song is repeated, it will be invalid and will also turn to stone. Don't hold hands with others during the journey. 5. In the process, you can only walk at a brisk pace to avoid students colliding and falling. 6. After a few minutes of activities, the magician can change the way to turn the moved students into wizards and perform tasks and activities for a ball. One-quarter sense purpose: to enable students to actively contact and communicate with others from the beginning, so as to achieve the purpose of getting familiar with each other and enhancing understanding. Preparation: card operation process: 1. When you enter the venue, you get a card, but only a quarter. After entering the venue, you need to find the cards in the hands of the other three members and combine them into a complete picture. 2. Everyone should actively look for strangers, ask, show and cooperate, and finally reach an "alliance". Only by finding three other friends can you find a place to sit down. 3. Put the merged picture in front of the desktop. And quickly get familiar with the members of this group. Second, the tacit goal of the team game: to experience the tacit rules of the team: 1, anyone can start; 2. The same person cannot report repeatedly; 3. Members are not allowed to communicate, remind, hint or wink; 4. If two or more people count off at the same time, start again; 5, with no more than 30 minutes as the principle; 6. Five to fifteen people in each group; Operation: 1, let all members form a big circle; 2. Everyone faces the center of the circle at the same time and takes five steps into the circle respectively. If you meet someone, get out of the way and keep walking. You can go according to the situation (such as two steps); 3. Stop after five steps, and then start to count off, starting from 1 (the above is the way of chaos and order, you can also ask everyone to walk around by shopping). 4. There is no limit to the order of reporting, and everything is decided by mutual tacit understanding; 5. If a member reports the same number, start again; 6. Until all numbers have been reported and there is no duplication, the task is completed; Introduction: 1. Did you feel anything just now? First, report promptly and bravely; B, find your own position, just like the number 1-7 has a fixed newspaper; 2. How did you feel during the process? A, smart! Because the number is fixed from 1-7, everyone is afraid to shout. B, there is a gas field flowing between us; C, I feel that I have a sense of pride in such a team; 3. Can this game make everyone understand what it's a deal? A, Mo Mo needs some patience; B, it also needs a little courage; 4. How do you think to cultivate silence in the organization? First, regular communication and coordination are very important; Experience sharing: 1. Please think about it, is there such a gray area in the organization? (For example, the psychology of doing less and making fewer mistakes, doing more and making more mistakes, and not doing well makes most people unwilling to take the initiative to take responsibility and share the work that is not clearly defined and assigned. 2. How to create an environment in the organization so that everyone can break the irresponsible psychology of "doing more and making more mistakes, doing less and making fewer mistakes"? The boss should set an example without criticizing, blaming or complaining. The purpose of the game is to let students know the importance of mutual support among team members through the game. Second, the game program 1, concept and activity description Through the process of the game, students can understand the direction of the transformation from traditional culture to team culture, and the hierarchical culture will move towards equal culture; Converting the split state into the combined state; Independent state is transformed into interdependent state, etc. 2. Lead the students to the scheduled venue. 3. Divide the students into one group according to the number of students and the venue 10-20. 4. As a group, members of the group form a rotating circle hand in hand, and all members lean back and stand still 1-3 minutes. 5. Team members count off and remember their numbers. Odd members lean back, even members lean forward and stand still for a few minutes. 6. The players stand back and forth in a circle. The players at the back put their hands on the shoulders of the players in front to form a whole. After the trainer gives the instruction, the team members start to walk, and let the team members get closer and closer until they approach a circle. 7. The trainer gives a new instruction, and the odd members squat down in the form of slightly moving their right legs forward, and the even members sit on the thighs of the odd members for several minutes. He who persists to the end is the winner. 8. Participants talk about the process of the activity and share their experiences. 9. Integration: What are the advanced cultures of the team? What kind of teamwork spirit do you need as a team member? Third, the rules of the game: 1, (Step 1) Members of the same group form a circle hand in hand and turn clockwise. 2. (Step 1) After basically forming a circle during rotation, stand still and all members lean back (1-3 minutes). 3. (Step 2) Team members count off and remember their numbers. Odd members lean backward and even members lean forward. (let stand 1-3 minutes). 4. (Step 3) The players in the back put their hands on the shoulders of the players in front to form a whole, and the players start to walk after the trainer gives instructions, so that the players get closer and closer until they get close to a circle. 5. (Step 4) Members squat down their right legs and move forward slightly, and the former members sit on the thighs of the latter members for several minutes. He who persists to the end is the winner. Fourth, competition preparation: understand the situation of the venue; Imagine special events about team culture that may occur in activities. V. Precautions: Pay attention to the safety of students.