2.0%{ Attribute: Value; } 100%{ Attribute: value; 0% is the beginning of animation, and 100% is the completion of animation. You can add 25%, 50% and so on between the two.
3. Bind the animation to the selector: In the style, set the animation attribute animation, and customize the animation name and duration.
4. Specify the waiting time at the start of animation: animation-delay: time; It can be seconds, milliseconds, 2s, 2ms.
5. Playback times: animation-iteration-counting: times; The value of perpetual games is infinite.
6. Animation speed curve: animation-timing-function: changing types; The change types are: linear uniform speed; Fading in starts slowly; Relax and end slowly; Comfort? Animation has a slow start and then ends quickly and slowly.
Extended data
Animation attribute is a shorthand attribute, which is used to set six animation attributes:
1, animation name
Specifies the name of the keyframe that needs to be bound to the selector.
2. Animation-Duration
Specifies the time required to complete the animation, in seconds or milliseconds.
3. Animation-Timing-Function
Specifies the speed curve of the animation.
4, animation delay
Specifies the delay before the animation starts.
5. Animation-Iteration-Counting
Specifies the number of times the animation should be played.
6. Animation director
Specifies whether the animation should be played in reverse.
Note: Please always specify the animation-duration attribute, otherwise the animation will not play if the duration is 0.