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1 min ice-breaking game
1, first meeting

Make a name tag for everyone. Before each student enters the training room, check his name and give him someone else's name tag. After everyone is here, ask everyone to find the person on the name tag within 3 minutes and introduce themselves to others. Then walk around the classroom quickly and ask, "If you weren't here today, what would you do that you don't want to do?" Pay attention to keep the questions and answers in a relaxed and lively atmosphere.

2. The wind blows

Circle the chairs with one chair less than the number of people. Everyone sits in different chairs except ghosts. Each chair is for one person only. The ghost man stands in the center and says whatever the wind blows. If he says it's windy, he says people with X must get up and change places. If it is windy, the opposite is true. People without x get up and change places. When changing places, you can't continue to exchange or sit back. Those who didn't grab the position were all new ghosts. Those who sit in ghosts for three times are losers and need to be punished.

Example of topic: Ghost: Big (small) wind blows others: Blow what? Ghost: There are people who wear glasses (if the wind blows, people who wear glasses get up and change, if the wind blows, people who don't wear glasses get up and change! )

3. A big lie

A blindfolded person dressed as a "blind man", and the person sitting to the left of the "blind man" began to point at everyone present. When he pointed to one of them and one of them, he asked the blind man, "Is this ok?" If the "blind man" says no, keep pointing to the next person. When the "blind man" agrees, the accused person is the person selected by the game.

The "blind man" took off his blindfold and guessed who was chosen according to everyone's expression, but the participants could not tell the blind man. Of course, the person chosen may be the "blind man" himself. Blind people have to do a topic or specify a program, which is completed by the selected person. Like adventure, the more absurd and exciting the program, the better. In the next round, the person selected in the last round will be blind.

4. Officers and soldiers catch thieves

Appliances: four small pieces of paper with the words "officer, soldier, arrest and thief" written on them respectively.

This game is best played by four people. Fold four pieces of paper, and each of the four participants in the game draws one. Those who draw the word "catch" should guess who took the word "thief" according to the facial expressions or other details of the other three people, and those who guess the word "official" will be punished. Those who guess the word "official" should decide how to punish them, and those who draw the word "soldier" should be executed.

Step 5 get a chair

Put three chairs on the stage, invite four people to come up and play disco music, and four people turn around the chairs with the music. Grab the chair when the music stops, and those who don't sit will be eliminated; Reduce one chair, three people go on, the music stops and grabs two chairs, and those who don't sit down are eliminated; Finally, two men grabbed a chair, and the one who sat down won.