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Animal teaching plan of flying and swimming in small class mathematics
I. Activity objectives:

1. Perceive ordinal numbers within 5 in the game.

2. Experience the fun of math games.

Second, prepare:

1, pictures, children's operation cards, digital medals

Third, the process:

1, the game is introduced to arouse children's interest.

Teacher: "Today, the zoo has a sports meeting! The long jump competition is about to begin, let's take a look! "

Teacher: "What small animals can participate?" (Rabbit, squirrel, puppy, kitten, mouse)

"The game has already started. Let's cheer for them! "

2, 2, game: long jump competition.

Teacher: "Small animals jump far and fast! Now which little animal jumps farthest and who is the first? Who won the second place? Who is the third place? Who ranks fourth? Who ranks fifth? "

3. Give medals to the winning animals:

According to the ranking of small animals, digital cards of 1-5 are issued.

4, the game: hide and seek

Show pictures:

Teacher: "The game is over. The animals are going home. Let's see where animals live. "

Teacher: "The little animals want to play hide-and-seek with us. Let's find out where the little rabbit lives. " Knock, knock, see if this is the rabbit's home! (Inspection result)

"Squirrels, puppies and kittens? Let's go and find them together. "

5, children's operation card, teacher tour guidance.