First, the teacher hangs a wall chart of fruit trees covered with apples on the blackboard. There is a letter written on each apple. Then, he showed several baskets, each with a letter, such as S, A (or K)E (or P). Then, he asked some students to come to the front, pick apples from the fruit trees and put letters with the same phoneme into the corresponding baskets.
For example, if you put apples with letters F, M, N and X in the basket with letters S, and apples with letters B, C, D and V in the basket with letters E (or P), you will win the fastest and most accurately.
2. Come with me
This is a game to train students to memorize letters in alphabetical order.
Before you start, hand out the letter cards to the students. Then say a letter (such as m), and the student with the letter card stands up and says, I am m, please follow me.
Students with the letter N should immediately stand behind students with M cards and say, I'm N, come with me. Please use this analogy, give 10 points for the right ones, and give no points for the wrong ones. This game can also be arranged in reverse order. This is m. Who is before me? Students with the letter L should stand in front of students with M cards at once.
3. Is the wolf coming? The Boy Who Cried Wolf
Game Description: Students form a circle. When the teacher says an agreed word, the students will run to their seats, and the slow students will be caught by the teacher. In order to ensure safety, when there are many people, they can be grouped.
4. Wolf, Wolf, what time is it? Wolf, Wolf, what time is it?
Game description: it can be used to practice knowledge related to numbers or time. Everyone formed a circle and asked, "Wolf, Wolf, what time is it?" At the appointed time, all the students run to their seats or designated safe areas, and the students who are caught will be penalized or given performances.
5. Cut the watermelon.
Game Description: Find five or six classmates and stand in a circle hand in hand (watermelon). Speak and leave. The teacher randomly separated the hands of two students (that is, cut watermelons). The separated students compete to say words to see who can speak quickly. Students who don't participate in the game say "Come on" below, let them practice as a whole and do it one by one. Link.
Step 6 throw and grab candy
Game Description: The teacher makes a big candy (a punishment way wrapped in sugar paper). Students spell words while handing out candy (each person only says one letter). If the students with candy can't spell the letter of this word. You must eat sugar (that is, be punished). This game can be used to spell words or review 26 English letters. The teacher said one letter and then asked the students to say the next one.
7. postman?
Game Description: Prepare two sets of word cards that can be spelled into sentences. Each group chooses two students as postmen, and the teacher shuffles two groups of cards. See which group can spell the complete sentence first, just like the postman has to deliver every letter to every family accurately. The rest of the students say the following sentences. This game is suitable for sentence practice.
8. Listen to the name (whose name? )
Game description: The teacher and the students clap their hands together to say a word or sentence. When the teacher suddenly called the student's name, the called student immediately stood up and said the word. The teacher pointed at another child when calling his name. If the accused child stands up, he will be deducted.
9. Young monks carry water (water)
Game Description: Two or three students are a unit. When the teacher called a student's name, two people (or one person) next to him stood up and spoke. When making a sentence, the neighbor said a question, which was answered by the person who called the name.
10, looking for a hat (where? )
Practice the expression of five colors: red, yellow, blue, green and black. A hat made of red, yellow, blue, green and black colored paper (or other articles in these five colors, such as fruits, dolls, stationery, etc. )
Line up five items of different colors. Give the students a few seconds to remember the location of each color item. Point to a student, blindfold him and tell her "find blue" in English. According to their own memory, the students walk to the object of the corresponding color and pick it up.
Baidu Encyclopedia-Wolf, Wolf, what time is it?