Understand user experience and UCD.
Introduce the basic concept of user experience and the current situation of the industry.
Introduce the process, function and method of experience design.
Second section
UCD case study.
Learn design thinking and methods through case analysis of the whole process.
third segment
Understand interaction design.
This paper introduces the basic concepts of interaction design and the story of prototype.
Section iv
Interactive design trilogy-design clues.
This paper introduces information design through case analysis.
Section 5
Interactive design trilogy-design, operation and feedback.
This paper introduces the interactive design of products through the analysis of examples.
UI design part
The first chapter UI design foundation
Section 6
1. Light and shadow structure and perspective basis (
Description of light and shadow structure of cubes and spheres; One-point perspective, two-point perspective and three-point perspective; Light and shadow perspective
Section 7
2. Color basis and color matching
Color characteristics; Overview of RGB and CMYK; Overview of reverse color and similar color.
Section 8
3.Photoshop common operation
The sharp weapon of designers: the use of pens; Common auxiliary tools; Matters needing attention in detail design.
Chapter 2 Understanding the User Interface
Section 9
1.UI design industry overview
The difference between interface design, graphic design and web design; Job responsibilities of UI designer; Domestic UCD department
Section 10
2. Self-improvement of 2.UI designers
Self-accumulation and learning style; Famous design websites
Part 1 1
3. Introduction to the project
Introduction of MTK Jiugongge theme project; Android app store-introduction of mobile phone MM project; Introduction of IPad Application-Animal Puzzle World Project
Chapter III Understanding Icons
Section 12
1. Icon Design Element
Matters needing attention in icon design; Common mistakes in icon design
Section 13
2. Design specifications of various platform icons
Icon styles and design specifications of MTK, Android, iOS and Windows Phone7 platforms
Section 14
3. Icon design trends
Brief introduction of eight trends
The fourth chapter icon actual combat
Section 15
1. Icon Creative Mining, Texture and Texture Expression
Real case sharing and actual combat
Section 16
2. Design steps of each platform icon
Icon analysis of online game center (MTK), icon analysis of tapes (Android) and icon analysis of DrSoon (iOS).
Section 17
3.MIUI theme design icon description
Interpretation of mainstream deep UI theme set
Chapter V Interface Design
Section 18
1. Design principle and development trend of graphical interface
Combined with case interpretation
Section 19